Feral Druid: 476 ilvl gear Grim Batol (Normal Mode) [Lite pull gold farm] Solo lvl 90 dungeon. 1.Need Minor tweaks which already write in my previous post, Overall CR are good enough. View attachment Feral.zip Rogue Assasination: 525 ilvl gear Grim Batol (Normal Mode) [Lite pull gold farm] Solo lvl 90 dungeon. 1.Combat Readiness: Never used,need to be activate when lots of mobs around and Evasion is on CD. (never Combat Readiness+Evasion at the same time) 2.Smoke bomb: Never used,can be used as defensive skill when lots of mobs around at any time. 3.Preparation: Never used,need to be used to reseting CD of Evasion at most, however there are less important skills which resseting too. 4.Couge & Blind: why waste energy for these skills when AOE rotation is active? View attachment Rogue.zip
Thanks for the log. Feral - there are 3 distinct behaviors for Feral (Solo, Battlegrounds, and Instances.) Even though you are in an instance, you are running it Solo so those behaviors are used. Solo is tuned to questing and typically the approach of burning down individual mobs works better than trying to AoE the pack, so the AOE minimum count is 5. Presently is working as expected. Rogue Combat Readiness - fixed in next build Smoke Bomb - is cast, but there is a bug in the criteria determining when it should be cast so doesn't occur at all times it should. Fixed in next release Gouge & Blind - will review. Thanks for the log file, Bobby53
Hey guys so I'm still new to Honorbuddy, only have had it for about 1 week. So I was wondering since there was an update to Honorbuddy today, does that mean I do or don't have to download the singular zip from this thread? Thanks.
Hey Bobby, I think singular 3195, 3187, 3173 does not pick lock at all with HB 706 version. previous HB 705 and 702 pick lock well with singular. fix this issue plz
Hey Bobby, I think singular 3195, 3187, 3173 does not pick lock at all with HB 706 version. previous HB 705 and 702 pick lock well with singular. fix this issue plz
Hi, leveling my Frost Deathknight through dungeons I've come across a targeting issue. Whenever we are done with a cluster of mobs it will automatically switch to a random target. Range doesn't seem to be a factor, sometimes they are out of range, if it is not, the bot will just pull it. I've pissed off two parties now and caused one complete wipe with several close calls. My Singular settings for TypeOfTargeting is set at "None", which I assumed means I would control it. The attached log is pretty much just the dungeon runs ending at 10:26'ish. There a few mob kills at the beginning not related to the dungeon runs. And at the end there is a lot of Styx stuff that I have no clue what is about.
90 Prot Pally - Questing The Self Healing EF % is not working for Prot Pallies. I've set it to 99%, and when we have 3 HP it will cast SotR instead of EF even if I'm under 99% HP. (Was using 99% just to make sure it wasn't working.. it didn't work at a lower value either.)
Questing Eastern Plaguelands Druid, Feral - lvl Toon spinning around total crazy and cant choose one of the two targets where my toon spin around. Log starts at: [09:50:45.944 D] Changed POI to: Type: Kill, Name: Cannibal Ghoul
Questing Tanaris Hunter Again Toon is under a House and gets an Target inside the House. He spinning around under the House, because he cant Nav. to this Mob. Even dont Blacklist it. Log starts at: [15:04:49.057 N] (Singular) MoveToLoss: moving to LoSS of Southsea Swashbuckler.50CE @ 11.9 yds
Questing Outland - Hellfire ... Hunter Strange ... Toon is dead, dont ressurect but Singular is following a Mob and try to kill the Mob while Dead. Log starts at: [17:26:08.080 D] We died, Clearing current POI