No hurry man! I've been putting off writing my final papers to code stuff... actually, I've been coding stuff because I don't want to write my final papers We appreciate all the work you're doing!
SVN was moved to : https://subversion.assembla.com/svn/pureswtor/trunk/PureSwtor/ Anyone interested in contributing, PM me your assembla user name and I will add you to project.
The first step to creating a new profile is to read all the old ones. By doing so, you will start to understand how the syntax works, and maybe where you can trim some bloat.
Changes uploaded to SVN: Guardian/Defense: Reorganized priority, added Guardian Slash to AoE when target has debuff Guardian/Vigilance: Reorganized priority Shadow/Infiltration: Fixed debuff stack count issue (reverted to old syntax). Should now cast Force Breach at 3 stacks of Breaching Shadows and Project at 2 stacks of Circling Shadows Fixed error in Clairvoyant Strike resource syntax. Should now casts Clairvoyant Strike. Please refresh from SVN and delete compiled assemblies before testing or reporting an issue. Still to do: try to figure out which resource call Jedi Consulars use (is it Me.ForcePercent? Does that work negatively like BH Heat resource?). At the moment, CR might attempt to cast Clairvoyant Strike even if the user has less than 25 Force. Feedback needed.
Changes uploaded to SVN: Added Commando/Gunnery Added Scoundrel/Sawbones Need someone to double-check my healing syntax on Sawbones. Need some higher-level testers for these routines (mine are 30 and 18, respectively). EDIT: I'm getting weird errors on my Sawbones character, can't tell if it's my machine or not.
So sadly, I only now stumbled upon this thread. As I understand it, you are actually working on these cc's and have yet to give up. Thanks for that. I have mostly 55's, with a few 50's left, and one damn trooper stuck at 36. I'd be happy to test whatever you need, regardless of spec.
Specs I'm working on that I'd love you to check: Guardian/Defense: 100% working, pretty optimized Guardian/Vigilance: should be working, still optimizing Shadow/Infiltration: still trying to work out kinks, but it should be functional as of this afternoon. I'm trying to figure out which function calls the Force amount so that it won't try to spam Clairvoyant Strike when you're low on force. Also, Ama is working on that buff stack counter, so I can clean up the code for Force Breach and Project once that's all set. Commando/Gunnery: it's written, but bugged right now. Just casts Grav Round (which used to be 100% optimized lol). Trying to figure out why the conditionals aren't registering. Scoundrel/Sawbones: I think I may have fixed the problem I was having (it wasn't designated as a healing class), but I can't check because mine is only level 18 and doesn't have Slow-Release Medpack.
lol.. I have only experienced that with healing. When I get into a group and people are taking damage. I probably wont be able to do much for a week or two. I have finals and final projects right now.
The Healing CRs are a bit wonky, but I know for sure the Sawbones one works amazingly. I tested it for about an hour today with my companion (so I don't know how it works in a team) and it heals like a boss. At first, I thought it was broken, because he'd just stand there and let Corso take damage, but then I shot a bad guy and suddenly he went crazy healing. So basically, you have to initiate combat. If your companion attacks and you never do, you'll just stand there. You have to fire the first attack then the CR takes over. Like I said, Sawbones was healing like crazy, but mine is only 19 and I never grouped, so that's all I can attest to. If you're having trouble with one of the other CRs, just copy the syntax from Sawbones and give it a shot.
Alrighty can do. My toons can test all those specs, with the exception of Sawbones. My Smuggler is actually a gunslinger currently (generally was my raid toon) Do you think you could make an Imp Agent mirror for Operative? That way I can test it for you. (since its the same as scoundrel)
The issue I had was in grouping... It worked amazing my first run, but seemed to be going stupid on a recent run I made. I just need to test it a bit more... But does work well on companions.
Just updated the SVN with some fixes for Sawbones and a new Operative/Medic file. Disclaimer: I do not have an Operative, so I couldn't test anything. I just went to a mirror-class translating website and translated everything I had from Sawbones to Medic, so it's possible there are spelling errors or mirror errors. Test it out with your companion first and let me know how it works (put him/her as your focus target and then attack the mob, should work fine).
Added new rotation for Assassin - Darkness (tank) rotation for both single target and multiple targets. Ran FP's the whole day with it and it worked great! NOTE: You will have to manually use the taunts, force pull and use jolt and other interrupts because depending on bosses you need to interrupt only certain spells As usual feedback, tips and improvements are very much appreciated. EDIT: updated my first post in the thread
Wait wait wait. Have you guys been getting the Me.BuffCount call to work now? I gave up on it last week after I couldn't get it to work-- is it working now? It will simplify so much of my code if it's working...
Alltrueist I tested our Trooper-Gunnery today. It did do more than just Grav round =P It seemed to have a rotation until it used Hail of Bolts, then it would just spam auto shot until HoB was off CD. It also healed itself, which may not seem like a big deal, but I like to survive. It doesn't seem to use defensive CDs effectively, sometimes it uses them, sometimes it doesn't, othertimes it uses it randomly. I appreciate you making a gunnery routine though, I wanted to get back into the character, but gave up after Joe's broke on me.