Using gatherbuddy, tried with a mailbox listed in profile and without...it is crashing me out from wow when there is 1 bag spot open; logs:
We just pushed HonorbuddyBETA 2.5.10420.604 which requires .NET 4.5.1 framework to nail down any issues that may have been appeared with the framework switch before we do a Release. Please let us know any issues you encounter in this thread Download Microsoft .NET Framework 4.5.1 (Offline Installer) for Windows Vista SP2, Windows 7 SP1, Windows 8, Windows Server 2008 SP2 Windows Server 2008 R2 SP1 and Windows Server 2012 from Official Microsoft Download Center
I know that beta releases are candidates for an official push, but in that changelog I didn't see anything related to the issue where the mailing, vendoring, and repairing were fixed. This is currently happening in revision 732 with .NET 4.5.1. I've seen people reverting back to .NET 4.0 and to earlier versions of Honorbuddy because of this issue. Any word on this?
The start/stop button doesn't seem to work right... It locks it up for some reason. It greys out the settings and bot selection along with load profile areas, but the start button is still clickable... So I don't know what to think here... BUT... Thank you again for the hard work and changes. I forgot to add that. I meant to say it
Pls help me disabling [Singular] PetManager: Enabling 'Growl' Auto-Cast because i cant find PS: I found here: :\HB\Routines\Singular\Managers\PetManager.cs but 99% as a hunter inside hc dungeons etc is not disabling growl This spell should be set bi default OFF anyway I tryed to put "False" every where i saw growl to see if is activating again or not.
Taximap failed to open still exists on beta .604 Maybe it only happens on flight masters giving a gossip option or are questgiver too. Here: the flight master in valiance keep
Windows load windows do not appear properly Examples open launcher as admin, click the box to select hb location or wow location, nothing. Open some crs that require 4.5 framework, Leaves example or demonic(updated for 4.5.1) and the load settings buttons do nothing. edit fixed with 608
Latest beta build (.608) has issue of standing at a dead corpse that needs to be skinned, wont skin and just stays there admiring his kill work D: I'm VERY glad you guy's are trying to fix the bug with running away from a mob and then back to it issue i reported! If i had to guess, i see in log it show's its blacklisting the kill since its looted it but because its blacklisted it cant skin it? I could be wrong tho! EDIT: I just tested with skinning off and let me say, THANK YOU! You guy's fixed the running away and coming back after nearly every kill bug! Not only did i see a small increase between each kill time, AND an increase in kill time because it doesnt run away from loot for 1-2 seconds, but i also noticed if 2 or even 3 mob's are close enough together it will kill all of them and loot closest one! Amazing! THANK YOU VERY MUCH! It works amazingly now (Despite skinning issue which im sure will be an easy fix). This addition of a bug fix ALONE would make a great update for everyone! Now i just gotta wait for skinning to work and then my 5 bots will be using beta build! Again i cant say it enough, thank you for fixing that issue. I brought it up more then enough times and complained about it and you guy's fixed it within a week when i started complaining too hard on forums! I apologize for impatience i may have had at that time of reporting it but i'm glad you guy's fixed it now! Cant wait for skinning to be fixed!
Hi, sorry, that's my bad. Skinning should be fixed for next release. About this: This is actually a bug. It should not be mindlessly chain pulling when there is loot. This is also fixed in the next release (sorry to disappoint you), but the looting should still be plenty fast with several upgrades. I also upgraded the skinning so it's a bit faster as well.
Hopefully this doesn't apply if you are in combat with all 3 said mobs. It shouldn't loot mid fight, rather wait until all mobs are dead then loot.
No, it will handle combat as normally. What he is speaking of is that this beta will pull a new mob right after killing a mob, but before looting, if there is such a mob in pull range (typically around 30-40 yards).
How soon until next release? I would like to start using this asap so i can avoid any suspicions from players, but since skinning doesnt work with current beta i cant use it