personally i used a mouseover macro to blind, it treats your target as your main target all the time,
getting an error when i try to run your latest update. heres the log View attachment 21-07-2012_2_53 PM 5548 Log.txt
I'm trying it out right now and it's fantastic so far. If I could make a couple suggestions. If you could disable the use of shadow step that would be great. It's an easy cooldown to use and keep track of and when the bot just uses it randomly it can be a game breaker. It's so fast at using it sometimes it wastes it. Like when it shadow steps to a hunter that just disengaged and it steps to him like halfway through his disengage. Something else I noticed it doing was trying to disarm the demolishers in strand. You have to use disarm on an enemy and then switch back to the demolisher or it'll just spam disarm so fast you can't queue any other abilities. Just a couple things I noticed. Big thumbs up on this CC though. This is the most fun I've had "playing" my rogue in battlegrounds for a while now! Thanks!
It hangs up trying to redirect with this new build also. I'll post a log shortly Edit - Log You can see the issue all the way at the bottom right before I stopped the bot.
Having this happen alot. Like when u try to run away from someone to restealth it will shadowstep back to them making you look like an idiot. other then that its a great cc. EDIT: well just did a few more bgs and its almost come to the point that because of shadowstep this cc is almost unplayable. its a pitty because but for this 1 fault its a great cc and my fav rogue one.
You can comment out Shadowstep and use it manually. I'll upload a version with it done for those that aren't able to do it themselves.
Thanks i tired to find it but i could not when i had a look. Did u happen to find a fix your redirect bug aswell iv gotten it a few times myself.
This has Shadowstep and Redirect commented out. Replace only this file in your Felmaster folder. Just a simple temporary fix for a very enjoyable CC. Please note that this CC still spams Dismantle on Vehicles in BGs such as Strand and Isle. I've decided to leave Dismantle functioning since it works very well against players. It would be very simple to comment out if you would rather use it manually.
nice one mate, thats the kind of feedback i want. i'll look for an additional line to check for a player rather than vehicles etc. the shadowsteplines can be removed very easily, or if you guys wanted to set a bunch or prerequisites then i could add a function for needShadowstep. atm its just automatically used as a gap closer. i'll take a look into the redirect issue quickly now and edit...... added IsPlayer check to dismantle to prevent disarming trucks added CC check to prevent breaking CCs before they do and neatened up the code, no more angry mages and ret palas. added a check to prevent using abilities while "vanishing", so no more idiot looking shadowstepping back whilst you are trying to get away. added addidtion check for redirect to prevent he bot attempting to use it whilst its on cd. disabled shadowstep for manual useage, easy to re-enable if some users prefer. version 1.9 uploaded, try it and see
yeah I am trying it at the moment and i have to say the things u fixed are really good. But the dmg seems to be half what it used to be. It seems you added slice and dice to the bot and its pretty much a waste of combo point as it just keeps trying to refresh that and recup never using eviscerate. Can you please change it back and remove snd no one any good in pvp never uses it anyway its more a pve skill. edit: i just commented out the snd and changed eviscerate to 4 combo points and dmg almost doubled straight away. I also noticed when u are fighting someone who is moving around it will try backstab first then hemo this seem to make a huge delay between some in attacks. To fix this I commenting out backstab and used the hemo code instead. This fixed the issue but i am hemo spec so no idea how it would work for other people.
slice and dice is not worth adding in pvp? this is the first time i have heard this, can anyone else confirm that this is true? i have not altered the slice and dice lines at all, it is performing the same as it ever has. i have altered the backstab code slightly, just testing now. Uploading new version: hemo/backstab decision making fixed issue with the vanish combo commented out slice and dice, easy to remove if players prefer to use it. added garrote option vs casters Version 2.0 is ready to try out.
gonna give this update a go now but one thing i forgot to say is maybe comment out smokebomb. Like shadowstep you look like a retard if your running RBGS or arena and you just randomly smokebomb on anything when your team mates are calling for it on the efc. edit: the changes you have made to this last update have made this by far the best sub pvp cc easy. all i did was comment out smokebomb and didn't change anything else and i stream roll everything in arena and bgs. Loving your work and fast updates.
I use the Defensive version. I used it with swiny's pvp CC before he got banned from the forums. I also use it with Phelon's Ultimate PvP suite. I geared my rogue in full season 11 from head to toe in just under 2 days. All armor pieces, all available trinks, 2 weapons (main and OH), thrown, and neck/rings. It was really fun to watch people complain about "the stupid rogue that's raping the healers". lol After a few hours sleep I'll give this a shot and see how well it works out. Did you ever get the movement put in that you guys were talking about on the first page? I usually let my PvP be done by BGBuddy and BGBot.