Yeah. If it's set to 3 and wide volley will hit at least 3 targets, it will use wide volley. If you have the buffs that make rain of death or quick nock free, and they will hit at least 3 targets, it will use them instead.
I'm fiddling with Shukuchi a little bit. Right now Actionmanager.DoActionLocation("Shukuchi", Core.Target.Location) works to jump to the center of your target, if its in range. While useful, this has a couple drawbacks as you don't always want to show up in the middle of a boss, and for larger mobs, it can require you to be quite close to begin with to be in range. I'm wondering if its possible to a) Jump to your mouse cursor position b) Jump to the edge of the target's circle closest to you. I don't have high hopes that this is possible or will ever be possible, as it seems outside the scope of which RB is capable.
After I updated the SVN, I can't pause using the ctrl+z like I was doing previously, and this was using bard if that makes a difference. EDIT: Aso I never paid much attention to the log window while it was running previously, but it seems to be doing quit a few off-gcd abilities while it's trying to queue them after a GCD ability, is that normal? Code: [19:59:28.686 N] Casting Heavy Shot [19:59:28.686 D] DoAction Spell 97 0x400B9CF6 [19:59:28.753 N] Casting Bloodletter [19:59:28.753 D] DoAction Spell 110 0x400B9CF6 [19:59:28.820 N] Casting Bloodletter [19:59:28.820 D] DoAction Spell 110 0x400B9CF6 [19:59:28.885 N] Casting Bloodletter [19:59:28.886 D] DoAction Spell 110 0x400B9CF6 [19:59:28.951 N] Casting Bloodletter [19:59:28.951 D] DoAction Spell 110 0x400B9CF6 [19:59:29.019 N] Casting Bloodletter [19:59:29.019 D] DoAction Spell 110 0x400B9CF6 [19:59:29.085 N] Casting Bloodletter [19:59:29.085 D] DoAction Spell 110 0x400B9CF6 [19:59:29.150 N] Casting Bloodletter [19:59:29.150 D] DoAction Spell 110 0x400B9CF6 [19:59:29.216 N] Casting Bloodletter [19:59:29.216 D] DoAction Spell 110 0x400B9CF6 [19:59:29.281 N] Casting Bloodletter [19:59:29.281 D] DoAction Spell 110 0x400B9CF6 [19:59:29.345 N] Casting Bloodletter [19:59:29.345 D] DoAction Spell 110 0x400B9CF6 [19:59:29.410 N] Casting Bloodletter [19:59:29.410 D] DoAction Spell 110 0x400B9CF6 [19:59:29.474 N] Casting Bloodletter [19:59:29.474 D] DoAction Spell 110 0x400B9CF6 [19:59:29.539 N] Casting Bloodletter [19:59:29.539 D] DoAction Spell 110 0x400B9CF6 [19:59:29.603 N] Casting Bloodletter [19:59:29.603 D] DoAction Spell 110 0x400B9CF6 [19:59:29.667 N] Casting Bloodletter [19:59:29.667 D] DoAction Spell 110 0x400B9CF6 [19:59:31.205 N] Casting Heavy Shot [19:59:31.205 D] DoAction Spell 97 0x400B9CF6 If it's normal that's fine, just never noticed it before in that case.
The pause thing is a part of the botbase, not Kupper. Kupper doesn't have anything to do with it and can't change it. Try checking your Botbase Settings to make sure you're doing the right hotkey. Also, the game window has to be in focus for the hotkey to work. I just tried mine and it works fine for me. Yeah it's perfectly normal. The ability is ready, but it won't go off because you're animation locked by the previous one. As far as I know, there's no way to check if you're stuck in animation lock, so it basically just has to keep mashing it until it goes off.
ok thanks, appreciate it, didn't think I touched anything, just checked and the base was empty for the pause, I must have updated something else that wiped it and just have a bad memory. Or just not realized I needed to reset it... Thanks Ichiba, working again, the CR not my brain, again sorry about that.
Can you have it smartcast Sneak Attack if mob is facing you, Trick if behind, nothing if to the side? Or is that a RB function? Bad tanks are the reason why I'm asking for this.
Don't Trick Attack and Sneak Attack share the same cooldown? If so, why would you want to waste the cooldown on Sneak instead of Trick? Or are you saying Kupper is sometimes casting Trick Attack from the front?
It already does this. The way the enemy faces is weird and not really represented correctly in the game. If it does sneak attack, you were not behind or flanking the enemy, therefore you were in front of it, when it was attempted. If it does a trick attack, you were behind the enemy when it attempted it. That position might not be true when the ability actually hits though because of the delay, and there's nothing I can do about that. Sorry.
api isfacing actually works perfectly, but it's an exact rotation check facing is actually very easy to calculate, if you want to take a look at my code... a simple heading comparison with a variance of 0.785f for spell casts
It doesn't do Sneak Attack (Demon Wall was the only thing I can think of, and soloing stuff), not that I've noticed anyways.
Sneak attack is off by default. You have to turn it on. EDIT: Also I don't know if demon wall might consider everything to be the flank or nothing to be behind, I'd have to check. It's kind of a weird enemy.