The log doesn't indicate any errors. Did you already try using a fresh installation and made sure you have all the honorbuddy dependencies installed?
Yes , cleared wow cache , hb settings , fresh install , restarts. eventually it got solved on its own ,,, couldn't really test it much . got back from work , and the trial has expired .
Ther is no solid settings m8 you need to learn a class and setup yourself what you need depents setup you play etc
I don't know how to attach files, but If I did I would give you my settings. I'm a 2.6xp aff lock. Maybe you could PM me and I could send you them somehow.
Settings Alright thank you CCloaded for telling me how to attach files. ~ Here are the warlock settings, you might need to tweak them a bit to your liking and set the hotkeys differently. View attachment Lock Settings.xml These are my settings playing at 2.2+ CR
yo for some reason whenever the script casts a spell it makes a kind of tick sound any chance it can be disabled? i can provide a sound of it if u dont know what im talking about
Any chance you could add a customizable delay of x seconds before dotting a unit that's come out of stealth? Or even between x and x seconds, if it's even possible to track stealth. Reason being it's super suspicious instantly throwing dots on a target that's come out of stealth, especially when they are some distance away, and rogues are whiny enough without giving them extra things to be emo about. Just a thought.
i recently broke my handwrist so its kinda hard to paly with 1 hand, so im going to try the 2day trial!
That's the least noticeable case I'm talking about, unfortunately. At the start you're looking for them, of course. It's when they re-stealth and then pop out at a time only they can know they're opening, and the dots go up in the next frame. That's what concerns me is all. It's not a major issue, just something that would protect against looking so mechanical.
The bot wont use the rotation on any other then single target, it won't spread my dots only starts soul draining, worked fine two days ago. anyone else with same?
Warlock 2.16 Changelog: - Improved Performance - Added Overlap CC value option for manual and automated CCs (in ms) - Added Spell Lock Target hotkey - Removed "always prioritize last CC'd unit" - Added "Extend CC Chain on Focus" for DPS and "Extend CC Chain" for healer - Added Intelligent Interrupt for CC casts - Added Smart Interrupt - Added Latency check for interrupts - The Demonic Gateway Hotkey will now cast DG in the direction you are looking up to 40 yards away - Added an option to use the Demonic Gateway Hotkey as a Mouseposition Hotkey - Interrupted enemy players should now count as crowd controled if the correct school has been interrupted (e.g. school Frost as FrostMage, Fire as FireMage or Arcane for all 3 specs) Intelligent Spell Lock (Target) Hotkey: - This Hotkey is active while held down + your hotkeys active time - It will interrupt your target asap (it doesnt instant kick but its VERY FAST) < the intention behind it is that it should feel like a manual kick without getting juked - It checks for auramastery and other immunities - It will only interrupt if your target is actually casting/channeling Smart Interrupt: - Smart Interrupt checks if a friendly unit could interrupt - If the friendly unit hasn't interrupted the enemy unit until his cast has finished 90% our bot will intervene and interrupt the cast - Remember only casts, not channelingcasts - It's only considering Ally DPS units as viable - In its current form it doesnt check for facing (I might change this based on your feedback) Intelligent CC Interrupt: - This one checks if the incoming CC can be dispeled by a friendly unit - example #1: You are playing a Mage, the enemy Shaman is casting Hex on your Priest. The Mage wont interrupt the Hex when he has Remove Curse ready. - example #2: You are still playing a Mage, the enemy Shaman is now casting Hex on you. The Mage will interrupt the Hex since he cant dispel himself.
I've uploaded a new version with the following changes (keep in mind that the buddystaff has to approve it first which may take up to a few days): Changelog: - Some small minor fixes to increase overall performance - NPCs will now be ignored in Ashran unless they are attacking you (this should also increase the performance)
ashran npcs ignored is nice but can you make it that the birds in mine are killed and also the bosses? With auto target it selects players over the boss.. shadowburn is useful also even if npcs not attacking me but someone else - possible to still allow sneaky shadowburns if less than 4 embers? also been meaning to say - auto face spins you round to face your own team, yourself and even when enyo is paused - can you disable that so only enemy targets? at least for dps specs. this seems to be the same in all class routines. on mage this can result in you turning to face targer while inside iceblock which looks kinda strange. since 2.17 it also seems i cast shadowfurry on top of myself rather than my target - not all the time though but never did that before.
Can somebody link a vid or guide on exactly what the hot keys tab is for and how to use it? I'm going out on a limb here but I assume you enter your bindings in these fields??? Any help would be appreciated as I've done this, and really don't know how to use them or what they're for and I'd like to get an understanding on how to use this tab. Thanks!