I started using the pause feature heavily for a few things and you are right, it fixes a lot of issues such as drinking. My latency sits around 100ms and I get quite a few double casts on VT. I see what you are saying though about the duration and purging, seems good. As for the user above, my suggestion for a delay on mass would obviously be customizable and I am talking just a 1/2 sec or so to make it look more human. I mass some stuff now before it is even visable on the screen
is this now updated for improved logic on "Instant Saving Grace?" another question is why does it try and cast "Heal" instead of Flash heal? just curious... from a pvp stand point.
Yeah. Use it manually if you want the best results. Saving grace is extremely situational now with the healing debuff being raised
Everything still seems fine. One thing that would be useful is it it used the new Saving Grace while moving. From testing so far it looks like it requires you to stop for the bot to cast it.
Priest 2.15 has been submitted and is waiting for approval Changelog: - Added Audio Notifier - Improved the usage of glyphed SWD/Inquisition on instant CCs - Removed moving condition on Saving Grace - Added missing Polymorph spellIDs to the default dispel list
@Cokx - any chance you guys would add shaman to the suite? I'd donate to the development of that for sure.
My Arena mate is angry because i dont dispell fast enough the roots... when we play against druids? What settings i have to improve? and how? Thanks in advance
@Cokx not that it's of high importance, but in Strand of The Ancients, the CR will spam heals and CDs on the players in demos, which all Demos are immune to any type of heal etc etc. Cheers.
Also, a way to make taking enemy fear ward off a priority. So many games where I have to pause bot or try to spam Purify through bot to get it off. Sometimes it doesn't come off at all.
Priest 2.16 has been submitted and is waiting for approval Changelog: - Fixed interrupt heal target sometimes interrupting even though the target HP is above the HP value - Added option to always prioritize your target for healing spells - Fixed DRTracker for 6.1 - Updated IsPlayerBehind function - Added interrupt channel customization to GUID - Reduced the SWD/Inquisition active time from 1500ms to 750ms on instant CCs - Adjusted the Shadow rotation to match its priority for 6.1