Hello fpsware, I will test it in TB and let you know. If its still doing this - of corse with the logfile thanx a lot, cheers,
Just wondering if there's any chance of getting a pet selection by mode, for running HB in mixed mode. It would be nice to use my Cunning pet in PVP, Tenacity solo, and Ferocity in a group. Not an urgent thing by any stretch of the imagination, but it would be handy now that mixed mode can support a lot more options.
Still seems to have an issue with using cobra instead of steady shots for MMs builds. I've also noticed that it doesn't seem to use Kill shot at all. I dont know if this is because my gear level means mobs die too fast as the cc seems to be channelling cobra shot through the last 20% target health. Perhaps a cancel current cast and use kill shot would be in order? some sort of priority system whereby it uses Chim and aimed shot over trap launcher would also be beneficial and just uses arcane shot/kill command to focus dump. I have a few hunters laying around I'd be happy to let you use if you need to test profiles on fast queue battlegroups fps.
Kudos! This is one of the best CC's ever ever tested. Think that I've been trough them all soon. Both survival and beast master works very well on my 85 hunter with epic/heroic gear.
great so far setting are awesome and easy to configure,i really appreciate 1 single question, seems like im never casting kill shot? now i have a request, when are you gonna do DK CC that works as well?!?
FPS, was wondering if it would be possible to add in the ability to misdirect on to tank when running instances and raids? Sent from my iPhone using Tapatalk
Just downloaded it and tried it on training dummy and noticed the same thing, firing off cobra shot vs steady shot on my MM hunter.
This is really good, the bot aggroed 6 mobs at once. This CC handled it with no problem. All of the mobs where either my level or one level higher.
When my hunter is going for a target A and not in pullrange yet, and a second mob B attacks you , because you where pathing through its aggro range, it keeps heading towards A and end up fighting against both. A more natural looking behaviour would, drop A as a target , then stop and face b and kill it. Then you can still go for the original target a.
Thought I would add - it constantly wants to fire a trap during combat even when turned off specifically, really really annoying.
Could either help with how to make it work better? :3 I've recently not had it working right when questing it wouldn't attack, anyone able to help?
Thats the way it was designed to work, and it does just that for me. IE, it stops and attacks the target it has aggro from. You are not making any sense. No log file! Works fine for me. No log file! You are not telling me anything, how can I "fix" something when you don't give me anything to work with. No log file! Shit comment. No log file! I agree.
my kiwi brother thank you heeeeeeeeeeeaps for your free cc's and the work you put into these, i appreciate all the work you have done for us over the time ive been here These are working very well update: lol dont tell me that you are not a bro, ive had a couple people tell me in game that they are not and it was funny haha
I'm just wondering something.. I used to play a hunter back in vanilla and I never saw that spell. What happens is if I'm too close to the target it will jump super far back to be in range to shoot, I've been looking at my talents or skills /passive etc and I can't find anything close to it. I've asked kick about it and he think it might be a CC issue , I've changed CC , just tried this one and it still doing it.