hm, got invited und IB rejected and requeued again instantly. Wow (german): [15:30:06] Ihr befindet Euch nicht mehr in der Warteschlange des Dungeonbrowsers. [15:30:06] Ihr befindet Euch nun in der Warteschlange des Dungeonbrowsers. IB [Instancebuddy v3.0.0.0]:Accepted shared quest: Schl?chterbot [Instancebuddy v3.0.0.0]:Accepted shared quest: Muschelette Surprise [Instancebuddy v3.0.0.0]:Anti AFK jump [Instancebuddy v3.0.0.0]:Queueing at dungeon finder [Instancebuddy v3.0.0.0]:Waiting for 5 seconds before accepting dungeon invite [Instancebuddy v3.0.0.0]:Accepting dungeon invite I will now queue manual and run IB when I am in the instance. Let's see
it used to queue and do nothing even in instance says that, when i reinstalled everything it doesnt work anymore and say the same thing any solution ? oh yah i play a shammy [6:10:22 PM:612] System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at System.IO.Stream.Dispose() at a6.a(Byte[] A_0, Byte[] A_1, Byte[] A_2) at ce.a(TileIdentifier A_0) at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile) at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end) at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location) at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location) at Instancebuddy.Instancebuddy.(Object ) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b() [6:10:22 PM:612] Cleared POI [6:10:23 PM:330] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Targeting.Pulse()
on starting more then one HB with IB i get a error with read/write C:\Documents and Settings\PC1\Local Settings\Application Data\Bossland GmbH\Honorbuddy\2.0.0.3408\CompiledHonorbuddyAssemblies
Hi guys, i just tried a few of the bc instances. Hellfire ramps was meshed but blood furnace and mana tombs wasnt. I guess we just have to manual walk it for now, and wait for the actual release with hb. cheers, thanks for all ur work.
I think the mesh server problem has something to do with the fixxing atm, When my char went to a new spot to farm he didnt find any meshes aswell...
thanks for all your great work!! Just tried it out and so far it doesn't move in Slave Pens. I will update later.