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  • Fully AFK and working Core of Arreat [A3 - Nightmare]

    Discussion in 'Archives' started by Farix, Jun 12, 2012.

    1. aqh

      aqh Member

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      It only seems to be a problem when its all the way down at the entrance. I dont know, but can't u add a waypoint on the stairs so it knows where to walk. It doesn't seem to be a problem as soon as I manually move it to the top of the stairs.

      Apologies if i'm completely wrong:)

      Kind regards
       
    2. Tjann

      Tjann New Member

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      the overall movement in 1.3c looks smoother but he runs back and forth ALOT like afer opening the 1. chests he almost runs back completly to he start this wastes like 20 second each run. If you could fix that It would be great, this problem wasnt in previous versions.
       
    3. nucleotides

      nucleotides Active Member

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      @ Farix

      I'm testing a couple tweaks from the one that Ronso posted. Does 1.3c change anything from his post or are they essentially the same thing?
       
    4. Farix

      Farix Member

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      Not sure, I use ranged to do this profile - melee seems to have problems w/ the generic combat class. Might require you to grab that new combat class for melee, somewhere on this forum - I don't have the link atm or I'd link it to you.
       
    5. Farix

      Farix Member

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      At the moment, I ran his modified version of my profile and it's created some errors, but the pathing for the majority of the run was better. I updated the file to his modified version (gave him credit in the code quotes) and am improving upon it - he saved me a few hours of work.

      I will be continually making minor tweaks until I feel the profile is perfect. I won't be releasing any more versions until I am happy with the next, and probably, final one. This profile stuff is taking a lot of my time up and while I'm not greedy, with the exception of a couple donations, I'm not able to farm enough to recoup my losses. After the next release of it, I will begin making private profiles to sell, I believe.
       
    6. rapefruit

      rapefruit New Member

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      1.3c is a keeper. Thanks for your work, Farix.
       
      Last edited: Jun 13, 2012
    7. Farix

      Farix Member

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      Appreciate it :) No problem, had a lot of fun doing it - glad to help our relatively small community.
       
    8. Epics

      Epics New Member

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      Ah, thanks for the updates Farix.
       
    9. Farix

      Farix Member

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      Np, think I've fixed it. I'll know by tomorrow, and make any further tweaks to the profile, before I release a final version, 1.4.
       
    10. Hammer

      Hammer New Member

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      Check the log after setting it to verbose/diagnostic.

      Likely, you are having navigation issues like most of us. It's nothing that we can fix. It's a fault of the bot and its navigation server. Not sure why we can't just have these waypoints stored locally.
       
    11. nucleotides

      nucleotides Active Member

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      So today while I was watching my bot play for me thanks to this great profile I noticed something striking. There were always points that my barb ALWAYS ran back to after fighting and looting. I realized, crap he might be running past the "check points" and running back to hit them. I thought "Self this is dumb there has to be away to make the checkpoint area bigger" AND THERE IS! and I found it so after Ronso posted his updated profile I gave it a run for 10 trials, then I added my super secret tweak to the profile and ran it for 10 trials.

      Ronso:
      235.7k gph 10 runs
      1 sell 5 yellows rest blues.

      Ronso tweaked for larger area:
      260.7k gph 10 runs
      1 sell, 3 yellows, rest blues

      The secret? pathPrecision="30"

      I added this to all the MoveTo locations and it significantly reduced the amount of back peddling due to missed check points. Obviously the loots and what not is still there and isn't part of this profile but it made runs a bit faster for me. So I've attached that tweak bellow for anyone to try. I do not know if it will make any difference for ranged but for my barb it was a marked difference.

      View attachment Core of Arreat - NM Act3 - Nuc3.xml <----Download Link

      edit: All credit goes to Farix for the overall design and Ronso for his tweaks. Please donate via paypal to Ohmjones@gmail.com to show your support and appreciation! Which I will be doing as soon as I have some money.
       
      Last edited: Jun 13, 2012
    12. USMC6969

      USMC6969 New Member

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      the new update looks good man... great work!
       
    13. Diktat

      Diktat New Member

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      Would love to hear some more on this tweak. 10 runs is not enough to know if it makes an actual difference.
       
    14. nucleotides

      nucleotides Active Member

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      I was trying multiple variations of distance and changes between 1.3b and ronso so I was doing short term testing. I will be looking more into how long it runs and what not.

      edit: Should note that 30 was the highest that I tried and it seems to run very smooth for me. (at least better than I thought I would putting my hand into somewhere I know very little about)
       
    15. Farix

      Farix Member

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      Testing the new path precision function, I'll include you in my thanks on the final release if it really is noticeable fix.
       
    16. RD808

      RD808 New Member

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      Umm, where is the download link?
       
    17. Emptytester

      Emptytester Member

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      Improved my speeds a bit with a DH :)


      [13:41:09.674 N] Last run acquired 14686 gold.
      [13:41:09.674 N] Current Gold per Hour: 444014
       
    18. nucleotides

      nucleotides Active Member

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    19. Tjann

      Tjann New Member

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      The backpeddeling indeed stops. but now he LITERALLY stands still 10seconds at every checkpoints making this even slower. :(
       
    20. Farix

      Farix Member

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      Awesome!

      First post has a new and improved "highlight" for downloading.

      As well as a sneak peek to what's coming in the final version.
       

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