RE: Auras/"Proc" Auras/Talent Auras -- Currently there is a known issue with HB not detecting certain auras. It's on their list of things to fix. There is nothing that can be done right now, so your DPS/HPS/Threat may suffer. Just be patient. RE: Warrior/DK -- There is an updated version attached to the first post. In that updated issue warriors and DKs have been "mostly" fixed. I don't know the depth of all the fixes, but I know bobby said that the spamming of certain things were fixed. RE: Bug reports -- ATTACH A FULL, UNEDITED LOG FILE TO YOUR POSTS!! There is a link in my signature that gives instructions on how to do this. Read it. Follow it. DO IT!
@bobby53 -- First I want to apologize about the double posting so close together. The first post was addressing some issues others had, and this second post is addressing an issue that I have. Second, the issue that I'm having is the routine moving on its own, even though I have all movement options disabled and I'm using bots like LazyRaider and Enyo (bots that use no movement at all). I checked my log, and the movement messages I see are when it moves into a 40 yd range of the target, but there are other times that it actually moves fully, or even stops movement (I used the WASD keys to move instead of the mouse) when I try to move. I don't know the message for the movement prevention, but I did find several messages like this: "[02:02:42.174 N] (Singular) MoveToUnit[Moved]: moving within 40.0 yds of Embodied Misery.1745 @ 45.2 yds", but with different mobs and distances, of course. I only did a quick, cursory search of the log to find any instance of "moving", which netted me with multiple results. The one I pasted was just the first instance of the routine moving on its own. My question is is there any way you can force the routine to allow ALL movement (mouse or WASD (movement keyboard keys) keys) and when using a bot base like Enyo, LazyRaider, Raid Bot, and Combat bot (bot bases that allow the user to control movement) to suppress ALL movement when options are all turned off for movement? It was really messing up our Heroic raid because the routine would automatically move within 40 yds of Garrosh and any target I was more than 40 yds away from, which was throwing off movement rotations and Desecrated Weapon raid mechanic strategies. In the end, I finally had to just turn HB off and just spam Immolate/Incinerate on my warlock until we were stationary enough for me to be close enough to Garrosh to allow the routine to take over. Short and simple version would be to disable ALL movement when options are set to do so (if I'm out of range, then I'm out of range, don't move me in range), and then allow movement of the keyboard keys and not just the mouse.
How do you enable user movement? i dont usually use singular but i am for testing purposes, and i cant move my character where i want it
It's all located in the movement section on the general tab. I can't remember what setting to use, so hover over it and a box will pop up telling you what the options do.
Not sure if this is a known issue or if it's working as intended, but the 4.0.0.3739 build of Singular is putting my low level Fury Warrior into Defensive stance even though I have selected Battle Stance in the options.
About Rogue Singular, I was wondering if you could add Crimson Tempest in the AoE rotation, or at least as option for assassination. When farming low level dungeons against a lot of creatures that have some hp, it certainly is a speed boost in clear time
i have the version of the front post, as a i said i went through the code and it's using outdated pre 6.0.2 builds, the rotations need to be updated for 6.0.2
Important Note: Do not post issues regarding Singular If you are using HonorBuddy v2.5.11724.749. The spell book included with that version of HonorBuddy does not account for the current Level and Specialization of your character. A Level 15 Enhancement Shaman will have a spell book containing all spells for Level 90 Enhancement, Elemental, and Restoration Shaman indicating that they are all available to be cast. As described in an earlier post, Combat Routines (including Singular) depend upon the spell book only containing the spells the character is eligible to cast. This problem is resulting in buff spam, Totemic Recall spam, etc. which may feel like they are issues with Singular, but they are not if it is casting a spell that it shouldn't have access to. Reminders: #1 - Don't post your issue if it isn't worth attaching a complete log #2 - Don't post your issue if it isn't worth attaching a complete log #3 - Don't post your issue if it isn't worth attaching a complete log .... #99- Don't post your issue if it isn't worth attaching a complete log
thats cool, but heroic strike has been completely removed from the game, no warrior has access to it not matter what level they are and rage dump has changed, Arms new rage dump is whirlwind, the whole deal with it spamming battlecry is sorted it doesnt do it anymore and it's only using spells that it should be using... except for the one spell that has been completely removed from the game. log attached http://puu.sh/cj7o6/d392b3eea4.jpg http://puu.sh/cj7oF/6181089e69.jpg http://puu.sh/cj7pw/4d42aa6e20.jpg also on the arms specialization page it has whirlwind listed as the official dump now http://puu.sh/cj7KV/865b39d9b9.jpg log attached, also screenshots of spellbook, showing the spell no longer exists for arms. Extract from singular with Heroic Strike still in use, only pasted the one from icyveins because i'm sure you're aware of your own code lol. Code: CreateArmsAoeCombat(ret => Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < (u.MeleeDistance() + 1))), new Decorator( ret => WarriorSettings.ArmsSpellPriority == Singular.Settings.WarriorSettings.SpellPriority.IcyVeins, new PrioritySelector( // Noxxic //---------------- // 1. Mortal Strike on cooldown. Applies Deep Wounds. Spell.Cast("Mortal Strike"), // 2. Colossus Smash Use as often as possible. Watch for Sudden Death procs. Spell.Cast("Colossus Smash"), // 3. Heroic Leap if Colossus Smash buff is up. Not on the GCD! /* new Sequence( Spell.CastOnGround("Heroic Leap", loc => Me.Location, req => Me.GotTarget && Me.CurrentTarget.SpellDistance() < 8 && Me.CurrentTarget.HasAura("Colossus Smash"), false), new ActionAlwaysFail()), */ // 4. Heroic Strike to dump Rage (70+) when Colossus Smash is up. Not on the GCD! // added cast when Colossus Smash not learned yet -OR- target will die soon new Sequence( Spell.Cast("Heroic Strike", req => NeedHeroicStrikeDumpNoxxic ), new ActionAlwaysFail() ), // 5. Execute on cooldown when target is below 20% health. Spell.Cast("Execute"), // 6. Overpower whenever available. Spell.Cast("Overpower"), // 7. Slam to dump Rage (40+) when target is above 20% Health. Spell.Cast("Slam", ret => Me.RagePercent >= 40 && Me.CurrentTarget.HealthPercent > 20), // Added Use of Non-Rage consuming Abilities for players/bosses new Decorator( ret => Spell.UseAOE && Me.GotTarget && (Me.CurrentTarget.IsPlayer || Me.CurrentTarget.IsBoss()) && Me.CurrentTarget.Distance < 8, new PrioritySelector( Spell.Cast("Storm Bolt"), Spell.BuffSelf("Bladestorm"), Spell.Cast("Shockwave"), Spell.Cast("Dragon Roar") ) ) ) ), also yeah, it's having that issue where it's not saving and using the settings properly for stances, it kind of just does it's own thing for whatever it feels like doing. this is shown in the log that is 30804 2014-10-20 09.48.txt. Basically when you see it spamming battle stance in the log, was when i had changed it to defensive stance and it still kept trying to use battle stance, but i was forcing it into defensive stance as often as i could because it was trying to tank a dungeon, i tried putting it to auto, then back to defensive, deleting compiled assemblies, basically everything i could think of at the time, but it just kept doing whatever it wanted.
Balance Druid 1- Keep casting Star Surge when available regardless of current buff from Star Surge. 2- Moonfire / Sunfire spam suddenly
Updates are In Progress To see the current status of a support for your specialization see the Singular Status Page (click here)
paladin (ret, at least), is doing some unknown action over and over and over. I notice it lags like crazy and I hear this weird noise over and over. Only happens on timeless isle and not in dungeons. a different combat routine doesnt have this problem