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  • Honorbuddy 2.0.0.3881 Discussion Thread

    Discussion in 'Archives' started by Nesox, Jan 24, 2011.

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    1. Cowtongue

      Cowtongue Guest

      Keep getting errors over and over and over and keep having to stop the bot and reset it

      Code:
      [4:55:43 PM:891] System.Threading.ThreadAbortException: Thread was being aborted.
         at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
         at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
         at System.Delegate.DynamicInvokeImpl(Object[] args)
         at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
      [4:55:43 PM:893] System.Threading.ThreadAbortException: Thread was being aborted.
         at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
         at Styx.Logic.Targeting.Pulse()
      [4:55:43 PM:900] System.Threading.ThreadAbortException: Thread was being aborted.
         at Styx.Logic.Targeting.Pulse()
         at Styx.WoWPulsator.Pulse(PulseFlags flags)
         at Styx.Logic.BehaviorTree.TreeRoot.b()
         at Styx.Logic.BehaviorTree.TreeRoot.a()
      [4:55:43 PM:901] System.Threading.ThreadAbortException: Thread was being aborted.
         at Styx.Logic.BehaviorTree.TreeRoot.a()
      
       

      Attached Files:

    2. zeus4000

      zeus4000 New Member

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      Ok pathing is totaly noobish, circling around himself, making him fall off cliff etc... very jecky, dont tell me you really tested this release ?? did you, it take 2 min to see something is totaly wrong BUT

      for all those wanting to use this release but having hard time with pathing since previous release gathering/loot was totaly broken, simply uncheck experimantal pathing in this current release, it give a tad less fluid movement between ctm but at least it can do a very good job compared to the experimental that seem totaly go nuts.

      Hopefully it help

      Zuruss
       
    3. Mario27

      Mario27 Banned

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      you are juju from ebot:) the dev
       
    4. juju

      juju Member

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      Nope that's a different juju, sorry.
       
    5. dayloon

      dayloon Active Member

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      It is a bit better now I've unticked experimental pathing but it's still absolutely crap. Really terrible.
       
    6. Vonner

      Vonner New Member

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      Yeah I used bug reporter to show the pathing problems, but im going to have to stop botting till its fix it looks way to brutal the way it is
       
    7. RKL

      RKL New Member

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      Archeology Buddy movement issues (HB v2.0.0.3804 vs HB v2.0.0.3881)

      Just downloaded and was running the lastest version of HonorBuddy (v2.0.0.3881). One thing I noticed immediately was erradict movement in the new version (V2.0.0.3881) during use of Archeology Buddy.

      Serveral times after mounting, my flying mount would not move upward to actually fly but instead would seem to be running as a ground mount. I continued to monitor the mounting/flying issue for about twenty minutes and noticed it to continue at several of the dig sites.

      I have not seen this issue in the previous version of HB (Ver 2.0.0.3804).

      I am currently back to using v3804 for Archeology Buddy at this point.

      Is anyone else seeing the same issue?

      I would like to say that both HonorBuddy and GatherBuddy are fantastic applications. I dont' know how you guys do it but, keep up the EXCELLENT work!!!
       
    8. SicklyKuma

      SicklyKuma New Member

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      Honorbuddy is awesome, but this release really hurts your reputation.... I mean all you need to do to fix this is release your OLD version of honorbuddy with the auth issue fixed and you would have an awesome program. I mean there are no complaints from what the OLD version was doing other than that really
       
    9. kob922

      kob922 New Member

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      No but i know you
       
    10. UndiluteD

      UndiluteD New Member

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      Is there going to be a hotfix for the HB core issues affecting AB
       
    11. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Disable the Use Experimental Path Following option in the General Settings tab if you are unhappy about it
      @UndiluteD: Have to check that tomorrow it's pretty late here but im sure if it's serious enough we could hotfix it tomorrow. :)
       
    12. UndiluteD

      UndiluteD New Member

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      Ahh ok fair enough mate it was just a comment from raphus

       
    13. zeus4000

      zeus4000 New Member

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      Can you guys add quite asap lol do not gather if anyone is around, GB2 is kickass but without this option you asking us to be reported, it would be really appreciated.

      Zuruss
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Well AB uses HB's navigator on the ground at digsites, the new Experimental path finding is VERY experimental and i suggest evrybody turns it off at the moment until it's less experimental.
      AB is only crappy because of that, if you turn it off you should be fine, we are gonna make it false by default in the next release.
      Intent of it was to make it cut corners smoother and less bumpy but i guess it needs a bit more testing.
      And to evrybody who reads this: just turn it off for now until it get's better :)
       
    15. Angully

      Angully Member

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      I believe the movement issues are related to high cpu usage that cause wow to run at a lower framerate i may be mistaken but thats the problem ive had with previously released versions
       
    16. highend

      highend Member

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      Nope, AB is totally broken inside digsites when experimental pathing is turned off, too.
       
    17. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      If you have a too low framerate HB will start shutter and perform really bad overall, 20 FPS should be enough
       
    18. Angully

      Angully Member

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      I know.

      My game runs at 60 fps without hb running but takes an instant nose dive to around 5 fps once i start up hb this has only been happening with the last couple of versions and ive tried everything i can to remedy it but i guess i just need a faster computer
       
    19. jerastory

      jerastory New Member

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      Can you put up a link to the bugtracker?

      I can't even get HB to run.
       
    20. wajke

      wajke New Member

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      There's a link along with guidelines how to report bugs, in the releasethread of HB. I suggest you check that one instead.

      @Nesox: Have the fix for MyCTM + flyingmount "support" in HB profiles thingy been applied?
       
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