Can i ask what is the glad rotation AOE? Not see a difference between Single and AoE, aside using bladestorm off course...
no i have tryed to disable everything and on run your's still wont work. tryed the other and they work :S Starting the bot! Currently Using BotBase : Enyo (Buddystore) Current zone is Shadowmoon Valley (Shadowmoon Valley - Zone - World of Warcraft) Changing current profile to Empty Profile [Enyo] ------------------------------------------ [Enyo] Enyo (Buddystore) 0.0.0.4-R has been started. [Enyo] Fury Unleashed II - IR 0.0.0.7-R (Premium) is loaded. [Enyo] Supported World of Warcraft version: 6.0.2 (WoD PrePatch). [Enyo] Special thanks to the following persons: [Enyo] Honorbuddy Team. [Enyo] Awesome Coding Minds. [Enyo] Author of Enyo: nomnomnom. [Enyo] -------------------------------------------
I just ran the latest release 0.0.0.8-R or something in a heroic UBRS run and I can now see the routine trying to Ravager. On the other hand, after a minute or two into combat, the routine just stops casting abilities at all. I have to stop the bot, and then start it (not pausing, won't work) for it to resume the rotation. The routine doesn't use Bladestorm that well so I try to trigger it myself and roughly after I have intervened the routine goes all clunky. Abilities are occasionally triggered but are way slower (Sudden Death procs used to go off immediately but now it can take some seconds). All in all after the latest release the routine actually got a lot worse for me. Did a really long run so log will be too big but I can get back with a log later tomorrow (will be late due to long queues). Thanks for your effort though and your quick replies! Edit: Does this tell you anything? [HIDE][11:27:39.980 D] Exception was thrown in BotBase.Root.Tick [11:27:39.980 D] System.NullReferenceException: Object reference not set to an instance of an object. at FUPremium.Rotations.Fury.FuryNormal.<SingleTarget>b__3f(Object ret) at FUPremium.Core.Spell.<>c__DisplayClass6.<Cast>b__2(Object ret) at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) [11:28:09.691 D] Exception was thrown in BotBase.Root.Tick [11:28:09.691 D] System.NullReferenceException: Object reference not set to an instance of an object. at FUPremium.Rotations.Fury.FuryNormal.<SingleTarget>b__3f(Object ret) at FUPremium.Core.Spell.<>c__DisplayClass6.<Cast>b__2(Object ret) at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) [11:29:33.206 D] Exception was thrown in BotBase.Root.Tick [11:29:33.206 D] System.NullReferenceException: Object reference not set to an instance of an object. at FUPremium.Rotations.Fury.FuryNormal.<SingleTarget>b__36(Object ret) at FUPremium.Core.Spell.<>c__DisplayClass6.<Cast>b__2(Object ret) at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) [11:31:48.964 D] Exception was thrown in BotBase.Root.Tick [11:31:48.964 D] System.NullReferenceException: Object reference not set to an instance of an object. at FUPremium.Rotations.Fury.FuryNormal.<SingleTarget>b__36(Object ret) at FUPremium.Core.Spell.<>c__DisplayClass6.<Cast>b__2(Object ret) at Styx.TreeSharp.Decorator.CanRun(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) [11:32:20.854 N] Stopping the bot! [11:32:20.854 Q] Bot stopping! Reason: User pressed the stop button [11:32:20.866 N] [Enyo] ------------------------------------------ [11:32:20.866 N] [Enyo] Shutdown - Performing required actions. [11:32:20.866 N] [Enyo] ------------------------------------------- [/HIDE]
Seems to be using Ravager all the time, no matter what I select, Never, only on boss etc, just uses it all the time.
All issues should be fixed! The new version is approved by the buddy team. This includes the 7th tier abilities like Siegebreaker and Ravager and rotations with movement above level 90 (Questing, grinding etc). If bugs persist, kindly re-report them. Should be solved with the latest version! It only uses Thunderclap when more then 4 units are active around you. If it needs to be 2, I'd like to see where you got that information from . It's an easy fix if it's supposed to be 2. As of the latest version - Yes it should be able to use them!
A little issue i found but really annoying. When we take the gladator talent...the default stance is still defensive stance... So if you change one talent, the glad stance remove by itself, when return in combat the cc choose defensive stance, and you are stock in that stance until out of combat And in defensive stance the cc do nothing
very good fixes^^ Still something annying, cr doesnt use interupt ^^ in prot spec at least, when tanking.
Nom you are correct, but on less than 4 targets deepwounds should be applied to all targets if 3 or less by using devestate, not sure if this is the routine does this atm though havent checked it but i will, glad routine is awsome btw edit - ok just tested and it does apply to all targets if 3 or less using devestate, Nom you are a boss