getting this error: Compiler Error: d:\Buddy\Routines\PureSwtor\Managers\LazyRaider.cs(9,7) : warning CS0105: The using directive for 'Buddy.Navigation' appeared previously in this namespace Compiler Error: d:\Buddy\Routines\PureSwtor\Classes\Sorcerer\Madness.cs(86,22) : error CS0839: Argument missing Compiler Error: d:\Buddy\Routines\PureSwtor\Managers\LazyRaider.cs(37,17) : warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
also it seems like Trooper Gunnery is casting Demolition round before grav Vortex - can we change that as grav vortex gives Demolition round a 25% damage increase
It's set to only cast when Grav Vortex is on the target Is it constantly casting without Grav Vortex, or does it happen randomly? If it's always doing it, it's a code issue, otherwise it could be an issue with lag and High Impact Bolt removing the debuff before the Demo Round hits.
There was a comma issue with the Sorcerer routine, I just fixed it and uploaded to SVN. Refresh your SVN and see if it works now.
After your latest fix, I get never-ending Compiler Errors. As in, every time I load the bot, I get a huge list of Compile errors. Steps I've taken: 1. Deleted Compiled Assemblies. Did this every single time I tried restarting the bot (7-8 times total) 2. Restarted the game. Did this twice. 3. Complete deletion of BW and reinstall of the Buddywing and PureSwtor. Did this twice also. At this point, I'm at a loss. I usually have to deal with Compile Errors, but usually deleting my CompiledAssemblies folder is enough to fix this. I'm not sure if this is related to the BW issues or not, but I'm just trying to be thorough in reporting.
Update! Make sure you delete old shit and update svn. Also delete compiled assemblies! -Added some specs and mirror specs -Cleaned up import statements -Moved ShouldAOE to RotationBase and took into considerations current target distance to mobs -"Combat Medic.cs" changed to "CombatMedic.cs" We still need 3 more with Mirror specs... Code: Commando - Assault Specialist Gunslinger - Saboteur, Dirty Fighting Mercenary - Pyrotech Sniper - Engineering, Lethality
first of all let's please keep the developement talk of pureswtor in this thread here and let the others post bugs, questions ect. in the other topic! second: i'll get some Sniper CRs working this weekend. got a bit spare time now ^^
sorry didn't got the time to do anything this weekend ;-/ kinda forgot that i was on standby this weekend and well... shit rained down on me.. had to work 25 hours today and yesterday.. and guess what? riiiiight tryed to sleep between that ;p i try to work at it the next days.
Could som1 let me know how to fix my compiler error? I have customized a script for my Immortal.cs in the MiXiM folder folder which is the name of my toon. I followed all the directions which AmA wrote and asked him/her if it was written correctly and apparently it is. I also tried adding the 3 references named in a post after hers but for some reason the only routine showing up in my BW after loaded is the Default Combat. I have Default Combat, WingIt, And the Modded PureSWTOR routine in there but its only showing DefaultCombat. Can someone help? An attached log is below. Thank you in advance.MiX74P3
this is the beta topic... use the pureswtor topic if you want support. and for your question: pureswtor already has the juggernaut immortal rota which is running pretty awesome. why did you write a new one? you're missing alot of conditions in it. anyways the problem is that in bw it's not "Sith Juggernaut" it's simply "Juggernaut"
and i dislike ppl who aren't even TRYING to search for something and ask the same questions over and over again.