CC doesn't actually seem to be able to forget an evade bugged mob Hello Hazard, Tony said I needed to see with you about this. What's the problem that you're having?: CC doesn't actually seem to be able to forget an evade bugged mob and eventually dies Windows version?: Win 7 64bit What bot are you having problems with? (Grind, Quest, BGBuddy etc): Questing + Fpsware Paladin(0.1.2) What profile are you running?: [Fly][A - Quest] LK 68-80 [Kick] updated daily by SVN Location: Grizzly Hills, Forest's Edge Post [11:23:57 AM:405] Loading Northrend_37_26 [11:23:57 AM:688] Loading Northrend_37_25 [11:23:58 AM:022] Loading Northrend_38_26 [11:23:58 AM:276] Loading Northrend_36_26 [11:28:44 AM:085] Unloading tiles! [11:28:44 AM:093] Loading Northrend_37_26 I just watched my toon die fighting an "Evade Bugged" mob. Despite saying it would blacklist it and move on, it re-selected the same mob. This happens all the time. The bot doesn't seem capable of "just walking away" from a mob, especially an evade bugged one. What lead me to post this question is that this time it was combined with some sort of FPSware error, I think. See the log at 11:21:38 through 11:22:09. The whole log is of course attached but here are those specific lines: [11:21:38 AM:955] My target is Evade bugged, blacking Silverbrook Hunter [11:21:39 AM:031] Bad pull target blacklisting and finding another target. [11:21:39 AM:844] New combat target Silverbrook Hunter, resetting combat timer. <= In fact, it stayed with the same target as I watched. [11:22:09 AM:858] System.NullReferenceException: Object reference not set to an instance of an object. at Hera.Fpsware.LOSCheck.Run(Object context) in c:\Users\WPS3\Desktop\Testing\CustomClasses\Fpswar e Paladin\Class Specific\Behaviours\Common.cs:line 391 That said, the reason for this post is what seems to be an FPSware error? As it happened in the middle of the Evade Bugged combat, I thought I'd post this message to see what any of you think. My toon has since moved on but I hope this can be helpful in getting these toons to actually forget about attacking the mobs buried in the ground and other similar f'ed up places. Here is the complete log: View attachment 8-17-2012_11_01 AM 5580 Log.txt On a completely different unrelated matter, this just happened seconds ago. I thought I'd quickly throw it in here. I've only supplied the part of the log for this item but I can upload the whole thing if you want it. As you can see - and I was watching - the toon killed a mob, moved to next and something went haywire. Toon died. Lot's of red error code in debug, sorry: [2:26:52 PM:409] Cleared POI - Reason POI is dead from Combat [2:26:52 PM:409] Cleared POI [2:27:00 PM:444] InteractDebug:514559504 [2:27:00 PM:444] Interact Done:514559504 [2:27:00 PM:494] Spell_C::CastSpell(20271, 0, 0xF130679A0001703F, 0) [13] [2:27:00 PM:993] Spell_C::CastSpell(26573, 0, 0xF130679A0001703F, 0) [14] [2:27:25 PM:284] System.NullReferenceException: Object reference not set to an instance of an object. at Hera.Fpsware.LOSCheck.Run(Object context) in c:\Users\WPS3\Desktop\Testing\CustomClasses\Fpsware Paladin\Class Specific\Behaviours\Common.cs:line 391 at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [2:27:25 PM:284] Cleared POI - Reason Exception in Root.Tick() [2:27:25 PM:284] Cleared POI [2:27:25 PM:512] Cleared POI - Reason Player Died
Problems with foood & drink When using this CC the bot keeps trying to drink / eat.... but won't. The bot thinks it is stuck and goes through its routine. After mana and health are back up, it continues profile. Here's a log for you. Thanks for making this cc it's far better than singular even with it's quirks.
Hi there, I?m testing this cc currently. For this test i went to DS RaidFinder (--> Ultraxion) with my 368er equipped Retri "PVP" (blue set) Pala ... some PVE items without gems/enchamts. The result were: FPSWARE: 9,762 DPS Singular: 11,127 DPS Cheers
Hey, would like to say the cc doesnt use one of the prot skills - Holy Shield personally it should be used on every cooldown in a fight! Cheers