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  • Honorbuddy Beta Builds

    Discussion in 'Archives' started by Natfoth, Oct 15, 2012.

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    1. rogerdashrubber

      rogerdashrubber Member

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    2. laria

      laria Well-Known Member

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      AW: Honorbuddy Beta Builds

      Bobby reworked class specific movement lately, likely he broke something in Singular
       
    3. rcadams

      rcadams New Member

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      Gatherbuddy2 is broken... Beta used :Honorbuddy v2.5.6679.93

      Moves to first mining or herbing node and stops with the following error :

      [07:49:59.247 D] System.AccessViolationException: Could not read bytes from 00017C5D [299]!
      at Styx.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
      at Styx.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
      at Styx.WoWInternals.WoWObjects.LocalPlayer.get_CurrentPendingCursorSpell()
      at Styx.WoWInternals.WoWObjects.LocalPlayer.HasPendingSpell(String name)
      at Bots.Grind.LevelBot.(Object )
      at Styx.TreeSharp.Decorator.CanRun(Object context)
      at Styx.TreeSharp.Decorator..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.Decorator..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.Decorator..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.CommonBot.TreeRoot.()

      Re-installed Honorbuddy v2.5.6679.91 and now it's working again...
       

      Attached Files:

      Last edited: Jan 4, 2013
    4. rogerdashrubber

      rogerdashrubber Member

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      This would be ok, but it was only stuck for 1 second before attempting to logout. This is going to make questing even more fucked than the fucked mess it is allready, if it is going to log out every other quest, because it clipped a tree, rock, char, wall or just about everything else that causes it to fart out and die.
       
    5. Mupp

      Mupp New Member

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      Rev .94 chooses xbow/bows instead of daggers/sword/mace from quest rewards for rogue (combat).
      Other then that, this release has been running pretty smoothly.

      Thanks!
       
      Last edited: Jan 8, 2013
    6. Swizzie

      Swizzie New Member

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      This needs ot happen
       
    7. rascal9

      rascal9 Member

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      Just grabbed .100 Looking forward to good things. :)
       
    8. 23051602

      23051602 New Member

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      Is the .525 release and current beta .100 the same? They have the same update text.

      Anyway it can be pure luck but constant stopping waiting for mobs (looting etc.) seems to have diminished a lot can it be an improvement in the POI system? XP per hour while questing has increase by 30-50% for me. This is absolutely great if it stays like this :)

      Also at least singular handles evading mobs perfectly now. One swing and then goes to next target if it's evading! This is absolutely brilliant.
       
      Last edited: Jan 12, 2013
    9. laria

      laria Well-Known Member

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      the looting improvment is intended indeed, and beta100 is almost equal to 525 they were released on the same day and they are based on the same source revision.
       
    10. Natfoth

      Natfoth Community Developer

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      It was only recently added in MOP and is required for questing to even work right at all, if it was removed then there would be far more complaints about questing being broken. It does need to be updated to delete them for dailies at least though.
       
    11. 23051602

      23051602 New Member

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      To my understanding cache folder should not be deleted at all except for on rare occasions when you have problems with dailies. Btw: The daily scripts tell you to delete the cache folder. Is that advisable?
       
    12. 23051602

      23051602 New Member

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      It has in general been working well but I got one hang where the bot just wouldn't move on. Seems to be hanging on loading tiles. Stopped and started after about 5 mins. Then it just resumed as normal.

      View attachment beta - 100 hang.txt
       
    13. 23051602

      23051602 New Member

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      It adds default mounts which makes it use flying on ground in MoP leveling.

      Also it seems to have large problems with choosing the correct drink/food to buy. This problem has been there for quite a while. So it would be most appreciated to fix. Also it doesn't seem to handle the "doubel food" the one that gives you both mana and health. But I am not sure about that.
       
    14. 23051602

      23051602 New Member

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      Is there anything to do about the "waiting for loot flag" - POI. Just skipping looting for mobs or something ?
       
    15. 23051602

      23051602 New Member

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      I am getting a lot of pathing errors doing the golden lotus dailies in the .100 build that I have never seen before (Same problem in .525 release)

      I am using the [Brodie] scripts.

      View attachment 2328 2013-01-15 09.02.txt
       
      Last edited: Jan 15, 2013
    16. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      Which Bot? (Grind, Quest, Archaeology Buddy, BGBuddy, etc): Gatherbuddy2
      Character Information (Class, Level, Race, Spec): Monk, 90, Panda, WindWalker
      What profile were you using? (if applicable. Please provide a link, or an attachment for the profile): Private Profile
      Date the bug occured (please be as specific as possible, eg; Weds, 12th of October, at 5:36 AM EST): 21:10 19/01/2012
      Please explain, in as much detail as possible, what the bug is. (The more detail, the better) If your report has no information, or we can't determine what you're talking about, the bug will be ignored. Please be concise with your report.: StyxWoW.Me.Face(); WoWMovement.Face(); does not face the target probably and ends up 180 degrees on where it should be facing (so target is behind him)
      Please explain any steps to reproduce this bug. If the bug is not reproducible, we may not be able to fix it.

      Code:
                  if (StyxWoW.Me.CurrentTarget != null &&
                      !StyxWoW.Me.IsFacing(StyxWoW.Me.CurrentTarget))
                  {
      StyxWoW.Me.Face(); // and I tried StyxWoW.Me.CurrentTarget.Face(); same result
      }
      
      Please list all plugins currently enabled (as well as links to any plugins not packaged with HB by default): default and F2FTrader & AIMLWhisper & AlwaysHere
      Which Custom Class are you using? GiwinMonk
      Please include the version, and link if applicable.Please attach a log for this bug report.Attach a screenshot, if applicable, to help us find the bug. (Note: ensure you do not use the built in WoW screenshot functionality, as it does include a watermark, unless you change the image quality!)

      Downgrading to Release version fixed it for me, as you can see from internal logs I have always used beta for months but now forced to downgrade due to targeting problems, Singular however still works as I believe it uses it's own formula, I am now using this code below in [Release] version and it works nicely.

      Code:
      
      
                  if (StyxWoW.Me.CurrentTarget != null &&
                      !StyxWoW.Me.IsFacing(StyxWoW.Me.CurrentTarget))
                  {
                      Logging.Write("Inside ConstantFace Channeling");
                      var objectList =
                          ObjectManager.GetObjectsOfType<WoWUnit>(false, false).Where(
                              o => o != null && o.IsHostile && !o.IsPet);
                      foreach (WoWUnit unit in objectList.Where(unit => unit != null))
                      {
                          unit.Face();
                      }
                  }
      
       
      Last edited: Jan 19, 2013
    17. laria

      laria Well-Known Member

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      Build 104
       
    18. Varity

      Varity Member

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      Want to know if there are any request on changing the honorbuddy title into the charactername instead of the processid?
      This one shouldnt take long time to code.

      Edit: Or not the full name cause "security issues", but it would be see something where i can orient oneself.
       
      Last edited: Jan 20, 2013
    19. Kekskruemel

      Kekskruemel Member

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      DB doesn't automatically update the random dungeon type from burning crusade to wotlk random dungeons, I must manually open the Bot Settings.
       
    20. cameronmc88

      cameronmc88 Member

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      Anyone here know if latest beta build fixes the problem where BGBuddy makes your toon go AFK after a bit, no deserter no nothing (Fresh Installation) and not just me, if you go to the stable release forum you'll notice a few others having this problem.
       
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