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  • Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

    Discussion in 'Archives' started by nomnomnom, May 13, 2013.

    1. amputations

      amputations Active Member

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    2. Tweety

      Tweety New Member

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    3. <Weischbier>

      <Weischbier> Member Buddy Store Developer

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    4. Coitza

      Coitza New Member

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      hey nomnom..
      its the first time i write anything because untill now the rotation were close to perfect.. but i noticed in the last one (arms) a few things that dont match for having max dps. the first one as tombot said not prioritizing execute aswell as not casting as many slams as he could while CS is up.. but that can be avoided by spamming it while castable.. and letting it do the normal MS and CS.. then spam again..
      second one is the fact of using cleave(in my case.. not ww).. its a waist of dps.. the reason is the change in Sweeping strikes... that does 50% dmg to all targets nearby.. there for the best for aoe its still spamming slams with SS up.. and ofc if he casts CS on the main target aswell its an extra increase in aoe dps.. (atm when on aoe pack he doesnt cast CS)..

      thanks for the great job your doing,
      Coitza.
       
    5. Tweety

      Tweety New Member

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      Damn, right.
      Ok, I put it in the routines folder.
      When I start HB it does pop up that screen to choose a routine, I choose the FU.
      And when I start a profile i goes next to the mobs aaaaand just watch, it doesn't attack.

      The log is 6mb, it doesnt let me upload it.

      There's one error that is being repeated, but I don't think that that's the problem:
      You need to register and have one post to see spoilers!
       
    6. Stoyo

      Stoyo New Member

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      ...just to add something to what Coitza wrote.
      Nom, you removed TClap or downgreaded it too much. I have the Bladestorm as talent and when there is some AOE situation the CC is casting SS and than Bladestorm. It should fit TClap before that.

      P.S.
      I saw you wrote that Fury is the way to go in this patch. I will strongly disagree here. Simcraft with BiS gear shows Fury at 272k dps and Arms at 268k. This is pure single target dps. There are not many bosses where you don't get any adds and Arms AOE is way better.
       
    7. nomnomnom

      nomnomnom Well-Known Member

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      Possibly but nope. It's not simmed with that glyph.

      Thanks, Single-target execute will be addressed in the next release (Today) I'm not entirely sure what to do with AoE yet :(.

      You can still switch to the 5.3 AoE, would it be possible for you to check if the 5.3 2-target AoE is good?

      Your issue is very much Honorbuddy related as far as I can see. I'd try raising a general support question at Honorbuddy Support section.

      Edit: On the DEV SVN
      Internal revision 1.4.3

      * Arms: Single Target DPS slightly optimized.
      * Arms: AoE modified.
      * Fury: Execute Behavior updated.
       
    8. xLegendx

      xLegendx Active Member

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      All the the top Warriors are going Fury mate.
       
    9. tombot

      tombot New Member

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      I'm seeing some of our top warriors from my server trying out Arms. I'm saying "trying" out because it's much too early to get a clear picture. I think as a community we need to pay attention to whatever the latest trends are, Arms, Fury, Titans Grip and address them where the routine is concerned and make sure we give Nom feedback in a very timely manner.
       
    10. Tweety

      Tweety New Member

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      Here's the log in case I missed something and about to waste your time: http://tbf.me/a/BAD1gn
       
    11. Stoyo

      Stoyo New Member

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      @nom,
      I have tried 5.3 AOE. There was no difference. Seems like you have made some changes to it also.

      I am not sure if this can be of any help for coding the CC, but you can see the priorities and conditions on Simcraft. E.g. to see for Arms AOE: in Options set targets to 3; run the pre-set T16N Arms warrior; go to Results; look up Action Priority List - Actions.Aoe. Here is what comes up:

      actions.aoe
      # count action,conditions
      G 41.50 sweeping_strikes
      H 0.06 cleave,if=rage>110&active_enemies<=4
      I 0.00 bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
      J 10.57 dragon_roar,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
      K 33.14 thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
      L 60.18 colossus_smash,if=debuff.colossus_smash.remains<1
      M 133.98 slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
      N 35.20 mortal_strike
      O 13.94 slam,if=buff.sweeping_strikes.up
      P 3.45 battle_shout,if=rage<70

      Here is single target:

      actions.single_target
      # count action,conditions
      Q 91.94 heroic_strike,if=rage>115|(debuff.colossus_smash.up&rage>40&set_bonus.tier16_2pc_melee)
      R 45.08 colossus_smash,if=debuff.colossus_smash.remains<1.0
      S 81.60 mortal_strike
      T 0.00 storm_bolt,if=enabled&debuff.colossus_smash.up
      U 8.51 dragon_roar,if=enabled&!debuff.colossus_smash.up
      V 14.78 execute,if=buff.sudden_execute.down|buff.taste_for_blood.down|rage>70
      W 27.96 slam,if=(debuff.colossus_smash.up&buff.taste_for_blood.stack<3)&target.health.pct>=20
      X 158.73 overpower,if=target.health.pct>=20|buff.sudden_execute.up
      Y 3.77 battle_shout
      Z 3.59 heroic_throw

      And this is the default action list with CD usage and the check wich rotation to use:

      Default action list Executed every time the actor is available.
      # count action,conditions
      6 1.00 auto_attack
      7 1.00 mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
      8 3.79 recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20)|target.time_to_die<=12
      9 10.53 bloodbath,if=enabled&(debuff.colossus_smash.up|cooldown.colossus_smash.remains<4)
      A 0.00 avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
      B 2.77 skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.up)
      C 13.87 berserker_rage,if=buff.enrage.remains<0.5
      D 14.53 heroic_leap,if=debuff.colossus_smash.up
      E 0.00 run_action_list,name=aoe,if=active_enemies>=2
      F 0.00 run_action_list,name=single_target,if=active_enemies<2

      Hope this helps!
       
    12. Stoyo

      Stoyo New Member

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      And here is what I was talking about:
      Dps on 3 targets Simulated with BiS normal gear:

      Player: Warrior_Arms_T16N night_elf warrior arms 90
      DPS: 634637.7 DPS-Error=1198.9/0.2% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=65037/10.2% DPS-Convergence=67.6% DPR=54142.9 RPS-Out=11.7 RPS-In=11.8 Resource=(rage) Waiting=1.3 ApM=50.6
      Talents: Talent Calculator - Game Guide - World of Warcraft
      Core Stats: strength=25547|22965(21882) agility=228|217(217) stamina=35075|31886(31886) intellect=125|119(119) spirit=157|147(147) mastery=66.29%|2368.00%(9409) health=637453|592807 mana=0|0
      Spell Stats: power=0|0(0) hit=15.52%|15.52%(2723) crit=32.33%|27.33%(16391) haste=11.69%|5.95%(1687) speed=11.69%|5.95%(1687) manareg=0|0(0)
      Attack Stats: power=56445|46150(240) hit=8.01%|8.01%(2723) crit=37.34%|32.34%(16391) expertise=7.51%|7.51%(2555) haste=6.37%|5.95%(1687) speed=17.01%|5.95%(1687)
      Defense Stats: armor=39143|39143(39143) miss=3.00%|3.00% dodge=5.02%|5.02%(0) parry=28.16%|25.86%(0) block=3.00%|3.00%(0) crit=0.00%|0.00%
      Glyphs: unending_rage/death_from_above/sweeping_strikes
      Priorities (actions.precombat):
      flask,type=winters_bite/food,type=black_pepper_ribs_and_shrimp/snapshot_stats
      stance,choose=battle/battle_shout/mogu_power_potion

      Player: Warrior_Fury_1h_T16N night_elf warrior fury 90
      DPS: 341470.4 DPS-Error=501.1/0.1% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=25661/7.5% DPS-Convergence=67.1% DPR=32731.4 RPS-Out=10.4 RPS-In=10.5 Resource=(rage) Waiting=0.0 ApM=47.5
      Talents: Talent Calculator - Game Guide - World of Warcraft
      Core Stats: strength=24711|22169(21124) agility=228|217(217) stamina=34583|31439(31439) intellect=125|119(119) spirit=157|147(147) mastery=39.73%|2205.00%(8427) health=630565|586549 mana=0|0
      Spell Stats: power=0|0(0) hit=15.60%|15.60%(2723) crit=34.04%|29.04%(17418) haste=11.69%|5.95%(1687) speed=11.69%|5.95%(1687) manareg=0|0(0)
      Attack Stats: power=54606|44558(240) hit=8.01%|8.01%(2723) crit=39.05%|34.05%(17418) expertise=7.59%/7.59%|7.59%/7.59%(2581) haste=6.37%|5.95%(1687) speed=17.01%|5.95%(1687)
      Defense Stats: armor=39143|39143(39143) miss=3.00%|3.00% dodge=5.02%|5.02%(0) parry=27.42%|25.14%(0) block=3.00%|3.00%(0) crit=0.00%|0.00%
      Glyphs: unending_rage/death_from_above/bull_rush
      Priorities (actions.precombat):
      flask,type=winters_bite/food,type=black_pepper_ribs_and_shrimp/snapshot_stats
      stance,choose=battle/battle_shout/mogu_power_potion
       
    13. nomnomnom

      nomnomnom Well-Known Member

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      And that's close to exact on what I do. I usually code the simcraft rotation to as close as possible, and from there based on own experiences and comments from the users improve the rotations. Arms AoE at the moment is this, which is very close to the SimC.

      PHP:
                      //actions.aoe=sweeping_strikes
                      
      Spell.Cast("Sweeping Strikes"),
                      
      //actions.aoe+=/cleave,if=rage>110&active_enemies<=4
                      
      Spell.Cast("Cleave"ret => Me.CurrentRage 110 && U.NearbyAttackableUnitsCount <= 4),
                      
      //actions.aoe+=/bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
                      
      Spell.Cast("Bladestorm"ret => G.BsTalent && (G.BloodbathAura || !G.BbTalent) && Tier4AbilityAoEUsage),
                      
      //actions.aoe+=/dragon_roar,if=enabled&debuff.colossus_smash.down
                      
      Spell.Cast("Dragon Roar"ret => G.DrTalent && !G.ColossusSmashAura && Tier4AbilityAoEUsage),
                      
      //for the sake of Shockwave support ... added.
                      
      Spell.Cast("Shockwave"ret => G.SwTalent && Me.IsSafelyFacing(Me.CurrentTarget) && Tier4AbilityAoEUsage),
                      
      //actions.aoe+=/colossus_smash,if=debuff.colossus_smash.remains<1
                      
      Spell.Cast("Colossus Smash"ret => G.FadingCs(1000)),
                      
      //actions.aoe+=/thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
                      
      Spell.Cast("Thunderclap"ret => U.NeedThunderclapUnitsCount 0),
                      
      //actions.aoe+=/mortal_strike,if=active_enemies=2|rage<50
                      
      Spell.Cast("Mortal Strike"ret => U.NearbyAttackableUnitsCount == || Me.CurrentRage 50),
                      
      //actions.aoe+=/execute,if=buff.sudden_execute.down&active_enemies=2
                      
      Spell.Cast("Execute"ret => !G.SuddenExecAura && U.NearbyAttackableUnitsCount == 2),
                      
      //actions.aoe+=/slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
                      
      Spell.Cast("Slam"ret => G.SweepingStrikesAura && G.ColossusSmashAura),
                      
      //actions.aoe+=/overpower,if=active_enemies=2
                      
      Spell.Cast("Overpower"ret => U.NearbyAttackableUnitsCount == 2),
                      
      //actions.aoe+=/slam,if=buff.sweeping_strikes.up
                      
      Spell.Cast("Slam"ret => G.SweepingStrikesAura),
                      
      //actions.aoe+=/battle_shout
                      
      new Switch<Enum.Shouts>(ctx => SG.Instance.Arms.ShoutSelection,
                          new 
      SwitchArgument<Enum.Shouts>(Enum.Shouts.BattleShoutSpell.Cast("Battle Shout"on => Me)),
                          new 
      SwitchArgument<Enum.Shouts>(Enum.Shouts.CommandingShoutSpell.Cast("Commanding Shout"on => Me)))
      We should keep in mind that in the current test release, there is still a very crucial bug in HB with aura functions. This MIGHT cause severe issues with any CC or rotation.
       
    14. chkizo

      chkizo New Member

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      Well. I mean. There is no log to give you. The routine is not even loading up. I start honorbuddy and nothing more happens... No routines to choose or nothing man. Do I have to load it by hand or what?
       
    15. nomnomnom

      nomnomnom Well-Known Member

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      If Honorbuddy starts, there is a logfile. Its in the Logs folder of your Honorbuddy installation.

      It really looks like one of your plugins are fucked up. Could you try to create a new HB installation?

      @ Stoyo & Coitza: I think I have a good Arms update ready. I've pushed it to the dev-pub SVN. Kindly check it out and let me know the results. Single-TGT also has improvements :) ... I hope.

      Internal release 1.4.4 is on the developer SVN.

      * Arms: Added a proper < 20% HP rotation.
      * Arms: Slightly updated Single-Target.

      AoE was updated slightly earlier today.
       
    16. orthofunk

      orthofunk New Member

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      After using 1.42 for a few days, I have noticed that the CC doesn't seem to be rage dumping like it used to. I play primarily prot and have SBarr/Sblk turned off so I can cast them manually. It seems with the latest release I am constantly at full rage and have to manually cast heroic strike/cleave to dump. Also, as others have mentioned, execute doesn't seem to take priority and I am manually casting that as well.
       
    17. nomnomnom

      nomnomnom Well-Known Member

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      Prot didn't change from 5.3. If you're having prot issues now and not before 5.4 it's most likely the aura-bug which is causing it. Or rage regen has drastically improved for prot ... In any case, I didn't have time to look at the prot rotations yet.

      Edit: I see ragedump in prot might be a bit wrong;
      PHP:
      Spell.Cast("Heroic Strike"ret => G.UltimatumAura || (Me.CurrentRage >= 100 && !G.TargettingMe && G.NonExecuteCheck))
      We only do it at 100 rage or more, and without Glyph you are already ragecapped with 100 ... Will push a fix for that today to the dev-pub SVN.
       
    18. chkizo

      chkizo New Member

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      Oh allright! Here is the log :)
       

      Attached Files:

    19. nomnomnom

      nomnomnom Well-Known Member

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      Yes, it's clear to me what's wrong. You do NOT have .net Framework 4.5 installed. These errors below are from functions which are only present in .net 4.5. In my first post, there is a download link to .net 4.5. Download and install it, it's free!

      Code:
      [13:07:10.643 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called.
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\GuiExtentions.cs(19,25) : error CS1501: No overload for method 'GetValue' takes 1 arguments
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(69,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(72,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(76,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(77,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(82,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(532,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(535,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(539,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(540,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      [13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(545,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
      
      Download link: Download Microsoft .NET Framework 4.5 from Official Microsoft Download Center
       
    20. Pongo

      Pongo Member

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      Hey Guys,

      first i wanna say thanks alot for your great work, i love this Combat Routine and its so much fun to Play my Warrior with it, ty ty ty....i also wanted to ask if the arms Rotation is only for PvE or PvP too? Since the new season started i i will Play some Arena / RBG this Weekend.
       

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