iezequil, Thanks for taking the time to post! When you encounter a problem or have a question about something you saw, please follow the steps in the Reporting Bugs [CLICK HERE] post. This explains the detail needed for me to be able to assist you. Pick Pocketing should not need an additional delay for the loot to occur, but if you go to Class Config and set Debug Logging to true, then when you encounter the problem again you'll have a log suitable to attach with your post for me to look into this further for you. Thanks for the post and good luck with your Rogue, Bobby53
I have a question.. My bots runs great until it encounters a Rare Mob which isn't all bad but he doesn't dodge ground super attacks (blade flurry etc.). Is there a plugin or a setting I can change so he fights smarter versus rares?
View attachment 4272 2013-04-25 20.36.txt This made while looting was enabled, logmark after i disabled looting. Before and after logmark he pickpocketed 2 mobs of 10 killed (i watched money number in pack). I tested - every mob has silver in pockets (or i was just lucky to have it 40+ times in a row). Im combat rogue. Bot pickpockets outdoor ogres near dark portal (and kills em after). I downloaded new singular and deleted old one before installing. I hope this log is the one u can use.
Talia1821, Thanks for the post. For starters, you'll want to post a log created with the Debug Logging set to true if you have a question about a specific encounter. Some rare mobs with high health and special abilities are handled better by some classes and are definitely handled better by those with gear. As for plugins, just search through the Plugins forum and see if there is anything available that sounds like it meets your needs. Thanks for the post, Bobby53
Moha73, HonorBuddy loads and displays the list of Combat Routines that are installed and available on your system: Code: [22:50:22.389 D] [RoutineManager] Routines have been reloaded. Current class-specific list: [22:50:22.389 D] Singular v3.0.0.2275 v3.0.0.2275 Singular is the only one recognized and I don't see any errors, so it doesn't appear to be an error with that. If you have other Combat Routines installed that aren't loading, you willl want to post in the authors thread for assistance in installing so it is seen by HonorBuddy. You can also post in the HonorBuddy Support Issues thread if you are having problems in general with installing and using components with HonorBuddy. Thanks for the post and good luck with your botting, Bobby53
iezequil, I am not encountering a problem with my 90 Rogue running the same thing. To assist you in your efforts, I am adding the the next release two new Rogue settings: Pre-Pick Pocket Pause, and Post-Pick Pocket Pause. These settings will be accessible in Class Config on the Class Specific tab and will allow you to control how many milliseconds it will pause at the mob before casting Pick Pocket, and how many milliseconds after Pick Pocket before attacking. This should help account for any latency/timing loot issues you may be encountering on your WOW client. Next release should be available in a day or so. Thanks for the post and good luck with your Rogue, Bobby53
Rogue lvl90 - Dailys Quest Profile - Golden Lotus Toon try to kill "Slateskin Troublemaker"... funny situation. Toon runs a long time behind this mob in a circle, without catching him or blacklist him (ok, Blacklist is not good if you need this one while questing). Maybe its possible to handle this kind of situation. Its not an issue, just a bad situation where the Bot/CR?! just do what he has to do. ***edit*** - after i pulled this mob by hand, another situation.
Cloak and Dagger seems to be the best Subtlety Rogue tier 4 talent right now but this routine doesn't seem to utilise it at all, not sure if you've coded for it or anything but perhaps if you detect that talent it should be using it's ambush/garrotes/cheap shots from 30yds (soon to be 20yds next patch). Currently my bot is just running to melee range
Sometimes i get a lot of Error when i start HB with my Rogue. Opens HB Open Plugins and Save the Profile Changer of TheBrodiemans Dailys Quest Profile Start HB Getting a lot of Errors and HB kills themself after a while. If i Start HB and open the Singular Config and Save them, it works.
Would it be possible to add a ranged pull option to DK's? Would love to be able to start with a Death Grip or Icy Touch at 30 yards Thanks!
OK first off great work Bobby in keeping singular alive! I just have a simple request, could you implement something in the rogue CR to were if an NPC is running while you are stealth then the rogue cast distract or something along those lines to make him stop running. I have been doing dailies with my rogue lately and whenever i do golden lotus it has the trickster that like to run nonstop. so sometimes i find my rogue just following them in circles waiting for them to stop to shadowstep or do an opener. maybe you could implement it in the CR and have it in the UI that you can turn off or on. thanks alot.
Xeon, It already does. While moving towards the target, it will cast Death Grip, Outbreak, Howling Blast, or Icy Touch as soon as it is in range. If it is not for you, then it is likely due to Pull Distance in HonorBuddy Settings being an extremely low value. Questing profiles routinely set this to 1 yd which tells the Questing bot not to call Singular until within 1 yd of the mob. Works well for preventing the Questing bot from pulling mobs it doesn't need to, but also changes the way your Death Knight plays. Even if you increase the setting, the next time you run a Questing profile it will most likely be changed to a lower value again. This impacts all classes, but actually casters the most since while questing they will routinely get into combat at much closer than the 40yd range of most of their spells. If you have questions about a specific circumstance of an encounter, be sure to attach a complete debug log file and specify what time or logmark indicates the encounter you have a question about as described in Reporting Bugs [CLICK HERE]. If you have questions about why Pull Distance is being changed in a Questing profile, you'll need to post in the profile authors thread to ask them. Thanks for the post and good luck with your Death Knight, Bobby53
jondg2005, Thanks for the post. If possible whenever posting about behavior you saw, please be sure to provide a complete debug log and details as described in Reporting Bugs [CLICK HERE]. That will provide important information about the state of Singular at the point it behaved as you described that will be useful in changing this behavior. The next release of Singular which I am posting later today will have support for Cloak and Dagger, which would eliminate the need to wait for the Shadowstep coolodown. I'll take a look at adding support to handle this situation in an upcoming release. Thanks for the post and good luck with your Rogue, Bobby53
csl5707, Will definitely consider that as an option. Please see Reporting Bugs [CLICK HERE] and follow those steps so I know what problem you are trying to solve with that suggestion. Thanks for the post and good luck with your Hunter, Bobby53
What Class+Spec are you?: SV hunter What 'context' is the bot in? (Instance, BG, Normal): All What level are you?: 90 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? What happened (be specific)? Keep casting misdirection, its good when solo, but no option to turn off in raid, its annoying and lower the DPS i think. Did you attach a complete debug log? View attachment 4128 2013-04-28 13.26.txt
*NEW* Singular 3.0.0.2341 available for download! Have had some difficulties getting the forum to accept an upload, but is a quick release with several fixes needed. See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the recently added LOGMARK! button. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts This is release to address a number of the movement issues occurring during combat. Additionally a number of enhancements/fixes requested. Remember the complete change history can always be viewed in the .ZIP downloaded. Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Code: --- [B]Release 3.0.0.2341 [/B]--- [B]General[/B] fixed - bug in target validation logic that affected some quests and clearing BotPoi change- movement / stop moving logic revised for all classes and specializations. should eliminate occurrences of casters running into melee or healers running to tank change- renamed internally used TreeHook names to prefix with 'Singular.' This will affect Singular customizations which were referencing hooks by name. change- Stoneform racial now cast when fighting 3+ mobs or mob with double max health is attacking you in addition to previous behavior of casting when bleeds detected *new* - setting and support for Glove enchant usage change- heal targets limited to those within 40 yds when movement is disabled change- will stop movement after leaving a battleground to [B]Death Knight[/B] change- All Specs - previously was casting Chains of Ice during Pull if Death Grip on cooldown. now uses Chains of Ice only if they are a player or moving away from you [B]Mage[/B] *new* - new Class Specific setting which allows user to choose armor spell cast or allow to be automatically selected change- Frozen Orb in Normal Context now only cast if it won't agro neutral mobs in area not already in combat change- Lowbie spell priority revised to use Fire Blast on cooldown rather than as finisher change- additional check in Frost Nova cast for Lowbie's to avoid wasting [B]Priest[/B] fixed - Holy - revision to heal target selection fixed - Shadow - Halo check for mobs not in combat corrected [B]Rogue[/B] *new* - All Specs - pre- and post- pick pocket wait time setting to provide customization for users encountering latency issues relative to the use of pick pocket. the pre-pick pocket delay helps with ensuring the Rogue is a full stop. The post-pick pocket delay gives allows additional time for the Auto Loot to occur before casting attacks on the enemy (which has been reported as needed in cases where mobs are one shot.) These values should be left at their default settings unless you encounter a problem with this feature. *new* - All specs - option to allow Pick Pocket cast in combat (if Stealth still active and current target not pick pocketed yet.) Default is false. change- All Specs - after casting pick pocket, the mob will temporarily be blacklisted (as a node, not for combat) to prevent subsequent casts change- All Specs - now detects pick pocket errors and will temporarily blacklist mob from further pick pocket attempts fixed - All Specs - exception occurring for some rogue users when searching for locked boxes *new* - All Specs - support for Cloak and Dagger. will now cast Ambush, Garrrote, or Cheap Shot at range *new* - All Specs - support for Shuriken Toss talent change- All Specs - casting Recuperate with unused combo points on corpse sometimes failed even though available points exist. limited to trying once every 3 seconds at most to reduce cast spam change- All Specs - when Pulling will use Sprint or ranged abilities if gap closer not available and mob is moving away and faster than character [B]Shaman[/B] fixed - All Specs - error occurring when no current target active and hexable mob nearby fixed - Restoration - revision to heal target selection fixed - Elemental - in Instances will cast Ascendance on cooldown on bosses only fixed - Lowbie - revised use of Earth Shock in spell priority to favor Lightning Bolt on mobs still at range fixed - Restoration - issue with selecting Earth Shield target when tank dies change- Restoration - diagnostic info to cover both dps and heal targets *new* - Restoration - staying within range of tank is highest priority when movement not disabled [B]Warlock[/B] fixed - Affliction - will now cast Haunt more frequently fixed - All Specs - setting for Drain Life % was being displayed as Health Funnel % change- All Specs - lowered default Drain Life % from 60 to 20 change- All Specs - fixed bug where banish was cast on world elite [B]Warrior[/B] fixed - All Specs - will no longer cast Charge, Heroic Leap, or Heroic Throw in Combat immediately after one of these was cast in Pull Behavior change- Fury - when Solo, made top-most priority in Single target situation Raging Blow when at 2 stacks or buff about fall off *new* - Fury - support for Die by the Sword, Demoralizing Banner, Skull Banner, Avatar, Bloodbath, Storm Bolt, and Rallying Cry when Solo or Battlegrounds change- Fury - addition of diagnostic logging of character status when Debug enabled fixed - Fury - previously did not include support for Charge while in combat. will now use closing abilities when switching to another target even while in combat *new* - Arms - support for Enraged Regeneration below 60% health. Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.