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  • Fpsware Paladin (Updated)

    Discussion in 'Archives' started by hazard, Feb 12, 2012.

    1. Tamahawk

      Tamahawk New Member

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      CC doesn't actually seem to be able to forget an evade bugged mob

      Hello Hazard,

      Tony said I needed to see with you about this.

      What's the problem that you're having?: CC doesn't actually seem to be able to forget an evade bugged mob and eventually dies
      Windows version?: Win 7 64bit
      What bot are you having problems with? (Grind, Quest, BGBuddy etc): Questing + Fpsware Paladin(0.1.2)
      What profile are you running?: [Fly][A - Quest] LK 68-80 [Kick] updated daily by SVN

      Location: Grizzly Hills, Forest's Edge Post

      [11:23:57 AM:405] Loading Northrend_37_26
      [11:23:57 AM:688] Loading Northrend_37_25
      [11:23:58 AM:022] Loading Northrend_38_26
      [11:23:58 AM:276] Loading Northrend_36_26
      [11:28:44 AM:085] Unloading tiles!
      [11:28:44 AM:093] Loading Northrend_37_26

      I just watched my toon die fighting an "Evade Bugged" mob. Despite saying it would blacklist it and move on, it re-selected the same mob. This happens all the time. The bot doesn't seem capable of "just walking away" from a mob, especially an evade bugged one. What lead me to post this question is that this time it was combined with some sort of FPSware error, I think. See the log at 11:21:38 through 11:22:09. The whole log is of course attached but here are those specific lines:

      [11:21:38 AM:955] My target is Evade bugged, blacking Silverbrook Hunter
      [11:21:39 AM:031] Bad pull target blacklisting and finding another target.
      [11:21:39 AM:844] New combat target Silverbrook Hunter, resetting combat timer. <= In fact, it stayed with the same target as I watched.
      [11:22:09 AM:858] System.NullReferenceException: Object reference not set to an instance of an object.
      at Hera.Fpsware.LOSCheck.Run(Object context) in c:\Users\WPS3\Desktop\Testing\CustomClasses\Fpswar e Paladin\Class Specific\Behaviours\Common.cs:line 391

      That said, the reason for this post is what seems to be an FPSware error? As it happened in the middle of the Evade Bugged combat, I thought I'd post this message to see what any of you think. My toon has since moved on but I hope this can be helpful in getting these toons to actually forget about attacking the mobs buried in the ground and other similar f'ed up places.

      Here is the complete log: View attachment 8-17-2012_11_01 AM 5580 Log.txt



      On a completely different unrelated matter, this just happened seconds ago. I thought I'd quickly throw it in here. I've only supplied the part of the log for this item but I can upload the whole thing if you want it. As you can see - and I was watching - the toon killed a mob, moved to next and something went haywire. Toon died. Lot's of red error code in debug, sorry:

      [2:26:52 PM:409] Cleared POI - Reason POI is dead from Combat
      [2:26:52 PM:409] Cleared POI
      [2:27:00 PM:444] InteractDebug:514559504
      [2:27:00 PM:444] Interact Done:514559504
      [2:27:00 PM:494] Spell_C::CastSpell(20271, 0, 0xF130679A0001703F, 0) [13]
      [2:27:00 PM:993] Spell_C::CastSpell(26573, 0, 0xF130679A0001703F, 0) [14]
      [2:27:25 PM:284] System.NullReferenceException: Object reference not set to an instance of an object.
      at Hera.Fpsware.LOSCheck.Run(Object context) in c:\Users\WPS3\Desktop\Testing\CustomClasses\Fpsware Paladin\Class Specific\Behaviours\Common.cs:line 391
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [2:27:25 PM:284] Cleared POI - Reason Exception in Root.Tick()
      [2:27:25 PM:284] Cleared POI
      [2:27:25 PM:512] Cleared POI - Reason Player Died
       
      Last edited: Aug 17, 2012
    2. ez101

      ez101 New Member

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      Problems with foood & drink

      When using this CC the bot keeps trying to drink / eat.... but won't. The bot thinks it is stuck and goes through its routine. After mana and health are back up, it continues profile. Here's a log for you.

      Thanks for making this cc it's far better than singular even with it's quirks.
       

      Attached Files:

    3. ez101

      ez101 New Member

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      AFter killing bosses and some mobs it does sit and eat...
       
    4. Isu

      Isu New Member

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      I'm loving this CC so far. Really made me enjoy my Paladin again. Thanks!
       
    5. HB4904G03

      HB4904G03 New Member

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      Hi there,

      I?m testing this cc currently. For this test i went to DS RaidFinder (--> Ultraxion) with my 368er equipped Retri "PVP" (blue set) Pala ... some PVE items without gems/enchamts. The result were:

      FPSWARE: 9,762 DPS
      Singular: 11,127 DPS

      Cheers
       
      Last edited: Aug 25, 2012
    6. r0sc0

      r0sc0 New Member

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      Hey,
      would like to say the cc doesnt use one of the prot skills - Holy Shield personally it should be used on every cooldown in a fight!
      Cheers
       

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