What Class+Spec are you?: Shaman Enhancement What 'context' is the bot in? (Instance, BG, Normal): Questing What level are you?: 79 Have you made any modifications to Singular?: No What happened (be specific)? I have the Feral Lunge talent but the bot never uses it. It always runs up to a mob and hit it with Boulderfist as the opener, every time. It never uses Feral Lunge What time (HH:MM:SS) or LogMark did your issue occur? Example at - [09:20:18.610 N] however the whole logfile contains numerous examples. Log attached.
Hello, Most if not all of the Singular settings in the new HB are displaying OLD spells that aren't in the game anymore. Will this be updated? Also, I can't find anywhere to set my holy paladin to Avenging Wrath (only ret toggle option). Same applies to Aura Mastery, and all of the new heals and spells. Also, I'm sure you are probably aware that half of the skills aren't working as toggled either. For example, I have it set to light of dawn players that are below 85% and it never even casts this spell. Will this be updated in the near future? I feel like a paid CR would be better but currently there aren't any in the market for Holy Paladins. According to TuanH it probably won't be until mid August before we see them.
What Class+Spec are you?: Holypala What 'context' is the bot in? (Instance, BG, Normal): Dungeons What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? Any time What happened (be specific)? Same common error as the others healing classes. Holypala used only one ineffective spell at the rest of time just stands still and does nothing. No saves 4 the group at all.
What Class+Spec are you?: Elemental Shaman What 'context' is the bot in? (Instance, BG, Normal): Daily Questing What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? Any time What happened (be specific)? -Casting Chain Lighting for single-target rotation (occasionally casts Lighting Bolt, though) -Not dropping totems using Totem Mastery -Not using Astral Shift Did you attach a complete debug log? Yes: View attachment 2824 2016-07-28 18.02.txt
=/ All healing classes seem to be bugged... Why has no dev / support staff answered this issue yet? Also same as everyone else says, it still displays OLD spells that are either ineffective now or do not work, are we going to get that fixed anytime soon?
They are aware of it, they are working on it. If you cant wait singular is open source and you can edit away to fix it.
my mistake if this is true, but ive kept fairly up to date on all these threads and ive seen no post from a staff member regarding healing and dungeonbuddy. Apologies though if there is one that I missed.
I've been keeping up with them some on Discord and I hear them making tons of internal changes that have not been published yet. Some of the changes are requiring an update to Honorbuddy in order to publish them, so I think that's why. I don't know for sure though. The best things you can do in this thread: 1. Create an issue with an attached log file and try to explain in as much detail as you can, the problem. saying "not using efficient spells" is not really helpful tbh. 2. Try to explain an issue without sounds too "complainy" 3. Wait patiently. They are all scrambling right now.
all completely understandable, and about 3 pages back I do have a logfile of my mistweaver monk failing his ass off in a heroic =P, but your right. I was just noting that I hadn't seen anything published on the forum about that issue and therefore was not personally sure if anything was being done. I am fine being patient as long as I know the issue has been noted (as in previous areas he's actually posted that its a known bug, etc.)
What Class+Spec are you?: Disc Priest What 'context' is the bot in? (Instance, BG, Normal): Multiboxing Dungeons What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? Any time What happened (be specific)? Priest will cast PWS out of combat, applying atonement. In combat, however, the priest will only dps. As soon as combat is dropped, the priest shields again. Does not seem to make any use of PW Radiance or Shadow Mend either.
DK (frost) still doesn't use dark succor buff to use free death strike. Because of it downtimes are very long and it eats every 30-40 sec due to the lack of sustain from it, I believe warriors have a simillar problem with victory rush atm but I can't be sure about that.
What Class+Spec are you?: Balance druid What 'context' is the bot in? (Instance, BG, Normal): Questing What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? All the time What happened (be specific)? Dotting everything around itself even though pull more is disabled. Dying constantly. Temporary fix for anyone else having this problem (if you don't know how to do this change, you probably shouldn't) Code: // Avoid getting capped Spell.Cast("Astral Communion", ret => AstralPowerDeficit >= 75 + 5 && (!Common.HasTalent(DruidTalents.FuryOfElune) || Me.HasActiveAura("Fury of Elune"))), Spell.Cast("Blessing of the Ancients", ret => !Me.HasAura("Blessing of Elune")), Spell.CastOnGround("Force of Nature", on => Me.CurrentTarget.Location), Spell.BuffSelf("Celestial Alignment", ret => Me.CurrentTarget.IsStressful()), Spell.Cast("Moonfire", on => Unit.NearbyUnfriendlyUnits.FirstOrDefault(u => (u.Combat && (u.Aggro || u.PetAggro || u.TaggedByMe || u.IsTargetingUs())) && u.GetAuraTimeLeft("Moonfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)), Spell.Cast("Sunfire", on => Unit.NearbyUnfriendlyUnits.FirstOrDefault(u => (u.Combat && (u.Aggro || u.PetAggro || u.TaggedByMe || u.IsTargetingUs())) && u.GetAuraTimeLeft("Sunfire").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 4)), Spell.Cast("Stellar Flare", on => Unit.NearbyUnfriendlyUnits.FirstOrDefault(u => (u.Combat && (u.Aggro || u.PetAggro || u.TaggedByMe || u.IsTargetingUs())) && u.GetAuraTimeLeft("Stellar Flare").TotalSeconds < 1.8 && u.TimeToDeath(int.MaxValue) > 12)), Spell.CastOnGround("Starfall", on => Clusters.GetBestUnitForCluster(Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 15).Location, ret => Unit.NearbyUnfriendlyUnits.Count(u => (u.Combat && (u.Aggro || u.PetAggro || u.TaggedByMe || u.IsTargetingUs()))) >= 3), Spell.Cast("Starsurge", ret => Me.GetAuraStacks("Lunar Empowerment") < 3 && Me.GetAuraStacks("Solar Empowerment") < 3), Spell.Cast("Solar Wrath", ret => Me.GetAuraStacks("Solar Empowerment") > 0), Spell.Cast("Warrior of Elune", ret => Me.GetAuraStacks("Lunar Empowerment") >= 2), Spell.Cast("Lunar Strike", ret => Me.GetAuraStacks("Lunar Empowerment") > 0), Spell.Cast("Solar Wrath", ret => !Unit.UnfriendlyUnitsNearTarget(5f).Any()), Spell.Cast("Lunar Strike", ret => Unit.UnfriendlyUnitsNearTarget(5f).Any())
I wasn't sure where to put this, so I'll just add it here. I finally just modified the Guardian Druid myself. I could see the issue that was there and why it never cast Maul, Ironfur or Mark of Ursol. Why it didn't work: 1. Ironfur and Mark of Ursol weren't even in there. 2. The problem was Swipe was before Maul and Swipe has no cooldown anymore. Therefore Swipe was always up before Maul, no matter what. What I added (feel free to keep or remove these): 1. Configuration DruidSettings.cs: Code: [Setting] [DefaultValue(90)] [Category("Guardian")] [DisplayName("Ironfur Health")] [Description("Ironfur will be used at this value. Set this to 100 to enable on cooldown usage.")] public int TankFeralIronfurHealth { get; set; } [Setting] [DefaultValue(3)] [Category("Guardian")] [DisplayName("Ironfur Units")] [Description("Ironfur will be used at this value. Anything more than 0 will also use on \"Big Guys\". 0 to disable only for units. Ironfur Health will still be used.")] public int TankFeralIronfurUnits { get; set; } 2. Guardian.cs CreateGuardianHeal() More or less added - Ironfur where Health < Setting OR Nearby Units that are in combat with me are 3 or more or there is 1 and it is an elite/boss. - Mark of Ursol to cast if Rage > 60, Health < 100 and Units in combat with me are casting a spell. Code: [Behavior(BehaviorType.Heal, WoWClass.Druid, WoWSpec.DruidGuardian, priority: 99)] public static Composite CreateGuardianHeal() { const int DREAM_OF_CENARIUS_PROC = 145162; return new PrioritySelector( CreateGuardianDiagnosticOutputBehavior("Combat"), // defensive Spell.BuffSelf("Survival Instincts", ret => Me.HealthPercent <= Settings.TankSurvivalInstinctsHealth), Spell.BuffSelf("Barkskin", ret => Me.HealthPercent <= Settings.TankFeralBarkskin), Spell.BuffSelf("Ironfur", ret => Me.HealthPercent <= Settings.TankFeralIronfurHealth || Unit.NearbyUnitsInCombatWithMe.Count() >= 3 || (Unit.NearbyUnitsInCombatWithMe.Count() >= 1 && Unit.NearbyUnitsInCombatWithMe.Where(u => u.IsBoss || u.Elite).Any())), Spell.BuffSelf("Mark of Ursol", ret => (Me.HealthPercent < 100 && Me.CurrentRage >= 60) && Unit.NearbyUnitsInCombatWithMe.Where(u => u.IsCasting).Any()), Spell.BuffSelf("Bristling Fur", req => Spell.IsSpellOnCooldown("Barkskin") && Spell.IsSpellOnCooldown("Savage Defense")), // self-heal Spell.BuffSelf( "Frenzied Regeneration", req => (Me.HealthPercent < Settings.TankFrenziedRegenerationHealth && Me.CurrentRage >= 60) || (Me.HealthPercent < 30 && Me.CurrentRage >= 15) ), new Sequence( Spell.Cast("Healing Touch", on => Me, req => Me.HasAura(DREAM_OF_CENARIUS_PROC) && Me.HealthPercent < Settings.DreamOfCenariusHealingTouchHealth), new Wait(TimeSpan.FromMilliseconds(750), until => !Me.HasAura(DREAM_OF_CENARIUS_PROC), new ActionAlwaysSucceed()) ) ); } 3. Guardian.cs CreateGuardianCombat basically just changed the order of the abilities. Now it is: Moonfire Proc > generates rage Mangle > on cooldown Thrash > on cooldown Maul > if no Ironfur or Mark of Ursol and have > 90 rage - Rage dump Swipe > on cooldown Moonfire > keep moonfire up on units in combat with me. Code: public static Composite CreateGuardianCombat() { TankManager.NeedTankTargeting = (SingularRoutine.CurrentWoWContext == WoWContext.Instances); // Logger.Write("guardian loop."); return new PrioritySelector( Helpers.Common.EnsureReadyToAttackFromMelee(), CreateGuardianWildChargeBehavior(), Spell.WaitForCast(), new Decorator( ret => !Spell.IsGlobalCooldown(), new PrioritySelector( ctx => TankManager.Instance.TargetList.FirstOrDefault(u => u.IsWithinMeleeRange) ?? Me.CurrentTarget, SingularRoutine.MoveBehaviorInlineToCombat(BehaviorType.Heal), SingularRoutine.MoveBehaviorInlineToCombat(BehaviorType.CombatBuffs), Helpers.Common.CreateInterruptBehavior(), CreateGuardianTauntBehavior(), Movement.WaitForFacing(), Movement.WaitForLineOfSpellSight(), Spell.BuffSelf("Incarnation: Guardian of Ursoc", ret => Me.CurrentRage <= 20), Spell.Cast("Moonfire", on => (WoWUnit)on, ret => Me.HasActiveAura("Galactic Guardian")), Spell.Cast("Mangle", on => (WoWUnit)on), Spell.Cast("Thrash", on => (WoWUnit)on), Spell.Cast("Maul", on => (WoWUnit)on, ret => !Me.HasActiveAura("Ironfur") && !Me.HasActiveAura("Mark of Ursol") || RageDeficit < 10), Spell.Cast("Swipe", on => (WoWUnit)on), Spell.Cast("Moonfire", on => Unit.NearbyUnitsInCombatWithMe.FirstOrDefault(u => u.GetAuraTimeLeft("Moonfire").TotalSeconds < 4.2)), CreateGuardianWildChargeBehavior() ) ) ); }
Had some lag/stuttering issues with Singular just now. I had this before as well and talked with Tony about this. I figured out the only way to get rid of it is to delete all the Singular settings. All worked fine until i changed some settings and a delete of the settings fixed it. I attach a log. Nice if you can pinpoint whats causing this because I got no clue at all. I just know it have to be Singular as this procedure fix the problem every time it occurs. It has neither anything to do with a spesific class. These things do happen on several classes, so likely a global setting causing it. Probably in the largest log, as i stopped bot, but I toss in both just in case. Refering also to https://www.thebuddyforum.com/honor...ort/248466-solved-stuttering-lag-botbase.html
I have done Timewalking,heroics and alot of proving grounds with healers. Resto druid,Holy pally,MW monk and a resto sham for now. The resto druid works. I can get it to lvl 28 ish on proving grounds for healing. The pally only works about 20%. The resto sham and the mw monk dont work at all. I see on the list that it says they are working. Is anyone else getting the resto sham or mw monk to heal? The only one I can do dungeons with is the druid,it does OK..not great but gets er done
What Class+Spec are you?: Prot Paladin What 'context' is the bot in? (Instance, BG, Normal): Quest What level are you?: 100 Have you made any modifications to Singular?: no What happened (be specific)? When a mob is targeted consecration is dropped and doesnt hit any enemy, can you add a range check that only casts consecration if it will hit an enemy
I cant seem to get resto druid to work for me properly in dungeons. Oddly enough resto will cast rejuvanations but not healing touch, and my dps off heals will use healing touch but not rejuvanations. EDIT: Actually nvm, now it does neither and I didnt even change the class config...