Having the auto attack issue again, or it just plain doesn't attack at all. Log file attached. As you can see, it works fine up until 4:54:54 then i continually get the "Object reference not set to an instance of an object" message. View attachment 1-27-2011_4_34 PM 4584 Log.txt
PHP: // Make sure we always have a target. If we don't have a target, take the pet's target - if they have one.new Decorator(ret => (!Me.GotTarget || Me.GotTarget && Me.CurrentTarget.Dead) && Me.GotAlivePet && Me.Pet.GotTarget, new Action(ret => Me.Pet.CurrentTarget.Target())),new Decorator(ret => (!Me.GotTarget || Me.GotTarget && Me.CurrentTarget.Dead) && !Me.GotAlivePet && Targeting.Instance.TargetList.Count > 0, new Action(ret => Targeting.Instance.TargetList[0].Target())), This is the very first line in the combat event of the CC. If your pet has a target and you don't, attack the pet's target.
Thanks for the quick reply fpsware. I'm still using it because this is the best CC when outside of PVP, but its working well for me outside of battlegrounds. Thanks for looking into the problem, many other people may complain and bitch that you arent quickly replying, but most of us appreciate the fact that you are taking the time to help us.
would it be possible to add a feature to cast aspect of the pack whenever the bot dismounts? would make AB alot quicker for hunters Edit: on second thought, that would be very botlike lol
Serpent Sting is only cast when the below conditions are met You have allowed it in the UI The spell is known The debuf is not present on the target Your focus is > Focus Shot value in the UI Target's health is > 35% It may be your Focus Shot value is set too high.
No. Aspect of the Pack caused too many problems during testing in battlegrounds. Too many people complained about being hit when AoP buff was present. Aspect of the Cheetah is only used when there are no hostile mobs in 40 yards and your destination is more than 100 yards and you are NOT in a BG.
I totally agree, which is why i edited the CC & gave it priority over explosive shot. This is really simple to do, however i dont know if fpsware would be happy with peeps messin with his code ( but fuck it, its on my hard drive i'l do what i want with it, if it makes it work better for me ).
You can edit the CC all you want as long as you never redistribute my work in any modified form, or post any modified code.
emm...... you are right. I don't know why the focus check is in there. I'll remove it the next build.
Got it working. But can't configure it, get a huge pop up window that stops you configuring it with a load of lines of code. Working but can't open the GUI to edit.
Having issues with the targetting. On multiple mobs it will kill one then seems to run away and then stand still and not attack the target that is attacking the pet. Just stands there while the pet fights. Continuous pulling is off.
This is an HB bug. Nesox posted about this in the latest HB release thread. It will be fixed soon - hopefully.
Greetings Fpsware, first of all I gotta thank you for all the amount of work and support you put in all the customclasses and work you've done, keep it up mate. I love the hunter CC, it's awesome. One thing though, the hunter seems to use the spells pretty slow than it's capable of. It's like he can't sense GCD have been affected by my haste. I've noticed that he uses a spell closely to when my autoshot gets to 80-90% done.
I'm using your CC and my hunter just runs around, doesn't engage in any form of combat until attacked and then just auto-attacks until it dies or the player dies. I'm using the PVP function to do BG's. Attached the log, I think it's the right log anyways.
This is caused by a bug introduced in the latest build of Honorbuddy. There is absolutely nothing I can do, a new build of Honorbuddy will be released by the end of the week.
Alright, thanks for the information fpsware. I suppose I'll just level one of the many other toons I have until then.