English version. I used the trial prefectly after that i bought this and got bug like this every toon. My FPS drop to 1 - 3 ms as well
This is a very complex feature, that @Deams my incorporate. You should vote for it on the Trello site. You should also remove this image ASAP as it has far too much of your personal data :/ if you're not already found out :/
Hi mate, i sent you a PM with my log. My character experiences 1 fps whenever i run it, but all of my other characters dont experience this. I added more detail in the PM !
Replied! Sorry guys for the delays in my answers, wasn't at the office today. But will come by later tonight to answer everyone and post the advancement of the next version. From what I see, most bugs reported since the last one are already fixed or near to be fixed. So we might have another release tonight or tomorrow for you! The mailing system is also currently being tested and seems to work.
Yes! Thank you for the reply & talk on Skype. Tested the beta, and it appears to have been fixed. Hopefully we can get the update pretty soon ^.^ thanks again for the really quick reply
I'm having the same issue. Bot was stuck in an endless loop after it missed a few veins where the water is in my lvl 3 mine. While grabbing herbs, the missed ore veins were visible, so bot headed back to mine. Once entering the mine, those same veins don't show up, so bot turns around and leaves the mine. Bot then heads back to herb garden, sees those missing veins, and back to mine it goes. Keeps repeating this loop until you intervene.
So what do most users here prefer for Garrison automation? I noticed a few on the buddystore and here, and can't seem to choose. This one, Akatosh Garrison, and Garrison Boss? I also notioced thebrodieman has one, and found some free ones here on forum. Would like an honest opinion, I'd like to just buy one, instead of making a mistake and end up buying 2-3. Do you plan on adding lumber farming, and/or barn trapping? Curious how far you plan to go with this. Posting in this thread, since out of all the trials I did, I had most luck with Butler here. Thanks
Does this not work with characters under level 100 anymore? I'm not having any luck anymore with my sub 100 alts who have a mine. I swear I used it for sub 100 characters during the BETA, but I can't seem to recall for sure lol. View attachment 4792 2015-01-06 13.22.txt
I'm obviously not deams but I was in the same boat as you. Ive been with this botbase from the start and the speed with which Deams fixes bugs and produces new content is incredible. Literally the only downtime where he hasnt been working on this was like a week during xmas. For the sheer effort and commitment he is putting in I would say go for this. His shit just works too. Check https://trello.com/b/J22aTRpk/garrisonbutler-ice-edition for what he has planned for it and what he is currently working on.
Suggestion Could you add the option to add a small delay if using the HBrelog function. If say I wanted to level followers and have it skip to the next hbrelog thing it can get a bit spammy when it has nothing to do in the garrison. The option to add says 1-2 minute delay would be really nice. Bug Seem to have some pathing issues next to the anvil at the mine. It tries to run through the wall of the little hut where the work order npc is. Happens both sides going towards mine and away.
Hiya, I am getting the follow error dump, nothing moves or happens; [21:08:30.611 D] Exception was thrown in BotBase.Root.Tick [21:08:30.612 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at GarrisonButler.Coroutine.<RootLogic>d__0.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CommonBehaviors.Actions.ActionRunCoroutine....() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
Thanks for the report. This bug has been added to the list: https://trello.com/c/lmEwB2Oi/22-anvil-not-found-in-some-cases-85403522 It should be fixed in the next version, has been tested already by multiple users and the anvil check seems to be less CPU intensive now. Could you post a log of the issue? Otherwise we can't really see why it is behaving like this. It is definitely not intended in any way!
I reopened the issue: https://trello.com/c/XH3gBGKj/32-deleting-items-based-on-number-in-bags-is-not-functional-85566650 Feel free to add any info that you see fit.
You can vote for this option here: https://trello.com/c/e2idr0ug/14-storehouse-bank Seems others are interested!