I'm working on it. I updated the following routines because i mostly use them : Shadow : Kinetic Combat, Serenity Marauder : Annihilation, Carnage, Fury Sentinel : Watchman, Combat, Concentration
every time I attempt to use this routine, the sound in games goes apeshit. Stutters, then crashes when it hits the taxi droid. View attachment 2015-07-25-11.05.29.txt
Yes it will because the author tried to help people by automatically adjusting core affinity etc. That will mess up some older systems as well as people that did a default installation on Isboxer or other multibox environments (read the FAQ's regarding this) You need to edit that specifc line dealing with processor affinity out if you have sound problems and that will fix it for you. In "merchelpers.cs" find these lines: "private static bool ProcessSetAffin = true;" "private static bool ProcessSetPriority = true; " and set both to false. Joe clearly described each setting, making it really easy to adjust. A great routine, just very bulky because of all the amazing bells and whistles he added.
Try to disable ProcessSetAffin as strepie said and decreases the graphics of your game to "Very low " if the configuration of your PC is not powerful enough. Read Joe first post and refer to the BuddyWing User Manual
Seems to be working and felt smoother, one thing though my assassin would always stealth between points but doesn't seem to anymore. Any ideas?
Disable rest Hi! I really enjoy this routine alot, really feels like someone took some good time with this! (not sayin other didnt with thiers routine) I like how I can disable stuff like walking etc, altho I'd like to disable resting, as in every time I'm done with combat the bot auto-rest, I'd like to controll that part myself, as I only use this as a combat-routine. I went into MercHelpers.cs to find what I was lookin for, without any luck I'm afraid. Thought it was this part: else if (Me.Class == CharacterClass.Inquisitor) { if (Me.AdvancedClass == AdvancedClass.Assassin) IsRanged = false; else IsRanged = true; WaitForRest(false, "Seethe", false, BuddyTor.Me.ForceMax * .8f); HandleBuffs("Mark of Power"); I've changed it to false, but didnt do what I hoped for. So I'm asking for some assistence if someone has some time // Kabeewm.
You do not want your assassin in stealth ? Which specialization you use ? Try this, I have no time to test myself today but as soon as I could in five minutes I would look Code: else if (Me.Class == CharacterClass.Inquisitor) { if (Me.AdvancedClass == AdvancedClass.Assassin) IsRanged = false; else IsRanged = true; //WaitForRest(true, "Seethe", true, BuddyTor.Me.ForceMax * .8f); HandleBuffs("Mark of Power"); }