@Renegado0 Please contact the honorbuddy support for issues with the buddystore > support@honorbuddy.com @krugermad I know about that and we tested it over several hours. We believe its an honorbuddy issue since we didnt had any problems with re-bot which was running almost the exact same code. But yes its still our intention to somehow find a way of reducing the fps drops in fights with 70+ units.
arms cr not using t-clap for spectral guise as quickly as it used to, have plenty of rage when watching it, have to manually press it sometimes it does it but not all the time
i tested it m8 but it still spams HS below 90 rage... and execute in pve.. cant u just add a check or slider for HS and EXECUTE? like "use execute" YES or NO... and like "use HS only when above X rage".. would it be hard to add? it would just make prot life a lot easier without taking too much effort... even with the changes youve made STILL uses EXECUTE in PVE and STILL i find myself without 60 rage when i need to use shield block cose of the use of HS or EXECUTE... let me know when u can
@Xom: It never has Thunderclapped spectral guise. @muso: are you sure? I've tested it and it was working @Jorakel: I've tested it in a raid and it was working. Whats your ShieldBlock value? If you set it to 100 it wont use HS at all.
hey cokx, what's the execute logic for targets still feel like sometimes it tries to ham/rend when it should have just executed, please check this
yeah but like that it would just spam shield block ... i would just like it to HS at 90+ rage or with ultimatum procs in def stance.. and never ever execute in def stance.. is there a way that i can set it like that but still have shield block go off at around 90ish hp? ty for your work and answers... waiting for ur reply
pretty sure execute logic has ham or rend overriding in certain conditions, can you please check it out?
Warrior 2.27 Changelog: - Improved Rend on current target, - Improved Whirlwind behaviour, - Improved Mortal Strike behaviour, - Improved Colossus Smash behaviour - Heroic Leap and Ravager Hotkeys when used without the right mouse buttons, will now display the green circle until you release the HL/R Hotkey - Updated Spell Reflect Dmg list - Updated Spell Reflect CC list - Renamed Spell Reflect CC Enabled to Spell Reflect (option) - Added Custom Spell ID list for SpellReflect (Damage / CC) - Added option to always Colossus Smash on 3+ sec stuns - Added option to disable the autousage of Colossus Smash - Added Hotkey for Colossus Smash (Held Down Key) - Added Intelligent Interrupt for CC casts - Added Intelligent Pummel Target Hotkey - Added Smart Interrupt - Added Overlap CC option to set the overlap value for Automated and Manual CCs in ms - Removed "always prioritize last CC'd unit" - Added "Extend CC Chain on Focus" for DPS and "Extend CC Chain" for healer - Added option to disable Execute/HS while playing as Prot in Defstance Description: Intelligent Pummel (Target) Hotkey: - This Hotkey is active while held down + your hotkeys active time - It will interrupt your target asap (it doesnt instant kick but its VERY FAST) < the intention behind it is that it should feel like a manual kick without getting juked - It checks for auramastery and other immunities - It will only interrupt if your target is actually casting/channeling Smart Interrupt: - Smart Interrupt checks if a friendly unit could interrupt - If the friendly unit hasn't interrupted the enemy unit until his cast has finished 90% our bot will intervene and interrupt the cast - Remember only casts, not channelingcasts - It's only considering Ally DPS units as viable - In its current form it doesnt check for facing (I might change this based on your feedback) Intelligent CC Interrupt: - This one checks if the incoming CC can be dispeled by a friendly unit - example #1: You are playing a Mage, the enemy Shaman is casting Hex on your Priest. The Mage wont interrupt the Hex when he has Remove Curse ready. - example #2: You are still playing a Mage, the enemy Shaman is now casting Hex on you. The Mage will interrupt the Hex since he cant dispel himself. Colossus Smash Hotkey: - If Auto Colossus Smash is ticked, this Hotkey will work as a Colossus Smash delay Hotkey. - If Auto Colossus Smash is unticked, this Hotkey will cast Colossus Smash based on your Rage Dump settings - if your Rage Dump value is 10 it will instantly cast Colossus Smash when you hold down the key and Mortal Strike is ready - If your Rage Dump value is 40 it will wait for 40 Rage and then cast Colossus Smash when you hold down the key and Mortal Strike is ready - The normal Colossus Smash is always bound to your Mortal Strike and Rage Dump value - The Colossus Smash on 3+ sec stuns will cast it immediately regardless on any further conditions
Coming back after the banwave. Hows the glad suite warrior CR doing nowadays? Is there an optimal/preferred spec to be right now?
Can anybody share they Stance setting? I find that been 100% of the time in D stance its the best Also, i find out that when its supposed to switch to D stance the routine sometimes will not use Taunt for it (wich ignores GCD)