lvliing my priest with this, working fine both with shadow and holy. But can¨t manage to heal with disc in instance. Any problem with disc?
Paladin suggestion: The spell "Judgement" is a low lvl toon killer It will in many cases end out in a multipull killing toons 1-8 (before the toon gets its healing spell), after that it is not an issue. I do not know if a condition for when using it on a toon below lvl 8 can be added? 90% health or something like that. Or a check if any 2nd mob is within pull distance of the other.
Note; A lot of the issues are being addressed tonight. Given this - the current "Test Build" will not include all of the current fixes+features that are listed on the issue tracker. Once I'm finished for tonight, I will post a test build including all the existing changes! Edit; A new test build is live. It includes all the current fixes and features listed here on the Issue Tracker.
First thanks Echo, you the man A few things I noticed. When the toon is at very low health (under 20% or so) the game starts to stutter badly and FPS goes down, happens with all classes. I am not sure if its a Singular issue or HB. Warrior Fury (not sure if arms too) uses Taunt when out mele range and there is no way to disable it. Also uses Whirlwind way out range.
Very poor rotation What Class+Spec are you?: Shaman Enhancement What 'context' is the bot in? Testing dps on Training Dummy What level are you?: 82 Have you made any modifications to Singular?: No Are you using the Test Build of Singular?: Yes What time (HH:MM:SS) or LogMark did your issue occur? All the time! What happened (be specific)? Shaman Enhancement need Maestrom to use almost all skills, and what generate this Maelstrom is Rockbiter (Rockbiter - Spell - World of Warcraft) ! The routine never use rockbiter! View attachment ShamanRotation.txt Thanks
Can you test on normal mobs? With the Target Dummy, Singular will have issues looping only the "Pull" logic unless you switch your debug mode to solo context.
Hello, just testing... kill 10 mobs and he realy dont use the skill! View attachment ShamanRotation2.txt
Okay, I found the issue. If you set your last talent to "Landslide" or your first talent to "Boulderfist" - it should work. I'll work on the logic so it will be cast regardless of these talents.
Yea i see: Spell.Cast("Rockbiter", req => (Common.HasTalent(ShamanTalents.Boulderfist) && !Me.HasActiveAura("Boulderfist")) || (Common.HasTalent(ShamanTalents.Landslide) && !Me.HasActiveAura("Landslide"))), I set to the 3 Talent! Work perfect! There is any chance to have some interface to user set hes on rotation?
Thank you Echo! Just to note I don't think Disc applies atonement at all really. When I was running it, it would just cast PW:S after the fight and then dps. Also, it didn't use shadow mend (If I can remember correctly. Haven't tried it in a week or two)
Helping like a warlock change challenge being? Causes pastoyanno demon and wants to put the spirit of the blue tank. And why not use the exhaustion of life though is to use at 30% or below. Warlock demonology
Just started botting again after a long break. Melee characters don't seem to move behind targets as expected. Is this something you can look into Echo? There is a setting for it on the UI window, but it doesn't seem to do anything. My WW Monk just stands in front of mobs and dies during Invasions, when the mob is being tanked by someone else. Thanks.
Thats because you are not in group so the bot uses the SOLO behaviors. Some classes even use Taunt in this cases... not much to do about it.
Elpargo is right for the most part unfortunately. You would have to add the MoveBehind behavior into the class' "Normal" context - which isn't too hard to do. Here's an edit that includes the MoveBehind into WW-Monk's rotation: View attachment Windwalker - MoveBehind.cs To use that edit, you must take out the normal "Windwalker" file and replace it with the edit. You can shut off Taunting by looking under the "Tanking" section in the "General" tab.
In unholy DK rotation is spams death coil to the pet to heal if he is under 85% HP. I hot-fixed it to do it when the pet is 1%hp In Routines\Singular\ClassSpecific\DeathKnight\unholy.cs line 54 replace it with: Spell.Cast("Death Coil", on => Me.Pet, req => Me.GotAlivePet && Me.Pet.HealthPercent < 01) or just change the "HealthPercent < 85" to "HealthPercent < 01" I have not removed the "heal pet" function cause i do not want to break it and I have not tested it yet cause of the hb downtime but it will work 99% Waiting for a fix to use death coil on enemies more than it does it now.
I've noticed my paladin while using Singlular doesn't use it's holy power even after sitting at 5. It prioritizes Justicar's Vengeance over Templar's Verdict and I was wondering if there is a way I can change that? Thanks!