I'm busy on making my own class spec files because I'm leveling 5 toons in dungeons fighting as a group. When I'm done adding stuff + tweaking I'll publish it. Will download the latest version now and test it on a lvl 1 toon again. (all meleeclasses I tested had this problem) For the people who are interested about the 5 man dungeon project using FTW: 3 warriors all specs, frostmage, holy paladin. EDIT: I tested with the suggestions like you said. Removing the null part but this doesnt help. He didn't wanted to attack Kresh - NPC - World of Warcraft with this Code: private bool On_AutoAttack() { string fnname = "MBC.On_AutoAttack"; MyTimer.Start(fnname); if (!StyxWoW.Me.IsAutoAttacking && StyxWoW.Me.IsValidUnit()) { log(" AutoAttack"); Lua.DoString("StartAttack()"); } MyTimer.Stop(fnname); return false; } Will use the old method again untill you find a solution.
Remove this part: Code: ----------------------------------------------------------------------- -- Pull more if possible ----------------------------------------------------------------------- Me.PullMore Judgment Target.AddsCount < 0 Me.Health >= 50 Me.InParty = 0 PS:Try enclosing your CCs with [ code ] [ /code ] tags.
Ah, so both are necessary then. I've updated the file based on your test. I look forward to testing it when I get to level 90.
Thanks for your response ramakandra, unfortunatly it is not solving my issue. I solved that it randomly attacks monsters. Could anyone help me solve this: My ret paladin attacks ranged mobs with judgement and does not walk over to melee it. Because of this it takes long time to kill ranged mobs. If anyone could help it would be awsome
I did, to solve the issue ''randomly attack monsters'' I don't need help with that one anymore since i solved the issue I need help with: My ret paladin attacks ranged mobs with judgement and does not walk over to melee it. Because of this it takes long time to kill ranged mobs. Thanks for your kind response though
^^ this.. also of note, my druid tends to stand in bear form while the ranged mob slowly owns him. never walking in to engage.
This is a CC tho, it shouldnt handle the moving of the character but try with: Code: Me.FindBetterTarget Me.FollowTarget
There's a bug that causes CanCast to return true erroneously sometimes in HonorBuddy. I've put in a fix for it - it now uses the WoW API to perform the CanCast checks itself. Just download the latest version of FTW and look at your class, before submitting bug reports - it's probably fixed already.
Is it possible to turn off the auto mode? - it works like Tuanha's routines where you can control the movements but the bot does the rotation for you Thanks
Bleargh, I just modified the code to accommodate this. I'm now doing WoW API calls with Lua to check the info I need. It works, too bad I had to do it, but at least I saved the custom class! Download the latest version, and let me know if you continue to have issues with it casting the same spell over and over, or not getting to the buffs, or something. I DID tweak the Fury warrior file based on your feedback though - check it out, let me know if it works better for. Seeing it cast 'Enraged Regeneration' even though it didn't have any rage, was the eye opener that alerted me to this bug, so thanks! The DPS is much better now that it's not spamming 'whirlwind' over and over and until it dies - 2nd dps in dungeon.
Yeah - just hit the ScrollLock key on to handle movement yourself, and press it off to make FTW handle it for you.
Too tired to post a changelog! Fury Warriors got a few changes, Demonology Warlocks got a lot of changes with Dark Apotheosis support, resto druids got minor tweaks (swiftmend wasn't working). If I were a demonology warlock, but didn't have Dark Apotheosis, I would definitely be in the lookout for breaking changes. The others - not so much, probably works fine. :-D
OK, I've set up a repository at Google Code. You can access it here: fightthisway - Revision 3: /trunk I've also updated the instructions on the first page of this post, and in the help file.