Hello Maybe its in there but I havent seen it, could u please add an option to use the new heirlooms like Eternal Talisman of Evasion on X % of health at Boss / Player / Whenever etc? Would be awesome. Thanks trashmaster
Hi all, I am using the routine with movement on, mainly for laziness purposes... however is there a way to disable movement on key press. I find when I do have to move during a fight it refuses unless I manually stop the whole routine ?
Hello, ATM i Am using Tuhan Warrior CR. How works this one ? in DPS and in PROT Spec? did you get better DPS or smtg like that? I see it's MOP Optimize, so he is not update again for WoD ? Ty for answers!
So, I think I can speak for most everyone that this is very frustrating. I'm sure since this is off topic it'll probably get deleted but I hope an admin who's in the know can shed some light on this. It's my understanding that developers have to commit to a certain period of time in order to "sell CR's" via Honor Buddy. I understand Nomnomnom was in an accident but his complete lack of posting to tell us anything is disheartening. On top of that, supposedly someone else is taking over the project and we haven't heard a peep from them in almost two weeks. We all paid good money for this CR and it's still got a large number of issues, communication from the developer/s has been sparse at best and it seems like we're now stuck with what we've been using for the past few weeks with no hope of improvement. Is there anyone in the know that can speak about this in the HB Developers/Admins arena?
I would love to get an admins update also, I was about to buy this routine and I just saw these last posts?
Hi everyone, Nom is simply taking a break, hes not given up on this project. He will be back later this week and he will answer your questions regarding FUP3. He has taken time off due to recent events in his real-life, and wanted to take a "break" out of things. Once he is back, I'm sure you guys will get quick updates and maybe even a FUP3. And no, I have not taken over this project. It is still Nom's creation, I simply just work with him as a "team"
@Xcesius - Thank you so much for an update, I think I speak for everyone and appreciate the communication. please let Nomnomnom know we appreciate his work and look forward to his return along with a speedy recovery.
First of all, I've returned from my personal time off - Running intensively at physical therapy to get my body back in shape as well. Which is making some good progress to be honest. Secondly - FUP3 isnt that far away anymore, I'm finishing the core and it will be available for my beta testers in a few days. This FUP3 is based on the latest technologies and will most likely solve the all important performance issues. During my absense I havn't been sitting around either - I had a second developer to review the entire code of FUP2 but with no avail. He was unable to track the cause of the FPS performance issues. Tracing it, there was no big performance eater etcetera. In the end he just told me that it might just be the old techniques (Behavior tree). FUP3 will have no behavior tree techniques left, and only the new coroutines combined with treehooks. The new system gives us more flexibility in dynamically adjusting the rotations as needed, without overcomplicating the actual combat trees. This is something I'm looking forward to myself as well. As I mentioned before - Everyone who bought FUP2 will get the upgrade to FUP3 for free - And this offer will stand until FUP3 is released to the public. I do realise that a little bit more feedback from my end would've solved alot of your doubts, and I'm sorry for that. Again, I will not leave you guys in the dark and FUP3 will once again rule the warrior world.
Glad to hear you're doing well Nomnomnom and excited to hear your back with a vengence and working on FU3.
Glad to see you back nom! Hope everything goes well for you! ALSO, for those of you guys using this routine to tank at a heroic + level. How well does the automated logics do in terms of block/barrier? Should I use these manually?
Without having logics for each and every boss I'd imagine not the best. The game now requires a bit more skill and interaction whether it be from the player or the bot and their are several abilities that do way too much damage without a cooldown whereas I assume the bot logic is based of rage~hp and not identification of incoming abilities. Could be wrong but...
Hey Nom! How does one become a beta tester? I'd love to put my name into the hat to be a beta tester.
Feel free to send me a copy of your src zip, and I'll take a look through it. (I don't have direct access to product source from our web panel yet, and I cba to go through the database)