sometimes if i want to force battle or def stance he spams between auto force stance and battle or def stance how i can fix this ?
Guys this routine keeps trying to stance dance ? whenever I start a fight as fury it goes into defensive straight away and pretty much sits in it ? The class config option says defensive stance if no enemy in 10 yards and when health under 80%, surely this is not updated as best tactic for wod ? as stance dancing is useless/dead now? Are you guys making changes here to avoid the dancing or is it supposed to be left on.. any help appreciated.. really confused thanks
Yes you are correct but when I run glad or prot Thunder clap always procs Deep wounds thats the problem
We might do a pala one. The Stance Dance on Dummies will be fixed within the next update. Dummies arent recognized as real enemies so the cr think that there is no enemy in 10yds range For DPS test on dummies just disable the Defstance when no enemy in 10yds range option until the next release
All your CR are great but the major problems are the Hotkeys (the cc usually with the hotkey start after 5/6 GCD and not when i press it) and many cr doesnt have them preventing spells to be casted with my hotkeys. You could try to add a cr automatic pause of 200/300ms so the hotkey can be used asap
Hey. I like this CR but i have a little problem. I whand to make my Stormbald with hotkey to cc the other healer but when i look the routine will use it all the time in the dmg rotation and its on cd when i need it. what can i do?
Is there a better way to totem stomp? My guy doesnt seem to be getting Cap totem/Spirit link if MS is on cooldown
Look closer, you will see the CR has this exact feature "Pause list" Add your binds there, Works a treat.
Its been suggested we Stomp with Hamstring, i believe they stated they are considering it for the next update.
The beta already contains a TotemStomp with Hamstring, we have also added a value box where you can enter a min range between Hunter and your Healer to MSR Freezing Traps (less bottish behaviour) and some other stuff and we are currently trying to add a delay to totemstomp so that the totem exists atleast x ms before we stomp it. So the next release isnt that far away anymore