Fury Warrior does is not keeping up any shout in solo / quest mode. That is as intended ? ( I have tried with both battle and commanding ) and only tested while doing dailies etc. no shout is ever cast. it is otherwise fighting/moving/targetting/dpsing just fine. If i manually cast a shout while the bot is running, it is not refresehed (if that helps understand the problem)
TheScorpionsFan, Shockwave is already part of the spell priority for Warriors when there are 3+ mobs in a conical area in front of you. If you are not seeing that cast in those conditions, please follow the steps in Reporting Bugs [CLICK HERE] and I will research the issue on your behalf. Thanks for the post and good luck with your Warrior, Bobby53
echelon17, Thank you for taking the time to post! Please be sure to attach a complete debug log as described in Reporting Bugs [CLICK HERE]. As it happens the message quoted is unique to the most recent release so I was able to identify the source of the issue, so a fix will be present in the next release. Thanks for the post and good luck with your DK, Bobby53
Jaladhjin, Thanks for the post. Please visit Reporting Bugs [CLICK HERE] and follow the steps there regarding any issues you encounter. Thanks again and good luck with your Hunter, Bobby53
lunsingh, Thanks for the post. Those behavior described does not match the results of my testing. Please follow the steps in Reporting Bugs [CLICK HERE] and I will research the issue on your behalf. Thanks for the post and good luck with your Warrior, Bobby53
Hello! What Class+Spec are you?: Balance Druid What 'context' is the bot in? (Instance, BG, Normal): Questing Tested (Kicks profile) What level are you?: 40 Have you made any modifications to Singular?: No, not at all! What time (HH:MM:SS) or LogMark did your issue occur? What happened (be specific)? It doesn't cast moonking form, so actually it casts the spells in human (Night Elf form) Did you attach a complete debug log? (choose one: YES or YES) Yes!
What Class+Spec are you?: Warrior / Fury What 'context' is the bot in? Questing What level are you?: 90 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? all the time What happened (be specific)? everything is perfect, just does not cast or refresh any shout Did you attach a complete debug log? (choose one: YES or YES). well, there's no error really, it plays/fights/moves perfectly. just doesnt cast a shout in solo quest mode (only one I use so dunno about other modes) View attachment 128 2013-02-19 20.22.txt
stulianos, Thank you for the complete post and log file. That issue is fixed in the next release which should be available for download from the first post of this thread in the next day or so (additional testing reqd as that isn't the only change contained in it.) Thank you for taking the time to post and good luck with your Druid, Bobby53
lunsingh, Thanks for the complete post and log file! Fixed in the next release. Thanks for taking the time to post and good luck with your Warrior, Bobby53
Booby52, thanks alot for your instant response.! I'm glad to hear that, cant wait the release, and keep up the awesome work your doing!
Jaladhjin, The description mentioned "For Hunter: Some more pet options to disable the constant casting of revive/summon pet on dismount.." Based upon the way its phrased, I take that to be a bug. In general, I would look for that info for any change request. Thanks for the follow up and I'll keep an eye out for your bug report. Bobby53
Suggestion. For protection paladins, please move Avenger's Shield from Grand Crusader procs to the top of the priority list - it's free, instant and guaranteed holy power which would benefit everything else Also I see no response to procs from Divine Purpose. These 2 at the top of both single and multi-target should be perfect: Code: Spell.Cast("Avenger's Shield", ret => StyxWoW.Me.ActiveAuras.ContainsKey("Grand Crusader")), Spell.Cast("Shield of the Righteous", ret => StyxWoW.Me.CurrentHolyPower >= 3 || StyxWoW.Me.ActiveAuras.ContainsKey("Divine Purpose")),
echelon17, Thanks for the post. I am reviewing Protection Paladin support in the next release. I looked at it quickly recently and noticed the lack of Grand Crusader proc handling and no AOE toggle support, so just made a note to return to it after the current release was completed. Other than those and the Divine Purpose proc, glad to hear it is otherwise working well for you. Thanks for the post and good luck with your Paladin, Bobby53
*NEW* Singular 3.0.0.1887 available for download! See Post #4 [CLICK HERE] in this thread for details on posting issues, questions, and requests for support. To be sure you saw this, you must attach a complete debug log with any post. Please see the above link for details. Visit the first post in this thread to download. The prior version is still available there as well in the event you feel the need to downgrade at any time. Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the above link for details. This release contains fixes for Druid use of Symbiosis. Release had a lot of Battleground testing for Balance Druids, Affliction Warlocks, and Shadow Priests [yes, MORE DOTS!!!!] which drove some change in placing a higher priority on scattering DoTs to enable as more instant cast procs as possible. If you encounter an issue, the log file and This is primarily a bug fix release addressing various issues raised across several classes. Code: [B]--- Release 3.0.0.1887 ---[/B] [B]General[/B] change- party/raid outside of Instances will now use Solo behaviors unless a Tank has been defined. This must either be a character with the Tank Role set fixed - unable to load behaviors problems. occurs when context (Solo, Battlegrounds, Instance) cannot be determined (memory read error, severe lag in load screen, etc.) and Bot allows CC to have control. Will now load a do nothing behavior and wait for a stable state. also cached current state while loading behaviors to ensure a complete and consistent set are loaded. change- message at startup and change of context will indicate type of behaviors loaded fixed - interrupt support for all classes fixed - Party Buffs - should be cast only towards end of Battleground preparation phase fixed - Double Cast prevention logic to include cast target as part of the key so it did not prevent quickly speading DoTs to multiple targets (Priests, Warlocks) change- improved support for recognizing buffs that allow casting while moving fixed - pending spell recognition (spell on cursor after failed attempt to cast on target/ground) fixed - CastOnGround exception for casts made with no enemies in range [B]Death Knight[/B] fixed - Blood - now correctly checks current target for facing and line of sight prior to Death Siphon and Death Strike. Previously was check wrong unit resulting in missed opportunities for these abilities in certain cases [B]Druid[/B] fixed - All - support for Druids using spells gained by Symbiosis *new* - Balance - support for Cyclone against players if our health is dropping and they are casting or in melee range *new* - Balance - in Battlegrounds, will now cast Ursol's Vortext / Entangling roots prior to Solar Beam change- Balance - in Battlegrounds, will cast Faerie Fire on all rogues / feral druids in range. at lowest priority, will cast on any raid member target missing the weakened armor debuff, then any enemy target missing it change- Balance - Battleground priority changed to apply spread pressure. will DoT everything, Starsurge on Shooting Star procs, and cast Wrath/Starfire as appropriate only if not being targeted (to reduce spell lock) [B]Mage[/B] change- All - Ice Barrier now only cast prior to Pull or in Combat fixed - All - errant cast of Evocation on cooldown no longer occurs when you have Invocation talent [B]Paladin[/B] *new* - All - setting to enable cast of Hammer of Justice immediately while solo. more useful when Fist of Justice talent taken to reduce cooldown and reduce incoming damage [B]Priest[/B] fixed - Shadow - now correctly re-enters Shadowform in all cases during combat after heal or other ability removes it change- Shadow - Dispersion now cast when stunned fixed - Shadow - Self-heal improved and recognizes Glyph of Dark Binding. will buff Prayer of Mending and Renew if equipped and health < 90% fixed - Shadow - Self-heal now Desperate Prayer and Power Word: Shield. change- Shadow - Flash Heal now cast using Health % from Shadow settings change- Shadow - Normal (solo) Combat rotation revamped to make use of cooldowns, casting Devouring Plague based upon orbs configured in settings (defaults to 2) and improved AOE change- Shadow - Battleground Combat changed to apply spread pressure until 3 orbs are built, then focuses burst on current target. Rotation attempts to reduce number of non-instant casts until spread damage is applied change- All - does not cast Halo if any enemy NPCs within 32 yards not already in combat with Priest/group change- All - use of Angelic Feather should be faster and no longer display message that it may have failed [B]Shaman[/B] fixed - Resto - Greater Healing Wave now correctly cast fixed - Resto - Riptide bug when target dies. Now correctly clears cache of heal target info when target dies [B]Warlock[/B] change - Affliction - Battleground priority change to apply spread pressure. Recognizes Glyph of Siphon Life and prioritizes casts of Corruption. change - All - added settings for user control of Health Funnel fixed - Affliction - instant Pet Summon in Combat fixed - All - Dark Soul now cast in Battlegrounds fixed - All - support for Grimoire of Service *new* - All - support for Kil'jaeden's Cunning. will cast if moving in combat and allow casts to occur if moving and buffed [B]Warrior[/B] *new* - All - added cast of Enraged Regeneration when stunned and health below 60% fixed - Fury - cast of selected shout prior to Pull
echelon17, Just wanted to post a follow up now I have had a chance to review. I am adding the additional SotR cast when Divine Purpose procs. I am going to leave the Avenger's Shield cast at its current priority however ignoring the presence of the Grand Crusdaer aura. That is based upon a review of the Elitist Jerks spell priorities for Protection Paladins. It is very specific in stating Avenger's Shield should be kept at the same priority whether Grand Crusader has procced or not. In reviewing the EJ thread, a member had posted the same suggestion regarding AS priority [CLICK HERE]. The post immediately following that is the response explaining why you wouldn't want to raise its priority because of Grand Crusader and provides the sim #'s corroborating it. In general I follow the recommendations of that site and encourage those wanting to revise the priorities to engage in debate on those forums which focus on quantitative theory crafting. Note: there were a few talents in Singular Protection Paladin support that were not being taken advantage of, so that and your catch regarding DP will be in the next release. Thanks for the post and good luck with your Paladin, Bobby53
No problem, thanks for considering the changes! It's nice to know you're open to modifications and changes. I also forgot to mention, DP also affects Word of Glory so could you please also consider adding it to the CreatePaladinProtectionCombatBuffs section for additional healing? Thanks for the great work on Singular!
Hi, i use 1887 with my druid (guardian). the char doesnt use Mark of the Wild - Spell - World of Warcraft anymore, can you check this pls? ty
Sorry guys... I appreciate you taking the time to post but there isn't enough detail provided. Both my Druid and Mage are buffing as expected, will need you to follow the steps in Reporting Bugs [CLICK HERE] so I can look into why it wasn't for you. Thanks again and I'll keep an eye out for your follow ups, Bobby53
Well I have a suggestion why not include Faerie Fire as an opener for Balance Druid. It not only slows the target but reduces their armor. At least let it be an option that ppl can select.