At times, it takes months for things to be addressed with this botbase. [SARCASM]Be more patient, clearly.[/SARCASM]
why do you guys keep deleting a message by me when im trying to give a bug that needs ot be fixed?just because there isnt a log doesnt mean its that hard to figure out. the cord for exiting bloodmaul slag mines is not correct the bot will not exit the dungeon when farming it.
Why do you keep submitting bug reports without a log file? Its not that hard to figure out how to do it. You've been around for a couple years. Have you not noticed that EVERY SINGLE THREAD states that a log must be submitted before a bug will be looked at? Do it right - or don't whine it doesn't get looked at.
Regarding HB-2096: DungeonBuddy: Shado Pan Monastery (heroic): Rogue always get stuck at Sealed Chamber door I know in the Ragefire Chasm script Highvoltz hacked together a spell blacklist workaround on Slagmaw for a monk using Roll. Could the same code be used in this instance?
Hi, ShortRound, We'll leave it to Master Highvoltz on how to best solve the problem. But, thanks for the idea. cheers, chinajade
Hi, Odano1988, JimT has nailed it. Without a log, the issue is a problem with the user's installation. Period. 90+% of the time, the so called "DungeonBuddy problems" are caused by user mis-configuration, use of third-party combat routines that are incapable of running dungeons correctly, interfering plugins, under-powered machines, or whatever. For your convenience, you can find the rules for posting in this thread here: Thread Management Rules If you can't be bothered follow the rules, then there should be no complaint when your post is disposed of accordingly. cheers, chinajade
Hi, Kaelhoel, and thanks for the log. Simply wow! We haven't seen anything like this. First, we've opened HB-2156("DungoenBuddy: Confusion about presence of group members") against the issue. We noticed that one of your party members appears to be cross-realm, and are wondering if this could be the crux of the problem. Your FPS and Latency are good, but the problem could be that things are slow to update WoWserver-side, and is causing the problem. The other thing we've never seen is a deserter buff applied to a 5-man dungeon. This is news to us, but most of our testing doesn't place us in situations where this is a possibility. Will just have to wait to see how the bug report shakes out. Sorry for the inconvenience. cheers, chinajade [size=-2]Ref: Kaelhoel's problem report w/log[/size]
Hi, Mydruid, We'll have to leave it to the Community to assist you with this endeavor. Our hands are very full at the moment. cheers & much success with your project! chinajade
Hi, Dan021, and many thanks for the log. The problem appears to be with your combat routine. Go back to Singular, and the dungeon should be run correctly. cheers, chinajade [size=-2]Ref: Dan021's original post w/log[/size]
Damn ok, I dont suppose you could point me in the right direction? I really dont even know where to start. Something simple like look for x or find y.
Alliance toons running Farming mode on Mogu'shan Palace will try to repair at the horde shrine resulting in the guards killing you and you dying in an endless loop. ( The bot cant even find the body back either )
Hi, chinajade. I think dungeonbuddy is really a cool function. However, when I tried Bloodmaul Slag Mines in a 2-man group just now. I found the leader don't move. I guess it would be check for 5 man until it can move. In fact, I don't need 5 man to run this dungeon. And I also don't have 5 accounts. Why not adjust it for an flexibility team number?
Dungeon: Blackfathom Deeps Issue: Unable to properly navigate to Guardian of the Deep (an optional boss). Endless CTM loop between two locations. Blackfathom Deeps is not AFK-able (with optional bosses enabled) until this navigation issue is resolved. EDIT: It appears that setting Optional Bosses to False avoids this issue. I guess that's a work-around for now. :/ Full log attached:
The reason is usually a relog causes one character to be named "unknown" when it logs back in, and then the bots will leave the party because the right members arent in it. Look into your network connectivity to prevent that from happening.
Hello, the problem with the bot applying blackspots endlessly before Nhallish (shadowmoon burial grounds) persists even after switching to singular, here's a log: