Fury. On Mythic Butcher I'm bottom of my guild's dps meters doing 28k~ before execute phase and around 31k~ on a kill. I'm timing my recklessness, second pot and a bloodbath when Butcher hit 20%. Hitting charge everytime he bounding cleaves. Really not sure what else I can do at this point... I don't have a Scabbard so I feel that might be the issue, but even without that I'm getting sat due to my low dps. Talents: Double time, enraged regeneration, sudden death, storm bolt, Vigiliance, bloodbath, ravager.
HC HM ilvl 662 6/7 Kargath - 27k Fury Stormbolt - Bladestorm - Ravager Butcher - 28.3k Fury Stormbolt - BB - Ravager Brackenspore - 31.8k Arms Dragon Roar - BS - Ravager Tectus - 39k Arms DR - BS - Ravager Twins - 31.3k Arms DR - BS - AM Koragh - 28k Fury SB - BB - AM
Maybe I found something with Fury Executes. Normal damagebreakdown should look like this: https://www.warcraftlogs.com/report...=damage-done&start=123016&end=738171&source=6 (Same for all top damage fury warriors.. just check wol/wclogs) I checked all my (Butcher) logs with FU2 and #1 is always Meele Autoattack. (Talents SD/SB/BB/RA) I attached 1 FU2 Butcher Logfile. All CDs "Never" and used manually. Sub 20% phase starts with second Recklessness cast. 45 Hardlock with 60 fps ingame (vsync) Edit: FU2 is not using Wild Strike on Bloodsurge Procs with the right priority!! ( I compared different logs with FU2 / WOL, WCL Rankings/ SimC) On my Logs with FU2 i got way too high Bloodsurge Buff uptime (29%). Should be ~10-11%. Maybe its a problem with the reduced (1 sec) GCD on Bloodsurged Wild Strikes. SimC APL: bloodbath recklessness,if=target.health.pct<20&raid_event.adds.exists wild_strike,if=rage>110&target.health.pct>20 bloodthirst,if=(!talent.unquenchable_thirst.enabled&rage<80)|buff.enrage.down ravager,if=buff.bloodbath.up|(!talent.bloodbath.enabled&(!raid_event.adds.exists|raid_event.adds.cooldown>60|target.time_to_die<40)) execute,if=buff.sudden_death.react siegebreaker storm_bolt wild_strike,if=buff.bloodsurge.up execute,if=buff.enrage.up|target.time_to_die<12 dragon_roar,if=buff.bloodbath.up|!talent.bloodbath.enabled raging_blow wild_strike,if=buff.enrage.up&target.health.pct>20 bladestorm,if=!raid_event.adds.exists shockwave,if=!talent.unquenchable_thirst.enabled impending_victory,if=!talent.unquenchable_thirst.enabled&target.health.pct>20 bloodthirst Edit2: Butcher Execute Phase, not using (wasting) Bloodsurge Procs: Code: [12:39:29.458] Player1 gains Bloodsurge from Player1 <-- Bloodsurge Proc [12:39:29.458] Player1 casts Bloodthirst on Der Schlächter [12:39:29.458] Player1 gains Raging Blow! (2) from Player1 [12:39:29.489] Player1's Enrage is refreshed by Player1 [12:39:29.489] Player1's Trauma fades from Der Schlächter [12:39:29.489] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:29.756] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:29.798] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:30.086] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:30.402] Player1's Tollkühnheit fades from Player1 [12:39:30.533] Player1 casts Execute on Der Schlächter [12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:30.681] Player1 gains Sudden Death from Player1 [12:39:30.783] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:31.311] Player1's Tectus' Herzschlag fades from Player1 [12:39:31.616] Player1 casts Execute on Der Schlächter [12:39:31.616] Player1's Sudden Death fades from Player1 [12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:31.756] Der Schlächter's Bloodbath is refreshed by Player1 [12:39:32.395] Player1's Bloodbath fades from Player1 [12:39:34.714] Player1 casts Bloodthirst on Der Schlächter [12:39:34.746] Player1's Ravager fades from Player1 [12:39:34.750] Player1's Enrage is refreshed by Player1 [12:39:37.320] Player1 casts Execute on Der Schlächter [12:39:38.397] Player1 casts Bloodthirst on Der Schlächter [12:39:38.427] Player1's Enrage is refreshed by Player1 [12:39:38.596] Player1's Bloodbath fades from Der Schlächter [12:39:39.483] Player1 casts Execute on Der Schlächter [12:39:40.907] Player1 casts Execute on Der Schlächter [12:39:41.669] Player1 gains Sudden Death from Player1 [12:39:42.305] Player1 casts Execute on Der Schlächter [12:39:42.329] Player1's Sudden Death fades from Player1 [12:39:43.713] Player1 casts Bloodthirst on Der Schlächter [12:39:43.761] Player1's Enrage is refreshed by Player1 [12:39:44.464] Player1's Bloodsurge fades from Player1 <-- Bloodsurge Fade
Take avatar instead of BB for Butcher, the rest is good to go On our butcher firstkill I did around 32k dps@675 and ranked <100
nice request! Maybe Nom should code to always /dance and /chicken at pull. Or, should be better, maybe to unequip all items xD
It's a legitimate request would be really nice not to have to try to make a plugin work. There is pull more logic in the default cc. Is it crazy to ask for that for when you send your toon to farm?
You officially got slapped by irony! I thought you got your word order wrong, but nevertheless: Always describe exactly want you want, only due to this post, your first got understood
Nice work dude. Only issue i have is that it's not dumbing rage when they are 2 targets, not using Bloodsurge too.
Yo nom any tweeks will be made with the recent hotfix ? Warrior (Forums / Skills / Talent Calculator) General Thunder Clap’s damage has been increased by 40%. Arms Mastery: Weapons Master’s effects have been increased by 57.1%. Protection Deep Wounds’ damage has been increased by 40%. Devastate’s damage has been increased by 20%. Revenge’s damage has been increased by 40%. Shield Slam’s damage has been increased by 20%. Talents Gladiator Stance (Protection) now increases damage by 5% (down from 20%).
Why would there be in tweaks? It's simple damage increases or decreases? Nothing should change as far as the rotation should go for anything imo.
with +40% dmg on thunderclap and the +50% dmg on thunderclap glyph i think it could be part of the single target rotation, sound better then a whirwind to me, if anyone can do the math ..?
So an update for my valued customers. I've been working hard on the routine - But mainly on the recode of it. I'll be releasing a new version tomorrow or the day after which should bring some extra Fury DPS. Also some massive improvements on the startup times of the routine. Some bugfixes etc. Thank you . Post a logfile, something must be wrong. Good point - Can you hit me up on skype so we can look at this? Glad you like it ! Care to explain a bit more detail on what you're expecting? . If required I will make them. Could you be a bit more specific? Sure will later on - Let the theorycrafters settle it first. I will update accordingly once the theorycrafters settle down a bit ! Cheers! Seems like something is fucking up your movement - Hit me up on skype please.
Can people who have tried and used the "let FU2 control your cooldowns" report on how it's working? Does it work off boss hp? Or enrage times? I have found it different each time I go in but if I had an idea what others are finding I'll figure how to maximize it's use.
Cooldown manager looks for several semi-optimal or optimal points when to use cooldowns - This is always while enraged for at least 5 seconds left and on trinket procs, bloodlust, execute phase etc and many more situational stuff. There are a few bugs in current version with the trinket proc thing, some trinket procs are the passive ID"s and not the actual proc - hence it will use instantly. Fixed next version.