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  • HB ARCHIVES: Singular--DO NOT DELETE

    Discussion in 'Archives' started by bobby53, Nov 19, 2012.

    1. tumbum

      tumbum Active Member

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      Same to me on a PVE Server. Didnt post it yet. My Toon followed the other Player a while, glad he use a Vehicle for a Quest, i think, so my Toon lost his Target. But on the Picture you see, it trys to attack.
       

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    2. Mario27

      Mario27 Banned

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      yes its so annoying:) it doesend happns all the time just with some quest when there are other players also:)
       
    3. bobby53

      bobby53 New Member

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      23051602, Thanks for the follow up, but there is no log file attached. If you have the one from the Singular run cited above please attach to the post. I realize it won't contain debug info but did want to check behavior at a couple points if possible.

      Good point, I will look into that. By design it should be making sure cooldowns are not stacked for Solo play, but allowing them to stack for Group play (instances or pvp.) Allowing them to stack is different than forcing them to stack however, so will take that under consideration for an upcoming release.

      Supported since early in Cata. If you have a specific case and can post a log while Debug Logging and Debug Spell.CanCast is true I should be able to see from that, but I will take a look at this one without if not.

      Supported since Glyph of Unleashed Lightning was introduced with Cata. Change was made in first version released after 5.3 to support casting on the move without Glyph since that is no longer a requirement.

      Thanks again for the testing and feedback.

      A couple other Class Config --> General tab settings you may want to use to squeeze out slightly more DPS if you are not in a group support role in your Raid:
      Purge Targets set to None
      Interrupt Targets set to None

      The difference will probably not be noticeable on a Training Dummy, but setting these eliminates some target/aura/spell scanning logic that doesn't apply in a pure DPS race. Be sure you are not in combat while changing these settings to get the benefit as that will allow the behavior tree to rebuilt omitting that logic.

      -Bobby53
       
      Last edited: May 31, 2013
    4. bobby53

      bobby53 New Member

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      The way to accomplish that isn't by changing the setting, but by preventing the Combat Routine from being invoked. A quest behavior to do this was introduced recently, but I don't have details on that. If that is something you need to look into, check with Chinajade as I think she is the most familiar with it. -Bobby53
       
    5. bobby53

      bobby53 New Member

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      Mario27, You have been a long time user of HonorBuddy and I would be honored to help you but you make it impossible for me to do so. Why does a verteran with almost 4000 posts on these forums post about problems and not attach a log file.... Please let me know if there is something I can do within Singular to make it easier, or if I can explain differently in these forums so that it becomes automatic for you... that no decision or thought needs to be considered.... that attaching a log file becomes as natural for you as clicking the Post Quick Reply button. Selfishly, I would even settle for you just being sure to attach a log only in the threads I am OP in and we can build from there. In other words, every post you make in the Singular thread that says anything other than "Thank you, it's working great!" has a complete debug log file attached.

      @Mario27, Described as the same issue but from a different user (and yes, log file attached)

      Post #2 from you on this issue... and the second one with no log file....

      So, here is the link explaining why I need the detail.

      Bobby53's Standard Response to Incomplete Posts [CLICK HERE]

      That post contains a link to the Reporting Bugs post which explains the detail I need. Please carefully review them both posts and advise on what steps are needed to make this easier for you.

      -Bobby53
       
    6. Mario27

      Mario27 Banned

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      i have the same issue as tumbumhe also noticed the problem i have with questing that it target a player that is there instead of the mobs so the logfile of tumbum would be the same as me:)
       
      Last edited: May 31, 2013
    7. bobby53

      bobby53 New Member

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      tumbum, Thanks for the complete debug log file! The first occurrence of this in your log:
      Code:
      [COLOR=#b22222][B][19:04:02.690 D] Activity: Setting Wrangled Swarmer at 24 yards as your target[/B]
      [/COLOR][B][COLOR=#b22222][19:04:03.373 D] Changed POI to:Type: Kill, Name: Wrangled Swarmer[/COLOR]
      [/B][19:04:03.633 N] [Singular-DEBUG] <<< PULL >>> CurrentTarget now: Wrangled Swarmer.1AA7 h=100.0%, maxh=2742, d=22.6 yds, box=1.7, player=N, hostile=Y, faction=3, loss=Y, facing=N, IsBotPoi=Kill, TargetIndex=1
      [19:04:03.635 N] [Singular-DEBUG] <<Pull>> h=100.0%/e=100.0%/m=100.0%, shape=Cat, prowl=N, savage=0, tfury=0, brsrk=0, predswf=0, omen=0, pts=0, th=100.0%, dist=22.6, inmelee=N, face=N, loss=Y, dead=-1 secs, rake=0, rip=0, thrash=0
      [COLOR=#006400][B][19:04:03.636 N] [Singular] Current target owned by a player.  Switching to Enemy.Hunter.9FCB![/B][/COLOR]
      
      The bolded red lines indicate that the Questing Bot targeted the enemy Pet, set it as the POI to Kill, then invoked the PullBehavior of the Combat Routine. A combat routine in general is supposed to do what its told. If the bot says to Kill something, it's only reason for existing within HonorBuddy is to try to kill and not ask why. The bolded green lines are Singular identifying that the target is an enemy players Pet and the appropriate action in that case is to kill the owner, so it switches targets.

      Based upon this occurrence, the component associated with Questing which targeted the enemy Pet on a PVE realm needs to be revised. Will send a note to the HB Devs letting them know.

      From a Combat Routine perspective, Singular appears to be working correctly.

      Thank you very much for the post and image and good luck with your Druid, -Bobby53
       
    8. bobby53

      bobby53 New Member

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      Third post from you on this issue... third one without a log file.

      Let me know if you have any questions or there is anything I can do to make it easier for you to post with a complete log file attached when you encounter an issue. -Bobby53
       
      Last edited: May 31, 2013
    9. tumbum

      tumbum Active Member

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      Hunter LVL90
      Dungeon Buddy

      Before joining the LFR Raid i got PET 2 and Growl was deactivated. After joining the LFR Raid i still got PET 2, in my Setting is 4 Growl was deactivated also.
       

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      Last edited: May 31, 2013
    10. bobby53

      bobby53 New Member

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      tumbum, Pet switching is not currently implemented as there was an issue wit the HB API for Pet Number. It will always summon whatever pet you have in the first pet #.

      As for Growl auto-cast enable/disable, what is in the log doesn't appear to match the description. From what I see:
      Code:
      [13:22:45.547 N] [Singular] Your Level 90 Orc Mastery Hunter Build is 
      [13:22:45.547 D] [Lua.Events] Attached to event CHAT_MSG_AFK with handler 
      [13:22:45.548 N] [Singular] ... running the DungeonBuddy bot in The Jade Forest 
      ....
      [13:22:45.841 N] [Singular] Pet: Enabling 'Growl' Auto-Cast 
      
      This is correct as you were not in a group, so it made sure Growl auto-cast was turned on. Later after entering LFR:

      Code:
      [13:42:35.757 N] [Singular] ... running the DungeonBuddy bot in Throne of Thunder [Unknown Difficulty] 
      [13:42:35.757 N] [Singular] ... Raid using my INSTANCES Behaviors
      [13:42:35.759 N] [Singular] ... in a group as DAMAGE role with 24 of 24 players 
      ....
      [13:42:35.863 N] [Singular] Pet: Growl Auto-Cast Already Disabled 
      At this point it checked and found that auto-cast for Growl was already turned off (assuming you did that manually.) It didn't deactivate it again, it simply reported that it was deactivated and didn't need to.

      Edit: actually, a little clarification on Pet Number is needed. It will summon the pet you have configured for the associated context if you currently do not have a pet out. However, because there was an issue with the Pet Number api it could check that a live pet was the correct one, so the logic you would expect to dismiss and then summon the correct one is not active. It will be enabled once the HB API is working.
       
      Last edited: May 31, 2013
    11. tumbum

      tumbum Active Member

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      Hi Bobby

      thank you for your fast Answer. Yes it was deactivated and it was deactivated at joining the Raid.
      But now... i activated the Growl before my Toon joined the LFR Raid and its still active while in Raid and the first
      pull comes. So my Toon doesnt deactivate it while in Raid.

      About the Pet, i understand and will wait for the API Fix.
       

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    12. kennybob

      kennybob Member

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      the problem is that it is only showed in the log, he cast it- and does not channel it. then before the first tic of *****ling jade lightning he rolls to the target and starts to jab.

      in this way the monk just use more mana and waste a CD
       
    13. bobby53

      bobby53 New Member

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      tumbum, Thanks for the post with log file! The sequence of events I see are:
      Code:
      [14:34:16.054 N] [Singular] Your Level 90 Orc Mastery Hunter Build is
      [14:34:16.095 D] Lua failed! Status: 
      [14:34:16.112 N] [Singular] ... running the DungeonBuddy bot in The Jade Forest [Unknown Difficulty] 
      [14:34:16.113 N] [Singular] ... Raid using my INSTANCES Behaviors
      ....
      [14:34:16.208 N] [Singular] Pet: Growl Auto-Cast Already Disabled 
      
      Growl auto-cast is only checked and adjusted when the context changes, so after entering or after exiting the raid you should see a log message regarding it. If you activate it manually after joining the LFR, it will remain active. In other words, it will not continually check that setting through out the raid.

      Does that address the issue or did I misunderstand?
       
    14. tumbum

      tumbum Active Member

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      No no ... im sorry. I dont activate it by hand inside the Raid. Its active outside the Raid while im waiting for the Invite to Join the LFR Raid.
      And my Toon doesnt deactivate it when Joining the Raid.

      Toon stays outside while waiting for invite - Growl is activated
      Toon gets Invite and join the LFR Raid
      After joining inside the Raid my Toon doesnt deactivate Growl, its still activ. So i must deactivate it by hand, otherwise, you know, Tanks getting crazy.
       
    15. bobby53

      bobby53 New Member

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      Odd.... Based upon the log it appears to already be deactivated. I'll look into this further.
       
    16. tumbum

      tumbum Active Member

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      Ok my last Post to this Growl thing. As written above.
       

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    17. bobby53

      bobby53 New Member

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      tumbum, Thanks for the post. Found the issue was that the action bar number reported by HB needs to be adjusted to base 1 rather than base 0. Updated in next release. Thanks again for the detailed post and good luck with your Hunter, Bobby53
       
    18. 23051602

      23051602 New Member

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      Just tested a script that cleans the cache since I have problems with quest rewards now. Which apparently also killed my logfiles. I will redo the tests during the weekend and post logs. Would you like one with debug logging and one without?

       
    19. bobby53

      bobby53 New Member

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      23051602, Thanks for the follow up! Was interested in the log from your previously mentioned test. If already deleted then not needed. Logs with Debug set to true are only needed if you are reporting an issue (like Spiritwalker's Grace not casting, not casting Lightning Bolt on the move, etc.) Important to note, there will be movement when used with DungeonBuddy that it does not call the Combat Routine, so there is no opportunity for it to cast either of those things. The best test for those would be with a manual assist bot. Thanks for the post, Bobby53

      Note: just checked and it is casting Lightning Bolt on the move as expected, however Spiritwalker's Grace is not so already looking into this.
       
      Last edited: May 31, 2013
    20. Mikenon

      Mikenon New Member

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      hi the priest is always shieldet in shadow skill. is this normal? i can't take this off the shield is always on
       

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