bobby53, could we get an option to turn off using Shamans Ascendance, for manual use? Couldn't see any options for it. Thanks,
Phenton, I know it seems like a simple request, but knowing why you want something and how you plan on using it is critical for answering your question. For example, use of Ascendance can be disabled for Resto Shaman in their healing priority by setting the Health% it is used to 0. It has been awhile since the question of disabling cooldowns has come up, so I'll answer in the general context. Use the 'Disable Spells with Cooldown (secs)' setting in Class Config -> General tab to disable cooldowns. This works across all classes, specs, and abilities by disabling any cooldown with a base cooldown of the number of seconds equal to or greater than the value you specify. The default value of 0 seconds indicates that all cooldowns should be cast. So to ensure that Ascendance is disabled, set to 180. Thanks for the post, Bobby53
Hi bobby53, Main reason was to prevent the CC popping Ascendance (Elemental) shortly before transition phases, resulting in less up time, or worse, nothing to attack. Its not a big problem but an option to disable for manual control would be sweet. I was going to play around with the 'Disable Spells with Cooldowns' option, but I like how the CC handles Stormlash and Healing Tide Totems and was reluctant to manage them myself.
In one time or another, could you focus on expanding the hunter's pet conditional statements for it's pet abilities, one of the issues I've encountered is that it doesn't use the pet abilities at all. not a log just a suggestion, thanks again for your hard work on Singular.
Giwin, Thanks and happy too add any not presently supported. Could you provide an example of a conditional Hunter Pet ability not currently being used? -Bobby53 PS: Those already supported are: Heart of the Phoenix Bullheaded Last Stand Reflective Armor Plating Sting Paralyzing Quill Lullaby Pummel Spore Cloud Trample Horn Toss Sonic Blast Petrifying Gaze Lullaby Bad Manner Nether Shock Serentiy Dust Web Web Wrap Lava Breath Note: I do not have Hunter Pets corresponding to all of these abilities so definitely rely upon user posts w/ logs if one is not performing as expected to make refinements.
Hi again, Can we have 'Crystal of Insanity' added to the 'Use Flask' list please? Thanks. http://www.wowhead.com/item=86569
Phenton, Sure. Singular does not provide general support for flasks. The 'Use Flask' option is for the Alchemist related flasks which are not consumed upon use. The 'Crystal of Instanity' is also not consumed, so will add support for it and will adjust the name of the user setting accordingly. Thanks for the suggestion, Bobby53
is there a way to disable disc priest from doing any dps i would rather him not smite not holy fire nothing at all just use all mana for heals i looked through the class config part and didnt see it i might have just missed it... it is 4 am almost edit i think i found it under general not class edit again i disabled the healer dps allow is that all i have to do to make it only heal?
Yes, that setting applies to ALL healing specs in Singular Thanks for quickly contributing an accurate and response to a fellow forum member - Bobby53
*new* Singular v3.0.0.3605 available for download! For full details read the Change History below. A complete Change History is always provided. See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the LOGMARK! button. It is located on the Class Config window and will place a mark in the log file making it easy for you to indicate when something happened that you have a question about or problem with. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
More Information on Latest Release of Singular v3.0.0.3605 Fix for When Healers Stop Healing There are numerous occurrences of healing classes which in the midst of a fight will stop healing. This is due to a bug in the HonorBuddy WoWUnit.GetPredictedHealthPercent API causing it to return a large value (above 100%) when the returned value should be low ( 26% for example .) This effected every healing specialization, including the report recently regarding Resto Shaman not healing the Tank during combat after applying Riptide. A fix will need to be made in HonorBuddy for this to be truly fixed, but a workaround is in place in Singular which detects when an obviously bogus value is returned and uses the WoWUnit.HealthPercent value instead. This fix will cause some other undesirable behavior (such as a Shaman questing casting an unnecessary Healing Surge when health already at 100%.) but this is better than dying or running with low health. Pull More! Support for pulling additional mobs while in combat. This behavior is enabled by default but requires your character to have gained a specific spell to be able to handle multiple mobs. The effect of this is that some specs (like Brewmaster) can begin pulling multiple mobs at Level 10, while others (like Rogues) have to wait much later. Here is the list of spells: There are a number of Class Config settings in Enemy Control which you can use to tailor your characters ability to handle multiple mobs. If you have any questions about the settings please ask (for example, there are different Range settings for Melee and Casters.) Pull More reacts differently based upon whether you are melee or ranged, have a pet or not, and the current config settings (ranged characters default to pulling from a larger range than melee.) Pull More will temporarily suspend pulling additional characters if you are attacked by a player, an elite, or are in combat with more than the maximum number of mobs you specified (default = 3.) Additionally, Pull More has a maximum time per encounter that it will continue to pull mobs. The point of this is to eventually stop pulling mobs, kill off those we are in combat with, and then loot. The primary purpose of this is to avoid getting too far from the first corpse so you don't have to retrace your steps as much when it comes time to loot. If you are have looting disabled, you may want to increase this to a larger value (default = 45 seconds.) Note: none of the Questing profiles were designed with this ability, so there is a good chance that at some point it will pull additional mobs when it should not. If you encounter one of these, please post with the mob name and mob id # (WoWUnit.Entry). Finally, this ability is available only when in Normal Context (Solo). If you are running a Questing profile to Farm a Dungeon and are Solo, this ability will still be active and may interfere with that profiles performance. I am leaving it on for now, but please post if you encounter an issue and needed to turn the ability off for this usage (and if so, what profiles were in use.)
Boddy53 is it possible to always consider the Hunter's "Use Fetch" value as false, if running DungeonBuddy with Loot mode off?
Hey bobby 2 things. My hunter still isnt using her glove enchant. I have posted 2 logs about this. Also is there a way to make her use "Rapid fire" when ever of CD and "Bestial wrath' is on CD? It seems as thought she is hardly using it during encounters but really she should be using it just about when ever its off CD. Especially if you have the 2 piece bonus from T16 which reduces the CD of Rapid fire by 4 seconds for every Aimed, Arcane and Multi shot used.
Sure. I'll add to the next release. Prior to then, if you use Dual Spec with one spec for Instances/Raiding and the other for everything else, my recommendation is to simply remove the Fetch glyph from the Instances/Raiding spec. -Bobby53
velonici, I have looked at each of the logs and their isn't enough information output by Singular at that point to discern what occurred. I also don't have an Engineer so am unable to research much further directly. I have attached a C# file to this post. Please do the following: 1. Save the file to your machine 2. Right-click the file and choose Edit from the popup menu 3. Right-click in the Notepad window and choose Select All 4. Right-click in the Notepad window and choose Copy 5. Switch to HonorBuddy 6. Click Developer Tools 7. Click Console 8. Right Click in the top half of the Console window and choose Paste 9. Click Run(F5) 10. Copy and paste the line from the Results pane to a new post here 11. In WOW, manually cause your glove enchant to be used 12. Back in Console window, click Run(F5) 13. Copy and paste the line from the Results pane to the post created earlier Steps are a bit literal, but basically need for you to run the script once with the glove enchant off of cooldown, then again on cooldown. Thanks for the help, -Bobby53
That is what I got. In a couple of hours I can try it on my friends paladin to see if maybe its just my hunter that is having an issue or not. Edit: It was a shaman not a paladin, but he has the same enchant and has the same issue. I also tried a couple of the other enchants that are in the debug code you gave me. They also did not work.