Update 4.0.1 Lifebloom for tanks is now fixed and working smooth again. Lifebloom can now be used in battlegrounds. Added a new option to enable/disable Faerie Fire when in healing form. Added a new emergency healing rotation for players with low health. (Nature's Swiftness > Healing Touch > Regrowth)
Hi Hazard How does the lifebloom logic work in 10 and 25 man, i.e how do i alternate which tank the bloom rolls on? Thanks
Hi Hazard How does the lifebloom logic work in 10 and 25 man, i.e how do i alternate which tank the bloom rolls on? Thanks
Lazyraider lets you set the tank manually if preferred, other wise it will select what it thinks is the main tank. LFR can be a bit buggy as it can get confused with all the messy spec/gear.
I cannot see Lifebloom on any of the tanks. Even selected the tank manually within Lazyraider. Is anyone else seeing this or is it just me?
Update 4.0.2 Code has been cleaned slightly for better loading. Movement when using BGBot has been fixed. (Lot less pausing when moving) New Bear Form when on low heal wise in Restoration spec has been added. New automatic movement has been added. (For use with BGBot) Fixed an error where Druid was trying to cast 'Mark of Wild' on enemy's.
Code: [20:17:49:215] Exception in TraceLine:Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.World.GameWorld.TraceLine(WoWPoint from, WoWPoint to, Single distance, CGWorldFrameHitFlags flags, WoWPoint& hitPoint) - Honorbuddy [20:17:49:244] System.NullReferenceException: Object reference not set to an instance of an object. Reinstall Honorbuddy & the CC from fresh. Disable all plugins. Your Honorbuddy disconnects from your WoW.
nope it is a problem with Lifebloom detection, tested 4.0.1 and 4.0.2 ... both don't work, 4.0.0 (before lifebloom reworked) worked Please read the log carefully, the exception u quoted is AFTER stopping HB (this happens sometimes)
I can't see any such error with Lifebloom? Mine is working nicely and placing 3 stacks on the tank when in combat.
nope still no lifebloom, i encountered such issues when u use activeaura and the aura isn't there (checking lifebloom stacks without havin lifebloom up)
Hmm, would have thought stacking lifebloom on whichever tank has the most aggro would be more effective. Is this a viable tactic and how could it be implemented?
Just not that simple. There is no way so far to detect aggro on another player. You can only check aggro on yourself.
copied from singular PHP: private int GetAggroDifferenceFor(WoWUnit unit, IEnumerable<WoWPlayer> partyMembers) {uint myThreat = unit.ThreatInfo.ThreatValue; uint highestParty = (from p in partyMembers let tVal = unit.GetThreatInfoFor(p).ThreatValue orderby tVal descending select tVal).FirstOrDefault(); int result = (int)myThreat - (int)highestParty; return result; } this way (the linq query) u can determine which tank has the highest aggro (u need to rewrite it a bit)