• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Gatherbuddy2] Leaving nodes before the node is herbed/mined. [Video+Log]

    Discussion in 'Honorbuddy Support' started by qztr, Sep 12, 2012.

    Thread Status:
    Not open for further replies.
    1. db00

      db00 Member

      Joined:
      Feb 25, 2010
      Messages:
      418
      Likes Received:
      1
      Trophy Points:
      18
      same thing, the bots starts gathering, when its almost done he is moving away, after he goes back , when its almost done he will move away, and repeat, repeat
      this happens when a few nodes are close togheter
       

      Attached Files:

      Last edited: Sep 12, 2012
    2. Pokemonster

      Pokemonster New Member

      Joined:
      Jul 20, 2012
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      Having a similar problem right now with skinning. It seems to be buggy and sometimes it won't loot a mob and other times it will loot and not skin. It's about 1/10 but it would add up after a while.
       
    3. generic2304

      generic2304 New Member

      Joined:
      Jan 13, 2012
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0

      yes i'm farming on a deathknight w/ the same problem. it doesn't leave nodes too soon, but if another node is within run distance it runs between them untill i stop it.
       
    4. qztr

      qztr Active Member

      Joined:
      Mar 31, 2012
      Messages:
      1,932
      Likes Received:
      17
      Trophy Points:
      38
      This bug has been around since 5.0.4.
      The gatherbuddy bug came with the 5.0.5 update.
       
    5. Khelaf_Boter

      Khelaf_Boter New Member

      Joined:
      Sep 3, 2012
      Messages:
      32
      Likes Received:
      0
      Trophy Points:
      0
      http://updates.buddyauth.com/GetNewest?filter=Honorbuddy
      new update is not work for me :(

      [01:39:20.438 D] System.ApplicationException: Cannot run Tick before running Start first!
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.CommonBot.TreeRoot.()
      [01:39:20.438 D] Cleared POI - Reason Exception in Root.Tick()
      [01:39:20.438 D] Cleared POI
       
    6. generic2304

      generic2304 New Member

      Joined:
      Jan 13, 2012
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      just as an fyi. i went into settings and turned "loot radius" down to zero. I've been farming twhl now for roughly 20 minutes and it seems to been working as intended. It does, however, mount from node to node no matter the distance. (ie: harvest's node then moves to next node @ +/- 2 yards away) this "looks like a bot" so do it at your own risk....

      on a dk, spec'd frost if anyone needs to know. i'm gonna watch it for a little longer and hopefully come across some more areas with nodes in close prox. to eachother.
       
      Last edited: Sep 12, 2012
    7. millertime

      millertime New Member

      Joined:
      Jan 15, 2010
      Messages:
      39
      Likes Received:
      2
      Trophy Points:
      0
      This does not solve the problem for me. Same behavior as before.
       
    8. Winimu

      Winimu New Member

      Joined:
      Feb 3, 2012
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      I had this problem, but then I manually turned on auto loot. After that its been working fine.
       
    9. CptPron

      CptPron New Member

      Joined:
      Feb 11, 2010
      Messages:
      205
      Likes Received:
      0
      Trophy Points:
      0
      None of that has helped... No autoloot, no changing the loot radius, nothing.
       
    10. Cukie

      Cukie Active Member

      Joined:
      Dec 3, 2011
      Messages:
      1,255
      Likes Received:
      3
      Trophy Points:
      38
      Same problem for me, Druid only though.
       
    11. bl4ck

      bl4ck Member

      Joined:
      Aug 18, 2011
      Messages:
      976
      Likes Received:
      6
      Trophy Points:
      18
      Problem is when two objects are near each other.
       
    12. slinky23

      slinky23 New Member

      Joined:
      Jul 24, 2012
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      Still not working.. Tested on Honorbuddy 2.5.6211.431
       
    13. incredible

      incredible New Member

      Joined:
      Sep 16, 2010
      Messages:
      65
      Likes Received:
      0
      Trophy Points:
      0
      I got the same problem. Leave node behind.
       
    14. Rewards

      Rewards Member

      Joined:
      Jan 5, 2012
      Messages:
      518
      Likes Received:
      0
      Trophy Points:
      16
      Same problem with update.
       
    15. vladizmas

      vladizmas Member

      Joined:
      Sep 13, 2012
      Messages:
      101
      Likes Received:
      1
      Trophy Points:
      18
      Had the same problem, autoloot was off :) Now it works ok
       
    16. qztr

      qztr Active Member

      Joined:
      Mar 31, 2012
      Messages:
      1,932
      Likes Received:
      17
      Trophy Points:
      38
      Autoloot = ON
      Radius = doesn't matter

      Same issue.
       
    17. Sjorzo

      Sjorzo New Member

      Joined:
      Jul 12, 2011
      Messages:
      61
      Likes Received:
      0
      Trophy Points:
      0
      When 2 nodes are near each other the bot starts to dance.
       
    18. evialtah

      evialtah New Member

      Joined:
      Dec 16, 2011
      Messages:
      322
      Likes Received:
      1
      Trophy Points:
      0
      2 day... Still nothing... Thats sad...
       
    19. bl4ck

      bl4ck Member

      Joined:
      Aug 18, 2011
      Messages:
      976
      Likes Received:
      6
      Trophy Points:
      18
      v2.5.6213.432 Still bug
       
    20. razorino

      razorino New Member

      Joined:
      Jan 6, 2012
      Messages:
      48
      Likes Received:
      0
      Trophy Points:
      0
      I have the same bug with a rogue!
       
    Thread Status:
    Not open for further replies.

    Share This Page