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  • Honorbuddy 2.0 - Navmesh and Questing Release Schedule

    Discussion in 'Archives' started by Hawker, Apr 16, 2010.

    1. gerwim

      gerwim New Member

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      Z coordinate is above sea level (or under). So like saying "Go to 41,31" could be either
      1) On the ground
      2) In the mine
      3) Up in the air

      And the bot doesn't know which one you mean. So this would never work, unfortunately.
       
    2. gerwim

      gerwim New Member

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      Still wouldn't work. You can't know what height (Z) the user wants. See my previous post.
       
    3. Nomfather

      Nomfather Member

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      He's meshed the whole land no?
      So he could just check the height of the land there relative to the height of the mesh?
       
      Last edited: Apr 16, 2010
    4. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      Yes it would. This will happen only on very rare occasions and it will still be able to get you to X/Y. Trust me when I say that this is fully possible and multiple height levels is nothing to worry about.
       
    5. DissBeeChris

      DissBeeChris New Member

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      I could take a shot at making the plugin if you gave me a few details on how to do it.
       
    6. Nomfather

      Nomfather Member

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      MaiN, i've a question for you, sorry if it's been asked before.
      Is there any way of avoiding paths of other players?
      Say there are 2 botters using the same profile in WSG, would it be possible that you move in a seperate route to the other guy near you.
      Even running along beside looks less bot like than 2 guys using the same path, same thing ect.
      Or is the path randomly generated each time, which totally nullifies this question?
      I saw it chooses roads over other things and stuff, but any option to random path or anything like it?
      Or does it always choose the fastest/quickest route, no questions?
       
      Last edited: Apr 16, 2010
    7. wilsonj17

      wilsonj17 Active Member

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      i was wondering since it has not been mentioned anywere, the new nav system is going to be implemented into HB but what about GB? is GB going to be using waypoint's still or using the new system aswell?
       
    8. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      IIRC, the area bounds are kept in the DBC files. I wrote a wrapper for reading DBC files a long time ago, it should even be available to publicly in the HB API.
      After that you basically interpolate X between bmin.X and bmax.X doing the same for Y. You can then call Navigator.FindMeshHeight (in HB2) to get the mesh height at that point.
       
    9. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      It always chooses the shortest route (almost, there are some implications that I'm not going to explain right now). Of course it also weights roads etc., but generally you should believe that it always will choose the shortest route. Instead of solving this at the navigation level, it should in my opinion be solved at the profile level. So instead of giving HB a hotspot, you give it an area that it can randomly choose hotspots in. That's way into the future though, as we're focusing more on BG's currently.
       
      Nomfather likes this.
    10. matt01ss

      matt01ss New Member

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      lmao, telling the navigation programmer what can't be done, lol sorry, found that funny
       
    11. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      He is right on the theoretical level but he is not right on the practical level.
       
    12. Nomfather

      Nomfather Member

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      Ah i see, thanks.
      Will be nice to not see 4 botters all running the same path any more, always embarassing to watch.
      Although with profiles becoming easier to make
      This shouldn't be the case anyway,anyone can make their own then..
       
      Last edited: Apr 16, 2010
    13. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      That's very much right. :)
       
    14. Nomfather

      Nomfather Member

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      Fantasic to get an insight into whats planned, and by the replies you have given you've got a lot of plans for the future.
      Which is great, im sure everyone will agree.
      Keep up the good work, all of you on the dev team.
       
    15. Laso49

      Laso49 New Member

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      Okay, I apologize for my incorrect post. I'll delete it so it doesn't confuse people.
       
    16. Techz

      Techz Member

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      Thanks for this going to be great :)
       
    17. crazy00eyes

      crazy00eyes New Member

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      Thank you Hawker!! I'm looking forward to random BGs!!!
       
    18. DarkBen

      DarkBen New Member

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      You can always make your Own Profile...

      :p
       
    19. kintarox

      kintarox New Member

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      Nice job buddy team ! it will port HB to a whole new level. I'm beginning to be worried about Blizzard tho :eek:
      Anyway keep up the good work !
       
      Last edited: Apr 17, 2010
    20. timotyman

      timotyman Member

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      jizzinmypants14..jpg


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