If you want to help me implementing the avoid routines for Pandaria Rares your welcome The Problem is simple that I don't have many time for Programming and Testing beside Work and Family and especially the Testing of the Behaviors, if everything works correct will take much time, in my eyes. So If I had to do this alone It will take some weeks. I know that Rarekiller seems to be a Jungle and I also had to say: I know my C# is not the best. Next thing is: the code of Rarekiller 3 is grown, many things are implemented additionally. Rarekiller is working fine, but a cleanup would be nice for the Program. I didn't understand what you exactly mean with "TLC". I can upload the complete Developer Files (Visual C# 2010 Express) to a SVN (google code) and give you rights to check out and in. So you can take a look at the Programm if you want and then we can maybe talk about this per Skype or also per Mail or PM (don't know if we can find a Time where we both are online, because of the different Timezones)
The Pandaria Rares are implemented now in Rarekiller3 as BETA. I'm still on it, to improve the Movement while the Fight with Pandaria Rares, but it is usable. I recommand not AFK it, till I implemented better Movements.
Jup here in the First Thread are the Profiles that will fly around in Pandaria to all the Spawn Points. And to pull and hopefully kill them use Rarekiller3.
*Bumping this awesome thread, is there gonna be more tweaks for this like more hot spots? for instance Sahn Tidehunter has 2 spawn areas in Valley of Eternal Blossoms but profile only goes to one area where the baby shas are close to a cave but there is also a spawn area close to a lake close to The Mogu'shan Palace? just my 2 cents