See my previous post again please FpsWare If you have renamed your pet it can actually be a dead giveaway
Hay Fps My hunter is a LVL 80 Beastmaster, When I load you CC everything looks fine. When It gose to attack it changes aspects, and sends pet, drops a trap but then it just auto attacks. It will heal , call , and revive the pet . I dont know why hear is the log fill from my most recent AV hope this helps. View attachment 10750
I've been watching it using IB today and it seems like arcane shot really isnt in the rotation? Is this by design? I'm always on the low end of the DPS. Right now I'm lvl 64 and my dps is 386. It uses serpent sting, steady shot, steady shot, etc until kill shot. It does use arcane shot but very rarely.. maybe I don't know the class well enough to know anything..
FPS been running this since you put it up and it is working good for me. Just a couple things I would like to see though and I know you don't care about PvP much because using your other CC's and discussions I can tell it just isn't a priority for you but these would help a ton in the PvP department: 1. Deterrence use at a % health 2. A check on whether the bot is in a BG or not and if so ignore the combat delay while the pet attacks. This causes my hunter to just stand there while my pet attacks a lot of the time unless somebody actually targets and attacks me. 3. A launcher + trap shot? 4. Wing clip and then run if in melee range. As it stand now the bot just stays there and melee. This could also be handled by disengage as i'm not sure if it uses it or not im not 78. 5. Don't rez the pet in PvP because right now if it dies the CC stops what it's doing and attempts to rez it while people are killing you. Those would mostly be just improvements to PvP because as it stands now I think the bot does just fine in PvE. GJ fps.
Hey FPS, Could i please request you add a PvP section to this CC? something that will start using concussive shot and scatter? Or random flares when not mounted that would be epic EDIT: And Widow Venom
When I have more time I'll add these. It uses Concussive Shot now, maybe not to the full extent in PVP. Scatter shot I'll be adding. Widow Venom I need to have a play with and see how to get the best out of it. I won't be adding Feed Pet support, almost EVERYONE uses the Glyph. And now, there is no chance your pet will run away if its unhappy, its simply does less damange. 1. Deterrence add - see the UI to set your health. The default is 30% 2. No delay when sending pet to attack if in PVP 3. Already on the to do list. 4. Will now use Wing Clip and Deterrence. Will first check if you have enough focus to use BOTH spells, if not it won't use them 5. Done. It will no longer rez your pet if you are in PVP. New build uploaded. Better IB support. PVP changes. ALL UNTESTED. ORIGINAL STABLE BUILD STILL AVAILABLE
Has the pvp test release also have the IB/rotation tweaks you were talking about earlier in the post? or just pvp changes?
Ski is back developing his Warlock CC, you also have Apoc and his 'quick' warlock CC, and you have Cow guy/dude (whatever his name is) with his default warlock CC. I think we're all Warlocked out My next CC will either be Mage or Paladin. Though, with my templates and 'logic generation app' I can pump out a new fully working CC in 1-2 days - debugging time is extra.
QFT, I'd love to see a warlock CC from Fpsware. Im sure Ski/thedrunk will do a fantastic job, but it would be nice to have an alternative.
yea i cant wait for ski's and darkbens they are always good, Apocs, and the priceofdarkness one's hmm lol, apocs is ok, but Princeofdarkness....i have 16gb of ddr3 ram and everytime i use that cc, all my HB's running get an error saying sytem is outa memory lol oh well
CCs list by quantity: Warlock x 7 Shaman x 3 Rogue x 3 DK x 2 Druid x 2 Warrior x 2 Hunter x 2 Priest x 2 Paladin x 2 Mage x 1 This is a list of currently available CCs and their quantities, as you can see there are *7* variations of Warlock.