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  • [PAID] GoldBoss - Unlimited BotManager - Full Bot Automation! [known as GarrisonBoss]

    Discussion in 'Honorbuddy Store Botbases' started by @alisha, Dec 29, 2014.

    1. icedragon

      icedragon New Member

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      Getting stuck in Trading post, posting log.

      Changed my barn to a trading post thinking it may be coral part of building that was the problem, but no go.

      Also level 3 ally mine (first run) it doesn't come out of the mine quite far enough and gets held up at mounting since it isn't out quite far enough..

      Included log below

      Thanks loads,
      Ice
       
      Last edited: Jan 29, 2015
    2. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Possible you have problems with your other streaming products (try to disable streaming of all of them)
      cause you having too many duplicating messaged like this:
      In log. I cant event read log normally cause of them :) And there almost none info from GarrisonBoss
       
    3. fightcancer

      fightcancer New Member

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      Here is another example of GBoss crashing HB on a fresh installation as soon as GBoss gets to the Cooking section.

      View attachment 166128
       
    4. fightcancer

      fightcancer New Member

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      I really like this bot, and I think I may have found 2 bugs.

      1) Unchecking ALL boxes under the Cooking tab does not prevent the GBoss from doing Cooking work. The log still says "Starting check for <Cooking>." Fixing this bug would fix bug #2.

      2) Having an unlearned cooking recipe in your bags causes GBoss to crash HB when it comes to the cooking section. So the HB window shows "Starting check for <Cooking>" and then HB crashes. The solution is to remove unlearned cooking recipes from your bags. (I posted 2 logs of the crashes above.)

      Thanks.
       
    5. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Have you read what was writen? i already posted, that this issue know and fix already created and will be available with next build, which you can also read at changelog to next build. Pls stop posting same issue over and over, while its know and already fixed :)
       
    6. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Yup its issue, will be fixes next build, ty for reporting!
       
    7. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      New version approved and Live, restart HB! :eek:
       
    8. kirdd

      kirdd New Member

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      View attachment 166210

      Could not find this mentioned in the thread already, but after unlocking the fishing shack, the bot keeps running to Mokugg Lagerpounder and sits there.

      Even tried picking up the fishing daily quest manually, but still the bot runs back to the NPC and throws this error over and over.

      Code:
      [GarrisonBoss]: Starting check for <Fishing>
      Exception was thrown in BotBase.Root.Tick
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentNullException: Value cannot be null.
      Parameter name: source
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
         at GarrisonBoss.WorkObject.<PickUpQuest>d__32.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.Base.Fishing.<Prequest>d__6a.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.Base.Fishing.<doWork>d__72.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.WorkOrder.<Do>d__0.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.GarrisonBoss.<MainCoroutine>d__4d.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at CommonBehaviors.Actions.ActionRunCoroutine....()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
         at Styx.TreeSharp.Action.RunAction(Object context)
         at Styx.TreeSharp.Action..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.CommonBot.TreeRoot.()
         at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
      Exception was thrown in BotBase.Root.Tick
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentNullException: Value cannot be null.
      Parameter name: source
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
         at GarrisonBoss.WorkObject.<PickUpQuest>d__32.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.Base.Fishing.<Prequest>d__6a.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.Base.Fishing.<doWork>d__72.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.WorkOrder.<Do>d__0.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.GarrisonBoss.<MainCoroutine>d__4d.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at CommonBehaviors.Actions.ActionRunCoroutine....()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
         at Styx.TreeSharp.Action.RunAction(Object context)
         at Styx.TreeSharp.Action..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.CommonBot.TreeRoot.()
         at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
      Exception was thrown in BotBase.Root.Tick
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentNullException: Value cannot be null.
      Parameter name: source
         at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
         at GarrisonBoss.WorkObject.<PickUpQuest>d__32.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.Base.Fishing.<Prequest>d__6a.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.Base.Fishing.<doWork>d__72.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at GarrisonBoss.WorkOrder.<Do>d__0.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
         at GarrisonBoss.GarrisonBoss.<MainCoroutine>d__4d.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at CommonBehaviors.Actions.ActionRunCoroutine....()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
         at Styx.TreeSharp.Action.RunAction(Object context)
         at Styx.TreeSharp.Action..()
         at Styx.TreeSharp.Composite.Tick(Object context)
         at Styx.CommonBot.TreeRoot.()
         at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
       
    9. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Yup it bug (lua do not return proper state for quest done), will fix next build, for now just restart HB, it will go new session
       
    10. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      *drumroll* Next build coming: MISSIONS! :cool:

      Full Change Log:

      *NEW* Auto Collect Information about Available and Completed, Ready to TurnIn Missions [ done ]
      *NEW* Show Output Information About Missions (Name, Level, iLevel, ID) [ done ]
      *NEW* Auto Complete Missions [ done ]
       
      Last edited: Jan 30, 2015
    11. y2krazy

      y2krazy Community Developer

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      *drool*
       
    12. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Missions Output Preview:

      With Coloring by Mission ilvl

      [​IMG]
       
    13. tia1979

      tia1979 New Member

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      If you would just add the daily apexis shard quest to this botbase, i would so buy this. Thats the only thing i can think of that it misses and thats the only way to improve botting characters via gear from apexis shards. Please be so kind and take this into consideration. Much love of your products.

      tia
       
    14. Mydruid

      Mydruid New Member

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      Any idea when missions are being pushed?
       
    15. fightcancer

      fightcancer New Member

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      The bot is running really well right now! Thanks!! ...And I'm really looking forward to the missions too!

      "[02:07:40.915 N] [GarrisonBoss]: Can't Pickup quest please send this information to Developer"

      I think I manually did the quest to unlock the fishing shack weeks ago. Then I picked up the quest to get 4 Icespine Stingers, but I didn't do it. Until that quest is completed, the fishing quest giver won't give daily quests. So the bot can't get quests, but it doesn't know to do the Icespine Stingers quest.

      View attachment 166372

      Thanks again for the good job on this bot!

      EDIT: This quest. Icespine Stingers - Quest - World of Warcraft
       
      Last edited: Jan 30, 2015
    16. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Will check, ty
       
    17. fightcancer

      fightcancer New Member

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      The bot cannot complete this fishing daily: Abyssal Gulper Eel. Abyssal Gulper Eel - Quest - World of Warcraft

      So the bot runs up to a wall and stands there indefinitely. It's not standing near a body of water.

      Also, the bot won't defend itself while being attacked. The bot mounted.
      [05:08:25.848 N] [GarrisonBoss]: Mounting Up with <Brown Dragon Turtle>

      The bot finally starting attacking after I intervened and started combat manually.
      [05:10:03.398 N] (Singular) (Singular) info: 98.9 seconds since BotBase last called Singular (now in Heal)

      So from 05:08:25 until 05:10:03 the bot was not defending itself against NPC mobs (NOT other players). For about the last 45 seconds the bot was just sitting there in one location not moving, not defending and getting attacked.

      Thanks.

      View attachment 166450
       
      Last edited: Jan 31, 2015
    18. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      In log as i can see it stuck via Navigator - you should post this log to Meshed thread of HB, cause this is about HB Navigation on the Draenor, not GarrisonBoss:
      https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html

      Btw when running Singular make sure to set Log to none (Cause it do much spam in logs) which u can Do: Singular GUI -> Last Tab -> Logs "None" (default to file)

      It will try to avoid combat when mounted and moving, you can go back this thread and ready why and this is his right behavior as it should be.

      and also when HB loading tiles, like your case:
      Code:
      [05:00:57.450 N] [GarrisonBoss]: Done Moving to Quest Location via FlightMaster
      [05:00:57.452 N] [GarrisonBoss]: Moving to <HotSpot> at <21.51659, 1604.202, -10.70267>
      [05:00:57.806 D] Garbage collected 332 nav tiles
      [05:00:57.806 D] Loading Draenor_29_21
      [05:00:57.893 D] Loading Draenor_28_31
      [05:00:57.963 D] Loading Draenor_29_20
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      [05:01:12.107 N] (Singular) (Singular) info: 146.4 seconds since BotBase last called Singular (now in Heal)
      BotBase, it this case GarrisonBoss, do not have any ability to do something till its end. So its not GarrisonBoss issue really, just HB works like this.
       
      Last edited: Jan 31, 2015
    19. toliman

      toliman Member

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      Just finished abyssal gulper, so it's not a problem. if it gets interrupted while fishing (in combat), it can "forget" to fish, until it moves back into position again. i waited around 15 seconds to make sure it wouldn't re-sync itself, and moved manually, boss resumed as normal once it returned to the right rotation/location.

      Also, when doing the pre-quest for alchemy and the first work order, can you place a check for the frostweed required before trying to start the work order. it will loop until you disable the work order task.
       
    20. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      48
      it should move by itself after combat, if not - pls give me log, i will check.

      Its bug with lua returning not right answer for is quest done, i will fix it adding some internal check for this.
       
      Last edited: Jan 31, 2015

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