Attaching log with this conditions, logmark 1 is after rogue looted chest and started trying opening it. Made it as short as possible, thanks for attention. View attachment 2568 2013-06-27 00.48.txt
Liferose, Yes, you did enable Debug. I initially only look at the first settings dump where it wasn't, but clearly later ti was and found after I had posted. As for the behavior, a change was made in HB last night that won't cause it to change the BotPoi during combat. As for backing up, if you have Debug enabled Singular will log ALL movement it initiates. That means if it is moving, debug is on, and there are no messages explaining the movement then it is coming from something else. I'll keep an eye out, but didn't see anything indicating that behavior in the log provided. It did clearly indicate the targeting issue which should be in the next HB release (not sure if it will be in Beta only or Beta and Stable.) Thanks for the post and good luck with your Mage, Bobby53
tumbum, That technique is known as a Jump Turn. Singular already has code supporting that -- it is presently disabled. I'll be happy to enable that for you in an upcoming release. Thanks for the post and good luck with your Hunter, Bobby53
Thanks for the post! There is a bug in the HB API use to check whether there is a spell on the cursor. Will work around it in the next release of Singular, Bobby53
mat53, Yes Singular uses Framelocks. I'll either make it a selectable setting or remove and leave for the botbase to handle as most concerned with performance do. If you have any issues in the future, be sure to follow the steps given in Reporting Bugs [CLICK HERE] for support. Thanks for the post, Bobby53
Singular eat/drink after a fight pls include a IsSwimming() check, couse under watter or when he is swimming he tells me alltime i have no food
It seems like the low level (at 63) mage can quite often run out of range when either mob moves or it disengages. Can it have something to do with it's elemental being in range???? It will then just stand there and look silly until mob runs into range or pet dies and then pet attack you. Check log mark. View attachment out of range10044 2013-06-27 15.35.txt
Hunter doesnt change the Pet in Instance. This is a Log where you see the Join into a LFR Group. My Toon has PET 2 outside. But after he join the LFR Raid he has to change to PET 4, but he still has PET 2.
Singular is not working properly it will target and attack sometimes and at other times it just stands there while being attacked or it targets someting but doesn't move to attack...please update
Sorry!must have forgot,anyway here is log and the example should be in the log during questing trying to do "the fall of Shai Hu" it attacked him once then after Shai Hu casted a spell that pushed me upwards bot stopped attacking,this also happened with another quest where i got feared then it stopped attacking.Now after being killed 3 times bot just stands there doing nothing. View attachment 6688 2013-06-27 16.52.txt
When on a frost mage singular faces the wrong direction and attempts to spam spells, works fine if i spin him around or if the target isnt melee View attachment 5160 2013-06-27 15.19.txt
Using Questing bot hasn't worked for around a week. Tried the last three Singular revisions with no luck. Toon will initiate attack on mob(s) and stand there and die. Log attached. Not sure if it is a botbase issue or singular. Thanks for all your hard work bobby.
View attachment 8172 2013-06-28 09.06.txt After recent update my druid gatherer uses gryphon mount instead of flight form...never had a problem with this before????
i have the same problem. my mage also moves to mob to start combat but then does nothing. It worked fine till level ~ 87.
Same problem appeared in Pandaria to me Tried fixing with plugins but no luck, in most cases bot just stands doing nothing :C
Changed in next release. Will still remain in place waiting to regen health/mana, but message will indicate currently swimming.-Bobby53
Thanks for the log. An offset change had caused an API to return bad info so lock picking support would fail after the cast. Fixed in next release, -Bobby53
tumbum, That is a known issue. There is a bug in the behavior of the HB API WoWUnit.CreatedBySpellId which causes it to be reset to 0 dismount, enter/exit an instance, etc. So presently pet switching is disabled until either that is resolved or a means of identifying which Call Pet spell the current pet was summoned with is implemented. Thanks for the post, Bobby53