This functionality is handled by AutoEquip. Unfortunately the handling of unique items is broken again. I'm working on it. The disenchanting should be working though. Check your settings.
DungeonBuddy doesn't work in Siege of Orgrimmar Hi, My character does nothing... Summary: I can't get the bot to work in Siege of Orgrimmar, it get this error: [DungeonBuddy 6333]: No script found for dungeon: 717 Class: Warrior CustomClass: Singular Role: DPS Queue Type: LFR Party Mode: Off Dungeon: Siege of Orgrimmar Log attached. View attachment 2252 2013-10-24 15.19.txt
Move the SoO script out if your HB folder (onto your desktop, for example) and use Auto Select Best Raid. This option queues for every LFR until they are all cleared, starting with the highest available wing, working its way to the lowest ilvl wing last.
This means you are trying to run DungeonBuddy inside of a dungeon or raid that is not currently supported. You can check your Dungeon Scripts folder to see if the script file is there.
What do I do if I am missing scripts in my Dungeon Scripts > Mist of Pandaria > Raids folder? I am missing the last 3 of SoO?
How come it dosent work in the new raids, it only works half in the first wing of SOO, i killes first boss, stands still, your group kills boss 2, you dont get the kill cause your standing at the first boss, when your raid are at boss 3 you automatic gets teleportet to the boss, so you make boss 3 and 4, but why dose it work half? and not for the last 3 wings in SOO?
Yep, same problem here. It's only the first part of SoO scripted in the dungeon scripts folder. Missing the 3 last scripts.
The last 3 scripts have not been supported/provided yet. We still have not ETA or confirmation they are being worked on atm. You are not missing any scripts as of this post.
ShortRound, thank you very much for your superb support of this thread! I understand that most of the botters prefer asking for SOO scripts, but for me more important seems to fix the few issues we have in the two dungeons you keep reminding. Afaik the same .cs files are used for non-hero as well as for hero dungeons, so having working scripts isnot only an issue of leveling toons. Working MOP dungeons mean valor points, reputation and gear too, through daily dungeons. One thing concerning Tauren: In shado pan monastery, before fighting after killing sha of violence, the group jumps down a brindge to avoid some mobs, every race can find its way up again, but tauren seem to be to tall and stuck forever. When they are shapeshifted, its ok, my feral seems to laugh at my poor resto druid I will add a log after next dungeon (just switched log level to verbose) Highvoltz, please have a look at the few "dungeon issues", we all love you evilWizard, Thank you for the hoftix, it worked, but only when I did the following (replacing Mogu...cs in Custom script folder did not work): My setting: HB v2.5.8179.697, newest singular: v3.0.0.3142 Custom scripts (the dbcustom file from this thread with the grey magic line) in another folder. your hotfix of Mogu'shan Palace.cs is in the custom script path > did not work yet I deleted the original script "Mogu'shan Palace.cs" in my hb installation folder "...\Dungeon Scripts\Mists of Pandaria\Dungeons" and replaced it with your script, > works! @highvoltz: Please use this script as the "original" one. I don't know when the mogu script will be "updated" with your one and how to keep my actual settings!
Yes, you are right my hotfix for palace is created to replace original Mogu'shan Palace.cs. I did it for a short time while author not released full fixed update. There are two problems in author script - it try to use elevator anyway and check your floor and target floor, and here next cases: - you are following by party member to Gekkan when you are following by mate at spot position with Z < -10 your team mate on 1st floor but you on 2nd floor because your Z > -10, so script turn you back to top point of elevator - you are self-ressurected and going to Gekkan from dungeon start point You on 2nd floor already but boss on 1st floor so script pass you to top point of elevator In both cases we are stucked by closed door becouse Gekkan is not killed yet. So, this is a problem. I changed script to not use elevator totally if character on 2nd floor.
super eviwizard! you are my hero any chances you could have a look at the other 2 dungeon scripts ShortRound and I mentioned?
eviWizard, is there a chance that you could have a look at the "Gate of the Setting Sun.cs"? Raigonns weak spot cannot be targeted by the original script as flawless as it needs to be. There is a section " // make sure we're facing the weak spot" at the end of the script but it fails most of the time. Your help would be wonderful! /edit I found the line: // ToDO remove this once facing gets fixed in HBCore, followed by some lines concerning facing. @ highvoltz: Is HB still having this facing problems?
In the beta version of Honorbuddy, while everyone waits to pull the boss, the bot runs around, is there anyway to stop this and just let it sit there with everyone else? EDIT: Seems to only happen on Iron Qon so far for me.
Hi everyone! I've got a problem with DungeonBuddy. When i start, it runs for a couple of scenarios and then WoW hungs up and in HB log appears this message: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Failed to generate path ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQue ry* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.Finalize SlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at Styx.Pathing.MeshNavigator.FindPath(WoWPoint start, WoWPoint end) at ..(WoWPoint , WoWPoint , Single ) at ?..DefaultIncludeTargetsFilter(List`1 , HashSet`1 ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Styx.CommonBot.Targeting.(Delegate , Object[] ) --> System.Exception: Failed to generate path ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQue ry* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.Finalize SlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at Styx.Pathing.MeshNavigator.FindPath(WoWPoint start, WoWPoint end) at ..(WoWPoint , WoWPoint , Single ) at ?..DefaultIncludeTargetsFilter(List`1 , HashSet`1 ) --> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. at dtNavMeshQuery.finalizeSlicedFindPath(dtNavMeshQue ry* , UInt32* path, Int32* pathCount, Int32 maxPath) at Tripper.RecastManaged.Detour.NavMeshQuery.Finalize SlicedFindPath(Int32 maxPathSize, PolygonReference[]& result) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Pathing.MeshNavigator..() at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.Tasks.Task.Execute() System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boole an isHardLock) at Styx.CommonBot.TreeRoot.() Not in game I've tried to clear HB cache and folder with meshes but that doesn't work. Here is full log attached. Can you please tell me what needs to be done to fix my problem?