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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------------
      Legion, Broken Shore

      Stuck in ruins



      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Jun 2, 2017
    2. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ----------------------------------------


      Legion, Stormheim


      I already reported this closed cave. Maybe it wasnt added.

      But units which are inside this cave still not treated Navigator as not navigable:

      Unit example: [115667]<Direbeak Patriarch> at <2150.208, 508.1821, 1.537654>

      Objects dump: https://hastebin.com/okaxugevof.xml

      [​IMG]



      [​IMG]
       
      Last edited by a moderator: Jun 2, 2017
    3. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ----------------------------------------

      Legion, Valsharah


      Navigator always do stuck under this branch of tree, need to add some edges for navigation so it avoid it

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Jun 2, 2017
    4. Obvioka

      Obvioka Member

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      Edited by Staff: Fixed in next HB release
      ------------------------------------------------------------

      above the cave where fly in a circle and dont land : <2779.06,5507.81,251.36>

      inside cave position: <2798.13,5564.28,193.74>

      Bears are inside the cave, but nothing strong.

      The toon can't land inside the cave, maybe because the bears, i dont know, i attached the log file too.
       

      Attached Files:

      Last edited by a moderator: Jun 20, 2017
    5. laria

      laria Well-Known Member

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      Edited by Staff: Fixed in next HB release
      ------------------------------------------------------------

      We are stuck! (TPS: 14.8, FPS: 45, Latency: 68, Map: Troll Raid, loc: <4337.557, 5804.996, 400.1692>)!
      Nearest game object, distance 0.82 yards
      <!--Barricade in Highmountain zone and on Troll Raid map-->
      <GameObject model="#194893">
      <Matrix M11="-0.101518556" M12="-0.530647755" M13="0.379087061" M14="0" M21="0.6338094" M22="-0.170618966" M23="-0.06910075" M24="0" M31="0.153556958" M32="0.353414983" M33="0.5358341" M34="0" M41="4338.35938" M42="5804.869" M43="400.034729" M44="1" />
      </GameObject>

      Probably the neighbour barricades are also missing
       
      Last edited by a moderator: Jun 20, 2017
    6. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed in next HB release
      ------------------------------------------------------------

      Legion, Valsharah


      Already reported, but looks like weren't added.

      Those objects cause stuck

      Objects dump: https://hastebin.com/equdakeboj.xml

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    7. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------

      Legion, Sarumar


      Toon always fall from there due to Navigator choose path too close to edge. It can just die (depending on health pool) or stuck.
      Need to add more spacing between edge for pathfinding.


      Example of location near edge: <1541.66, 4033.498, 113.3819>

      [​IMG]

      [​IMG]

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    8. laria

      laria Well-Known Member

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      Assault on the broken Shore scenario
      MapId:1666
      <Hotspot X="-1618.072" Y="3036.369" Z="48.33479" /> we are trying to path through the

      <!--Rockslide in Assault on Broken Shore zone and on BrokenShoreIntro map-->
      <GameObject model="#1282281">
      <Matrix M11="-2.9985466" M12="-0.09337176" M13="0" M14="0" M21="0.09337176" M22="-2.9985466" M23="0" M24="0" M31="0" M32="0" M33="3" M34="0" M41="-1597.35071" M42="3042.77612" M43="55.6657181" M44="1" />
      </GameObject>
       
    9. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------

      Legion, Stormheim



      Coords: <Hotspot X="2957.018" Y="2918.081" Z="334.7016" />
      Objects dump: https://hastebin.com/yuyeqereyu.xml

      Need to add a bit edge for bridge at this corner, it try to click as shown in 2 arrows in sequence and stuck there for like 7 seconds
      Bridge is part of mesh, but just in case i added link to objects dump.
      Also as Flightor kick in, it do not show stuck in log

      [​IMG]

      [​IMG]

      also need to add annotation to flightor so it wont try to fly under bridge as have stuck there too.
       
      Last edited by a moderator: Jun 20, 2017
    10. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------

      Legion, Broken Shore


      Toons always get stuck at this tree

      [​IMG]


      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    11. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed in next HB release
      ------------------------------------------------------------

      Legion, Highmountains

      It looks like Flightor cant properly fly throgh this cave. It fly back and force-- i think its roof confusing it. Required to add navigation annotation.
      Its flyiable location but "in doors".

      [​IMG]


      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    12. laria

      laria Well-Known Member

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      Edited by Staff: Fixed
      ------------------------------------------------------------


      Stormheim while trying Shock Absorber:

      We are stuck! (TPS: 14.9, FPS: 46, Latency: 157, Map: Troll Raid, loc: <3251.916, 3147.532, 525.879>)!
      Nearest game object, distance 14.47 yards
      <!--Skyfire Propeller in Stormheim zone and on Troll Raid map-->
      <GameObject model="#1128012">
      <Matrix M11="-0.156575084" M12="-0.07464874" M13="0.984841" M14="0" M21="0.7167037" M22="-0.69467926" M23="0.0612901747" M24="0" M31="0.6795734" M32="0.715435743" M33="0.162270486" M34="0" M41="3243.48877" M42="3143.093" M43="536.7773" M44="1" />
      </GameObject>
       
      Last edited by a moderator: Jun 20, 2017
    13. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed in next HB release
      ------------------------------------------------------------

      Legion, Stormheim


      Cant land on tower. Same towers in all Legion zones, so it will be same issue there.
      Each zone have 2 towers.

      [​IMG]



      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    14. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      ------------------------------------------------------------

      Legion, Valsharah


      Flightor cant properly land where this mob located (it's inside hut, so its indoors location)
      It do land ontop of tree (hut is under it)
      and we will get unmeshed location

      [​IMG]

      [​IMG]


      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    15. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      ------------------------------------------------------------

      Legion, Valsharah


      Landed on top of the tower instead of location near top (windows)


      [​IMG]

      [​IMG]

      Here it should be landing (and for all similar towers in other zones)


      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    16. Featy

      Featy Member

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      Edited by Staff: We don't officially support navigating into dynamic buildings, but sometimes we add mesh for them when we believe it would not cause navigation issues when building despawns. However I don't have enough information to add this tower to mesh. The log would contain the gameobject information if toon was stuck at it and running into the building. You can also dump gameobject information by clicking the 'Dump Gameobjects' button in the Dev Tools > Objects tab. If log too big then zip it up
      ------------------------------------------------------------


      Azuna - Legion Invasion up only- can't navigate into and/or out of Tower on Screenshot

      Tower entrance
      <Hotspot X="779.48" Y="5861.387" Z="130.5649" />

      log file is too large to upload :(
       

      Attached Files:

      • 001.PNG
        001.PNG
        File size:
        1.1 MB
        Views:
        10
      • 002.PNG
        002.PNG
        File size:
        734.8 KB
        Views:
        10
      Last edited by a moderator: Jun 20, 2017
    17. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------

      Legion, Azsuna


      Flightor cant find way to entrance fell tower when Invasion active

      Objects dump: https://hastebin.com/ulubiloteq.xml

      Code:
      [Flightor] Set up for movement from <755.1614, 5789.994, 126.4294> to <760.7563, 5822.884, 120.8633>
      Stop and dismount. Reason: Can't Navigate by fly to InDoor Location
      [Flightor] Set up for movement from <780.4296, 5790.029, 124.9898> to <760.7563, 5822.884, 120.7047>
      Stop and dismount. Reason: Can't Navigate by fly to InDoor Location
      [​IMG]


      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    18. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ------------------------------------------------------------

      Legion, Helheim


      Need to add another road for moving there, ad Boss mob which sleep there (on which Navigator always step) kill toon in one shot.

      Location: <Hotspot X="456.9991" Y="563.5054" Z="0.4513496" />
      Boss npc: <Vendor Name="Guarm" Entry="91386" Type="Repair" Nav="Fly" X="455.6857" Y="526.5972" Z="4.941156" />

      [​IMG]



      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017
    19. laria

      laria Well-Known Member

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      Edited by Staff: I just realized this portal must be on a ship that moves around and we don't have it added to mesh, so I can't fix this atm
      ------------------------------------------------------------

      Can we link <GameObject Name="Legion Portal" Entry="268803" X="-1169.372" Y="3018.464" Z="153.6178" /> on MapID 1666 with the upper floors?
      <Hotspot X="-1111.6" Y="2969.71" Z="186.02" /> is the end point for this portal.
      Maybe even with the ground level at <CustomBehavior File="InteractWith" MobId="267955" NumOfTimes="1" X="-1297.448" Y="2863.881" Z="21.45505" ?

      If you check the place, could you verify that the floors and ramps are meshed and connected?
      pathing fails there a little too often
       
      Last edited by a moderator: Jul 4, 2017
    20. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed, but this location is under a bridge, not a cave
      ------------------------------------------------------------


      Legion, Broken Shore

      Flightor can't find a way to land to indoors location (its inside cave), there can varios of chests spawn, also some WQ executing there.
      It do try to fly on lava right above, but entrance not this way.

      Location: <-851.9011, 2532.732, 55.21007>

      Code:
      [Flightor] Set up for movement from <-844.3307, 2603.915, 106.5858> to <-851.9011, 2532.732, 55.21007>
      [Flightor] Destination appears to be indoors. Landing at safe location <-759.3557, 2569.029, 78.68415>
      [Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
      :    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
         at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
         at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
         at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
         at Styx.Pathing.WrappingNavigationProvider.OnPulse()
         at Styx.Pulsator.Pulse(PulseFlags flags)
         at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
         at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
         at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
      [Flightor] Set up for movement from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189>
      [Flightor] Failed ground nav from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189> with status PathGenerationFailed
      [Flightor] Ground navigation failed. Taking over.
      [Flightor] Failed ground nav from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189> with status PathGenerationFailed
      [Flightor] Unstick routine. Trying to ascend.
      [Flightor] Set up for movement from <-779.5624, 2569.279, 86.37339> to <-779.0144, 2566.896, 110.7819>
      [Flightor] Set up for movement from <-777.4123, 2567.142, 92.51594> to <-851.9011, 2532.732, 55.21007>
      [​IMG]
       
      Last edited by a moderator: Jun 20, 2017

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