2 ideas for improving the priest singular : - In discipline, the bot gives priority to the group rather than the tank. So for example : tank (10% of life), player 1,2,3 (60%), player 4 (100%) -> Bot used "Prayer of Healing" to heal all groupe rather than a single heal on the tank. Result mostly : Tank dies. - In shadow we have a new glyph : Glyph of Mind Harvest and the bot doesn't detect 3 orbs that generates glyph. It's a big waste of time Thank you for your job.
What Class+Spec are you?: Multiple classes/specs What 'context' is the bot in? (Instance, BG, Normal): Dungeonbuddy, BG bot, Party bot etc. What level are you?: 90 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur?: After 16:30 there were many fps drops/stutters What happened (be specific)? Basically the WoW client drops in fps and or the screen freezes when a lot of enemies are engaged/close proximity. Did you attach a complete debug log? Guess so I was farming the frogs in Timeless Isle and the hunter with CC would do describe as above and the hunter with another CC was doing fine. I switched them up and the problems switch with them. I can't recall it, but I believe it happened after 6.0.2 dropped. It seems to happen on all chars that use Singular on. It also happens in BGs and with DB on multiple target fights. I made a few clean installs, but the problem didn't go away. It starts from 16:30 till the end. Perhaps you can see something wrong? I would also like to refer you to my post in the support thread: https://www.thebuddyforum.com/honor...t/184284-honorbuddy-lagging-dropping-fps.html
No new singular with newest HB update My guess is that bobby is waiting for the next [Release] version of HB maybe? I hope all classes/specs are working good when WoD comes out. Ive never used anything but singular to level with.
My Fury warrior switches to defensive stance far to quickly when facing multiple mobs. So you will generate far less rage. After switching to def he doesnt switch back. Is this normal behaviour? I tried setting battle stance in the singular class config but it didnt change anything. edit: it is exspected behaviour when your monkey taunts edit2: why does it taunt when he is soloing ? think my singular is broke cos i turned it off edit3: I reinstalled the bot and redid my configuration.. but still taunting mobs edit4: Its hardcoded to do when pulling more mobs.. so u can either turn that of or comment it in the routine. its on line 132 in the warrior common.cs // Spell.Cast("Taunt")
Hey! I don't know if this is Singulars problem, but when doing the Stonecore, the bot doesn't kill those small spiders called Rock Borers. What happens is, they attack my character and causing it to not loot Slabhide (the second boss of Stonecore). Is this a CC issue or HB issue? I tried blacklisting Rock Borers but that still causes it to not loot Slabhide. Any suggestions? Is there some sort of build in blacklist in Singular that causes this problem? Or how could I fix it?
How can I disable taunt to pull while questing? bot switches to defensive stance as a warrior, and remains in defensive stance.
*new* Singular v4.0.0.3899 available for download! New version of Singular posted. See the first and second posts to check classes supported and to grab the download. There have been so discrete individual modifications in support of class and specialization changes that it isn't effective to identify them all. If you encountered an issue previously recommend you try this version. Final spec changes coming shortly -- Bobby53
Hi, I am also trying to figure out how to disable Dizzying Haze from the .cs files. As Brewmasters there are many occasions we do not want DH being cast on certain adds, and either an option to disable it in GUI or giving us a clue of how to remove it completely via the .cs file would be great! Cheers
tomasstiuabra, The exception you are encoutering: is not coming from Singular. Suggest creating a new clean installation of HonorBuddy. If the problem continues, you will want to post in the HonorBuddy Support forum to get the quickest and most helpful response on this matter. Best of luck with your Singular toon, -Bobby53
You'll want to start by following the steps given in Reporting Bugs in Singular [click here]. That information applies whether the problem is framed as problem statement or a question regarding use as the same information is needed to address both. Good luck with your Singular toon, Bobby53
Use Singular 4.0.3899 which can be downloaded from Post #1 in this thread. Dizzying Haze logic was redesigned as a combination of some mechanics changes and buff revisions within Singular resulted in the spam behavior seen which should not occur. If you truly have a scenario where you don't want Dizzying Haze used at all, please provide a detail description of the combat scenario so I can understand the circumstances of an encounter where it not only isn't needed but should be totally avoided at all costs. In general, adding a switch to disable a behavior is a bad idea and is not in keeping with the design philosophy of Singular. My apologies for the errant behavior you all encountered previously and I hope you enjoy the more subtle use of Dizzying Haze afforded by the latest version. Thanks for the posts, Bobby53
longgegame, Not enough info. Please see the steps given in Reporting Bugs in Singular [click here]. Additionally please refrain from using profanity when posting in the Singular thread. I find my attention drifts and I end up accidentally hitting the Delete key instead of the Reply. Try the latest version of Singular downloaded from Post #1 of this thread and good luck with your Rogue, Bobby53
Fixed in latest release. Upgrade available in Post #1 of this thread. Thanks for the log file, Bobby53
madeinchina85, Thanks for the post! Along with Singular, LazyRaider, and Enyo there should be a few log files hanging around. Please see the steps I wrote out on Reporting Bugs in Singular [click here]. While I think your question applies more to the BotBase in question, am happy to answer given the info needed, Bobby53
Angelus, Thanks for the logs. The Trace Behavior option is enabled. This is extremely useful for diagnosing certain problems, but terrible if you are encountering performance issues of any type. In general, Log Window output is expensive and becomes more expensive when synced to the file. Singular is extremely verbose while Debug is enabled (which it is by default) and doubly so when Trace Behaviors is enabled. There have been some changes in the WOW Client since you posted that should improve your results. The latest version of Singular will record changes in the FPS if Debug is enabled. Please use the latest version with Debug Output set to File Only and all other debug options disabled. If you encounter an issue again, post with the new log file and let me know how many instances of HonorBuddy / WOW were running. Thanks and good luck with your Hunter, Bobby53
starlite68, Thanks for the post with log files. The Water Elemental actually doesn't appear immediately when you land. Singular has logic which after dismounting waits for the Water Elemental to appear and only casts if it doesnt. There does seem to be an anomaly that has been introduced however as it should wait up to 2 seconds for the WE to appear before determining the cast should be made, but in this case it waited only 1 second. Will look into this further for the next release, Bobby53
Hi Max! Thanks for the post. Your Warlock should not be jumping/falling a lot off of hills or cliffs after the improved logic for finding safe landing areas was improved several releases ago, which is why the default is set to "True". There is a single setting now in Singular for controlling "Disengage" like behaviors or ones that can be used for that purpose (Disengage, Blink, Demonic Leap, Balance Druid - Wild Charge, Rocket Jump, etc.) Go to Class Config => Disengage Allowed and change to "False" to disable. Thank you for mentioning Use Demonic Leap setting is still present which would cause confusion since it no longer controls that ability. Thanks for the post and good luck with Warlock, Bobby53
gankon, Thank you very much for including a Log File! I wouldn't have noticed the problem without it. It is a WOD issue - fixed in next release. The problem is due to the Pull More behavior requiring that a class have reached learned a specific minimal ability to deal with AOE fights before it is enabled. In MOP that test spell was Thunder Clap for all Warriors. That spell has been removed from Fury Warriors however so in your case Pull More would never be turned on. As I mentioned it is fixed in the next release (requires Whirlwind for Fury to enable.) Until then, run as either Prot or Arms and it will pull additional mobs as expected. Thanks for the post and good luck with your Warrior, Bobby53
Hansaplast, You are correct regarding priorities. Currently it favors AOE over the Tank. That is true of all Singular Healing presently. There are some improvements coming in this area (currently only implemented for Mistweaver) with regards to "Saving Heals" meaning no matter what else is going on, if the tank falls below a certain Health % current actions get interrupted and the tank gets healed. Until that is available, you can increase the Number of Heal Targets required for each of the AOE spells as well as decrease the Health % they are cast at, giving you some control over the priority. Thanks for the post and good luck with your Priest, Bobby53