dnce, Welcome to HonorBuddy! If you have any questions or problems with your Frost DK or other characters, be sure to follow the steps in Reporting Bugs [CLICK HERE]. That post will walk you through providing the information that is needed to troubleshoot issues and accurately respond to questions. Frost DK's don't use Blood Boil as part of their spell priority. The only time that Frost DK's use Blood Boil is in an AOE situation if you took the Rolling Blood talent, and even then it is only cast in place of Pestilence to spread diseases. Thanks for the post and good luck with your DK, Bobby53
ok thank you did you think its a good choice to skill Rolling Blood ? and why he doesn?t cast Horn Of Winter ?
Each of the three talents provide value, so would recommend purchasing some level appropriate reagent to allow you to change talents and see what you like. Singular supports the use of any of those talents. For details on each talent, you can find a lot of information discussing which talent to take via Googling 'WOW Rolling Blood Talent'. As for not casting Horn of Winter, please see the post Reporting Bugs [CLICK HERE] for details on how to post regarding issues or questions about why / when a specific ability is or is not being used. -Bobby53
how can i make my rogue open with ambush? i set true the "Move behind target" and "Stealth Always" options. what should i do? Log doesn't even have any Ambush line, just this; "[21:17:32.605 D] [SpellManager] Adding known spell: Ambush (8676)" nothing more. but moves behind the target stealth and opens with melee + sinister strike.
cevaps, If you have any questions or problems, be sure to follow the steps in Reporting Bugs [CLICK HERE]. That will provide all the information needed to assist you. Thanks for the post and good luck with your Rogue, -Bobby53
What Class+Spec are you?: Rogue - None yet What 'context' is the bot in? (Instance, BG, Normal): Normal - Questing What level are you?: 7 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur?: 22:02:09.791 What happened (be specific)? My rogue never uses Ambush spell, it opens with Melee then uses Sinister Strike. I changed "Move behind target" and "Stealth Always" options to "True" but still, no Ambush.
Thanks for the post. In response to: That is described in the Reporting Bugs [CLICK HERE] post that I linked. The best way to indicate when a problem occurred (or something didn't occur) is by adding a LogMark, so check out that part of the instructions. In this case, since your toon was a Lowbie and those have very limited logic, I was able to see the cause -- although I am really surprised it hasn't been reported before now. The Lowbie priority (less than Level 10) doesn't cast Ambush. This will be fixed in the next release. Once you hit 10 and select a Specialization, you will cast an opener as expected. My apologies for the issue and thank you for taking the time to report, Bobby53
*NEW* Singular 3.0.0.2861 available for download! Change History for this release appears below. Complete Change History as always is included in the .ZIP See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the LOGMARK! button. It is located on the Class Config window and will place a mark in the log file making it easy for you to indicate when something happened that you have a question about or problem with. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
Again no Jumpshot for Hunters And no Option to use always Carmovlage (dont know how to write this) the stealth thing But thanks for the Update
An option to "always" use Camouflage? You'll need to be more specific as that doesn't seem very useful and am sure you had more in mind when suggesting it. Jump turn will be in one of the upcoming releases
Question about Settings Hi Bobby, Great work but i have a question have u delete the Disc Heal Settings in the Class Specific Tab ? There are only Common Healing and Shadow ? Settings are only in the Group Healing Tab ? becouse at this moment The Disc Priest is not using the PW : Schield spell on Targets as a Heal spell but i make a Logfile for this. The PW: Shield on tanks and me works Great. Best Regards Phantasie
Class: Warrior Spec: Fury Issue: Warrior doesn't use Thunder Clap in it's rotation, spell has existed for years.
Correct, it's not a part of its Instance spell priority. If there is a specific situation you are thinking it should be cast you'll need to elaborate.
Giwin, Thanks for the post with log file, however it's not a debug log: Code: [13:10:15.723 D] LogLevel: Normal[13:10:47.075 V] [Singular] EnableDebugLogging: False Please see the Reporting Bugs [CLICK HERE] post for steps on posting problems/questions. There isn't enough information present to determine if it should have cast Evocation at 100% Mana (Invoker's Energy buff or restoring health because of glyph) or if it's a bug. Based upon your characters health being < 40% it was most likely a heal, but need the details only present in a debug log to look into this further for you.
I mostly use this kind of ability to set my Toons perm into Stealth while in LFR Dungeons. Forgotten Deapth working not very well to use it afk if you dont stealth thru all the trash mobs. If i use Stealth always with my Druid and Rogue its running most times very well.
Camouflage has a 1 minute cooldown and 50% movement reduction, so an Always Camouflage setting won't provide the same results you get with similar abilities on your Rogue and Druid. That's interesting regarding Forgotten Depths though. Sounds like possibly the script for Forgotten Depths would benefit from casting those abilities for Hunter's that have the glyph as well as Rogues and Druids or a specific plug-in.
Bobby, as always, thanks for the update - I have queried several times about an option to disable readiness due to some mechanics that require manual interaction of deterence back to back - Is there anyway to get this on your roadmap, or is it your desire to avoid having to manually enable/disable shot selections like that? Thanks - XaQ
Questing - Moonkin Druid Log starts at: [09:35:31.938 D] Cleared POI - Reason Done selling/repairing Mob stays infront of the Targeted Mob but Toon doesnt use killing Spells, just Heal himself and use Typhoon (knockback?) this takes over 15 Minutes! after that WoW gets closed of the Profile because Toon doesnt move from this place because of getting infight for this time as you see on the Picture.
tumbum, Thanks for the post with debug log! It was using DPS Spells, but was getting stuck in AoE logic attempting to cast DoTs on the adds that were behind. With your log I was able to identify the missing facing check. This issue occurs when there 3 or more targets with the CurrentTarget in front of you and one or more of the adds behind you. Fixed in the next release. To work around in the meantime, just disable AOE (via HotKey.) Thanks for the post, Bobby53