hm okay this far you are right, i was looking for a checkbox for improved steady shot, because the cc is now using cobra shot ;(
Just curious as to why the bot doesnt attack until it is being attacked ? i know u need the HB details and ill put them on in the morning once it has been running over night, was just curious to see if im doing something wrong
View attachment HB stats with FPSWARE HUNTER.txt Here is the HB stats, the bot just seems to run around, he doesn't attack anyone, and if he gets attacked he just runs, just wondering if im doing something wrong ? Thanks
I have not used the SimpleFollower plugin so I can't guarantee the CC will worth with it. Remove all other CCs and plugins and tray again.
View attachment HB ver 2.txt I just got rid of simple follower, and the bot just sat at the gate for the whole BG. Is there a plugin u use to follow groups or something ?? Thanks
Hey, I have been using your CC for 33 Levels now. Its very good, The only down side is that the toon just runs till it gets attacked then it starts attacking. Its very suspicious looking. I have tried Hawkers as well and his CC does the same thing. Is there a solution for this?
Wow, i only just noticed there is no multi shot on adds! Any chance it can be added? I have 3 Survival hunters going at present and one of the reasons i went survival is for the talent: Serpent Spread ("Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6 sec of its total duration.") I also utilise: Improved Serpent Sting ("Your Serpent Sting also does instant damage equal to 30% of its total periodic effect. Also increases the periodic critical strike chance of your Serpent Sting by 10%.") Glyph of Serpent Sting ("Increases the periodic critical strike chance of your Serpent Sting by 6%.") you can see why having Multishot is a huge dps and grind boost. I use to love the old mass pull that was in previous incarnations of your hunter cc. Being able to pull 5 or 6 mobs kill them all then loot/skin them was awesome. Btw ive pretty much been using your CC since HB1, still havent found a more reliable one (a couple had higher dps at times but they would bugger up along the way). p.s No more pet happiness so you can probably remove the pet feeding comment from the OP
Oh the only other thing i think i would like to see added is for my toon to drop a freeze trap before he tries to res his pet. I just watched it annhilate 4 guys (yay terropene being awesome at aggro) mount fly over to next dig, pet pops out at 5% health cos Blizzard havent fixed that issue yet and my turtle gets squished in one shot. Instead of dropping a trap like i would do for the one mob my toon took about half damage getting my turtle out. Admittedly i did have my glyph set for reduced push back while rezn pet however a trap would have nullified it. TBH if there were more mobs and my trap only got one of them, that might be enough for me to get my pet out without dying. Anyway thanks again for the consistency in the CC.
How to make that a bot in general itself did not move also it it was possible to use with CombatBot - No Move ! And still the bot can't use trap launcher if to use it on ru realms. The matter is that there on another traps are called. In other language.