mykitty, Thanks for the post, but there isn't enough info provided to research this issue. Please do the following: - Click Settings & Tools - Set Log Level to Diagnostic - Click Save & Close - Click Class Config # leave the Singular window open - Click Start in HonorBuddy When you encounter a point in the fight where your Druid does not engage the mob, click LOGMARK button on the Singular window (it should still be open given the instructions described above.) If you already have a debug log just upload it. Otherwise post again as described and I'll get back to you regarding the issue and what needs to be done to resolve. Thanks for the post, Bobby53 Edit: the issue sounds like it is Quest Profile/Quest Behavior issue, however the log file is needed to verify.
I ask the QuestProfile/Behavior author (Brodie Plugin), he said it may be the CR. I will have to wait until next time it pops up to get you the log.
It may be Singular, but need the log to investigate. Log files aren't deleted, so unless you manually delete you should be able to find the one from the session that you posted about. Just search for the log file containing the text "Sap Tapping" -Bobby53
Having some issues with flyers. Namely the mob "Sapfly" in Dread Wastes. Its flying JUST above the level of "ground" so melee characters get stuck in a "moving to" loop even though its standing on top of them. I'm thinking its something about a distance check or something similar. I'm sorry that a log file is useless here. I scanned thru to the stuck spots, and all Singular reported back was "[02:23:38.584 D] Activity: Moving to Sapfly" with a pause thereafter relating to the time it took for it to actually start (which involved me forcing it to walk back and forth, fighting the bot's urge to move underneath the mob, until the npc flew down to ground level). Sorry for lack of more info. EDIT: Just noticed mykitty posted the same issue. The profile doesn't actually interact with or require the kills of these flies. Combat is initiated because of an item interaction, but the flies are too high to trigger melee combat. Why it doesn't use ranged spells for melle (DK's death grip, icy touch, etc) is beyond me as it would for OOR mobs normally.
Hello, I found in the latest .zip file (Singular-3-2978) this line in Fire.cs : Spell.Cast("Inferno Blast", ret => TalentManager.HasGlyph("Fire Blast") && Me.CurrentTarget.HasAnyAura("Frost Bomb", "Living Bomb", "Nether Tempest")), This will never work because that glyph doesn't exist. Isn't it Glyph of inferno blast instead ? Glyph of Inferno Blast - Spell - World of Warcraft
thebrodieman, Thanks for the post and for the great work on all the profiles! I really need a log file to assist identifying the source of the issue, as things involving non-combat movement problems and situations where the character does not attack are usually due to the Combat Routine not being called. The message referenced: is not a Singular message (all Singular messages have the prefix [Singular] or [Singular-DEBUG]) so it implies either Questing BotBase or a QB is in control of the movement and issues with engaging the mob. If you or a member can get me a log file I'll dig into this deeper. To be able to assist, it is important that HonorBuddy's Log Level is set to Diagnostic when creating the log, otherwise there won't be enough detail for me to follow what was happening. Thanks for the post and let me know if I can be of further help, Bobby53
trialbuddy, Thanks for the post. That line was apparently missed. It should be Inferno Blast and the aura's checked for need update as those spread were changed in 5.2. Thanks for making me aware and look for a fix in the next release, Bobby53
Thanks for the kudos and yes I have the log to which I pulled this snippet from. Keep note of the time stamp, and you'll find that spot easy (or just search for Sapfly). I'll post it tonight when I get home. EDIT: Here's the log!
81 Lock - Questing - Kicks' Profiles in Mt Hyjal Having huge issues with the bot just standing around whenever a player attacks me. A rogue had been following me killing me and the bot would react sometimes, most of the times very slowly / if it at all. In this case, the bot reacted for a bit... and then ran away as if it had something else to do completely ignoring the rogue. Logmark #1 is towards the end of the fight. I can't tell what's causing the issue. I see at 22.37.51 that QDBG has taken over, but I don't know what that means. If this isn't a Singular issue, just let me know what kind of issue it actually is.
I use Singular with my Shadow. Its really good for DPS. But I can not find the Option for Mind Sear. When in Raid he saw 3 Mobs, he only casted Mind Sear on the Tank. Can anyone tell me pls, where?s the option to use?? Thank you
Warlock Can you make the warlock use the spell HAVOC specially for use with dungeon buddy it needs to be put in. Thanks
thebrodieman, Thanks for the log. I searched for Sapfly and found occurrences, but don't see any indication of being stuck in a movement loop. There are some exception messages repeatedly output by Interactwith. In general, here are my observations: - Possibly a different log file? I'm not seeing a movement message spam loop around the Sapfly appearance in the log file provided - A lot of exceptions which appear to involve InteractWith, which is the quest behavior driving the interaction you are having the issue with. I think chinajade is your best bet on that, as exceptions disrupt the normal flow of execution and can cause unexpected behavior. - Pull Distance was set to 0. Singular does not use this value, but it was used by HonorBuddy, Questing botbase, and InteractWith in determining whether to invoke Singular or not. As changes have occurred in these components, I don't know the current state but suggest always looking there first if something does not get attacked as expected. Since the character can never be 0 yards or less from the target, it disables those components from invoking Singular's Pull behavior which drastically alters how fights commence (no Pull means Rogues/Ferals dont stealth, casters begin combat in melee range, etc.) Also if you see movement messages spamming, check to see if they are prefixed with [Singular] or not. If not, that movement originated somewhere else. Additionally, if there is movement occurring and no message output, it was not from Singular (if LogLevel is Verbose or Diagnostic.) Hope that helps. Will message chinajade for review as well. -Bobby53
tdubs96, Thanks for the post. Sorry, but that's a bit too vague. Singular implements spell priorities for each context (solo, pvp, instances) that vary based upon your characters abilities, configuration, combat scenario, and setup. Please see the Reporting Bugs [CLICK HERE] post and provide a log indicating where you felt it should have been used along with a description and I'll review for you. A more general answer to your question though is No, there is not a user setting to cause more CJL's to cast. -Bobby53
danyune, Thanks for the post. You will want to follow the steps in Reporting Bugs [CLICK HERE] when posting a question or issue you find with Singular behavior. Some quick answers to your questions: - Invocation - is cast if talented. Will need more info on what you mean by default and the details from a reporting bugs post to look into for you -Combustion - same thing, is detected for Fire Mages so will need more detail - Inferno Blast - yes, previously reported by another user and is fixed in next release - Scorch - should be casting while moving if no other spells at a higher priority which can be cast while moving are available - Frozen Orb - instead of an option, will add logic to suppress if AOE disabled or will cast if it will result in aggroing additional mobs when Solo (check was already present, but extending range and type of test.) - Ice Lance - need details as mentioned in Reporting Bugs Since you are indicating several issues, please be sure to specifically identify when each issue occurred within your log. The best way to do that is via the use of LogMark which is described in the reporting bugs post. Thanks for the post and good luck with your Mage, Bobby53
Conan, Thanks for the post. In general, you will want to follow the steps in the Reporting Bugs [CLICK HERE] post so the details needed to research what you saw are available. I did review the code for Mind Sear in Instances/Raids. It is supposed to prioritize casting on the tank if there is sufficient aoe mobs in range of them, and if not then on the mobs directly. There is a bug in that logic however so it is only casting on best tank available. Look for a fix in the next release, Bobby53
Pepsigoesmoo2, Thanks for the post. Support for Havoc for Destruction Warlocks is already present. Please see the Reporting Bugs [CLICK HERE] for steps on posting an issue so the necessary details to research are available. -Bobby53
Hello bobby53, Thanks for keeping Singular up to date. It's always looking better and better. *Feature Request* I would love to specify in the options somewhere a property that would tell Singular to pull more NPCs than just 1. I was thinking that I would level much faster if I was pulling 2-3 NPCs every time. Thanks!
Destro Warlock needs a stopcast on every spell at level 47+ (when we get shadow burn) So we dont waste important spells like Chaos bolts when they're at like 20% and below while casting it. Maybe a "Leveling/Grinding Rotation" would make this more optimal instead of using a raiding style type of rotation as default. Chaos Bolt is used 80% of the time when the target is at around 30% A simple fix could be using Chaos Bolt as the first priority?
Multi-mob pull is a feature I will look at adding in a future release, but it is a low priority. -Bobby53