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    Discussion in 'Archives' started by fpsware, Jun 6, 2013.

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    1. fpsware

      fpsware Community Developer

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      Sorry, can you please explain that again. You're using Kicks questing profile with what botbase? This botbase does not support profiles. Its primary design is for the slaves to assist the master. Slaves will pick up and turn in quests if the masters target is an appropriate quest giver or quest turn in.

      Again, profiles of any kind of not supported by this botbase.
       
      Last edited: Jun 7, 2013
    2. fpsware

      fpsware Community Developer

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      That will work to a point. But I don't recommend running it AFK as its not designed for full AFK use. While the slaves will do most of the quests the master is doing there are some limitations and known bugs.
       
    3. Hallface

      Hallface New Member

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      Yeah, I see that. It's going fine know but I won't AFK it. Great BOT! 5 stared the post and rep added.
       
    4. katzerle

      katzerle New Member

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      The moment of the release is quite perfect for me, because I had to level up some new toons to have more testcases for my plugins.
      I nearly can't wait to get home from work and give it a try.

      You're the best :D
       
    5. fpsware

      fpsware Community Developer

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      let me know how you go. I've been levelling a number of characters while testing developing this. For the most part it's been very successful.
       
    6. katzerle

      katzerle New Member

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      Heyho
      I noticed a few problems in instances:
      Sometimes he runs wild because he want do open a chest somehow at the end of the world or pickup questitems.
      Also he looses the connection to the leader when entering instances. I didn't get my toon to follow me or someone else in instances.

      I don't know if my Settings are wrong or whatelse happens. I set up always to follow a special char played by my husband.
      My Husbands Char: Level 30 Mage (DD)
      Bots Char Level 30 Priest using Singular (Beta)

      I'm on it to generate a Logfile. I will load it up later.

      Edit:
      Questing is working good (Accept and turn in etc) I will write more later in the evening. Had to look after my childs beside this ;)
       
      Last edited: Jun 7, 2013
    7. anklebiter

      anklebiter Member

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      I ran this last night, it worked very well!

      I did notice that if you are using Singular, you must check the box for "Force combat start" on the follower tab.

      I had a pain train running last night from 1-10 and it was quite a bit of fun to bring down red mobs.

      Great work, I can't wait to see how this bot base grows. I will certainly be using it quite a lot!
       
    8. katzerle

      katzerle New Member

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      Here is my Logfile
      I forced him to follow me by the Follow Chat Message (It triggers /follow MyLeadersChar in WOW)
      I had to wisper my toon after every single combat. On itself he doesn't move a single meter. (Sorry for the bad english)

      Next I notice: Mabe it is not a good idea to log the Leaders name in the Logfiles, if people upload them here ;)
      I replaced them in my file with xxPlayersNamexx

      edit:
      I entered the Instance here:
      [12:54:08.334 N] Not in game

      Then he changed the Leader to the Tank
      [12:54:10.402 D] Activity: Leader choosen by last resort: xxxxxxxxxxx
      Is there a Way to let him follow the Mage all the time also if group changes, because the Mage is played from my husband and the Tank is someone don't know that a Bot is running behind him and don't take care of him.

      After that:
      The Failure with movement seems to be pathing errors. Hmmm but I don't understand why. With MultiBoxFollower (which also uses Navigator/Flightor) it works fine. Maybe Navigator could only follow chars from the same realm? The only difference is, that MultiboxFollower don't set a new Leader if entering a instance. I will try to make some tests later at night :)
       

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      Last edited: Jun 7, 2013
    9. randomstraw

      randomstraw Community Developer

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      finally my questing-toon has a bodyguard ;)
       
    10. katzerle

      katzerle New Member

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      I produced a second logfile in another Instanz.
      In short what happend:
      Bot startet and he sets the right Leader--> my Husbands Mage
      [20:04:12.864 D] Aktivit?t: Leader choosen by name: xxPlayersnamexx
      accepting invate to Instance and porting there:
      [20:09:41.467 N] Not in game
      On this Point I forced him to choose my husband as leader on event PartyChanged, changed Sourcecode you find below
      [20:09:43.166 D] Activity: Leader choosen by name: xxPlayersnamexx
      This was correct but he was not able to move in the Instance.
      Beside this he trys to open gro?e mithrilbeschlagene Truhe = Large Mithril Bound Chest (Large Mithril Bound Chest - Object - World of Warcraft) because he thoughts this is a Questobject within 10ft Range (I personally set the Range from 30 to 10 in your Sourcecode as Test)
      [20:10:08.510 N] [FCB] Quest object is visible: Gro?e mithrilbeschlagene Truhe
      I turned off collecting Quest Objects in last Tab, this fixes this. But then he will collect no Questobjects.

      Now our group was fighting through the Instance I moved the toon manually.
      He also could not generate Paths to lootable Objects, I had to move to them manually.
      I tryed to change the Leader several times to Tank and back to my Husband --> no movement

      Then cames the amazing event: Our whole group dies in a Bossfight.
      [20:31:32.401 V] [Singular] [WoWRedError] Ihr seid tot

      So I moved back to the Instance :
      [20:32:00.379 N] Not in game
      and as I entered the Instance the Bot trys to heal everybody. So I stopped the Bot to avoid Healspamming:
      [20:32:07.523 D] Stop called!

      Then back inside I startet again
      [20:33:17.556 N] Bot wird gestartet!
      ...
      [20:33:18.257 D] Aktivit?t: Leader choosen by name: xxPlayersnamexx
      and now he was able to create movement and follows my husband.

      From then on he works fine :eek:
      heals, moves, was looting ...
      Till the end because in this Instance there is a unvisible Wall before the Endboss, there he had some Navigation issues again
      [20:46:26.679 D] Could not generate full path from {-0.8951263, 789.3035, -33.06169} to {2.329728, 787.4966, -32.02345} (time used: 0 milliseconds)
      But these issue is understandable.

      What I don't understand is, why surprisingly was able to navigate after the bot restarted

      Here is my changed Sourcecode to avoid a new Leader if Party changed and you are porting to a instance:
      Code:
              private void HandlePartyMembersChanged(object sender, LuaEventArgs args)
              {
                  //Ge?ndert
                  Thread.Sleep(1000);
                  WoWPlayer MyHusbandsChar = ObjectManager.GetObjectsOfType<WoWPlayer>(false, false).FirstOrDefault(p => p.Name == Setting.Instance.FollowLeader);
                  if (MyHusbandsChar != null)
                  {
                      TreeRoot.StatusText = "Leader choosen by name: " + MyHusbandsChar.Name;
                      //_followLeaderName = MyHusbandsChar.Name;
                      RaFHelper.SetLeader(MyHusbandsChar.Guid);
                      _leader = MyHusbandsChar;
                  }
                  //else
                  //    _leader = null;
              }
      
       
    11. katzerle

      katzerle New Member

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      Ah forgotten the File :)
       

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    12. katzerle

      katzerle New Member

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      Additionally I wanted to say:
      outside of instances the Botbase workes great. Also the Quest turn in and pick up and harvest or mining.
      Everything else is really good. And I love the ability to use commandos from the leader

      PS: a Option not to gather Herbs and Ore in instances would be nice ;-)
       
      Last edited: Jun 7, 2013
    13. fpsware

      fpsware Community Developer

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      When you port into an instance HB navigation stops working. This is something I've posted in the appropriate threat. Until this is fixed in HB you will need to close and reopen HB when you enter and exit an instance. There is nothing I can do about this.
       
    14. botorific

      botorific New Member

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      fpsware - thanks for looking into the combat and coming up with a fix. It seems to be solid. Maybe others can confirm this - but my follower is getting stuck in a loop at flightmasters and innkeepers. I'm away, so I don't have a log - but I seem to recall it posting the "gossip" message in log / hb interface. So when the master interacts with flight master to get the flight path, that's where the follower gets stuck.

      If I move the master the follower will go back and forth between flight master and master and eventually do stuck routines. Clearing target on the follower cause it to retarget the flightmaster. When I removed target from master, and stopped the follower, it would resume when I started again.

      To get it to clear this, I just manually ran both a good distance away from the flightmaster. I'll know next time to have them each learn the flight path separately / manually.

      Thanks
       
    15. botorific

      botorific New Member

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      Can occur if the master is far enough ahead and enters a CRZ zone. Follower stops and can't locate masters. Gotta love CRZ...what a pain in the ass! If you turn your master around and travel close enough, they'll both port into the CRZ.
       
    16. fpsware

      fpsware Community Developer

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      the navigation issue is caused by HB. When your port in or leave an instance HB navigation errors out. Nothing I can do sorry.
       
    17. fpsware

      fpsware Community Developer

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      Every CC I've tested - outside of mine - require you to Force Combat.

      Glad it's working we'll for you.
       
    18. fpsware

      fpsware Community Developer

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      If you're targeting an NPC the slave will try to interact with it if they are of a certain type; quest giver / turn in, flight master, inn keeper etc. I'll be making someone changes to this and probably remove some of these.
       
    19. fpsware

      fpsware Community Developer

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      Nothing I can do about that either.
       
    20. fpsware

      fpsware Community Developer

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      Other than opening the UI and toggling harvesting there isn't any option to do this yet.
       
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