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  • LazyRaider/Combatbot

    Discussion in 'Buddy Wing Forum' started by distiny, Feb 3, 2013.

    1. krycus21

      krycus21 New Member

      Joined:
      Mar 7, 2013
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      Im getting error's when i go to start the bot with the profile selected, then it crashes

      PHP:
      [21:26:41.662 NStarting Buddy Wing v1.0.988.381
      [21:26:45.053 NLogging in...
      [
      21:26:47.238 NLogin Success!
      [
      21:26:48.449 DFirst CPUIntel(RCore(TMi5-2320 CPU 3.00GHz
      [21:26:48.449 DOS VersionWindows NT 6.1.7601 Service Pack 1
      [21:26:48.449 DApp PathC:\Users\******\Desktop\New folder\Buddywing.exe
      [21:26:48.522 DCurrent build number964439
      [21:26:48.541 DLoading client.gom..
      [
      21:26:48.593 DLoaded client.gom!
      [
      21:26:48.945 DTook 335ms to get the nodes list.
      [
      21:26:48.945 DThere are 50683 nodes.
      [
      21:26:48.945 DDomList has 50704/98317
      [21:26:49.121 D_BaseClient handled.
      [
      21:26:49.121 DutlStaticDefinitions handled.
      [
      21:26:49.139 DstrOracle handled.
      [
      21:26:49.140 DablOracle handled.
      [
      21:26:49.140 DgmOracle handled.
      [
      21:26:49.140 DDebug Draw Oracle added.
      [
      21:26:49.140 DdbgDrawOracle handled.
      [
      21:26:49.140 DmapOracle handled.
      [
      21:26:49.140 DchrOracle handled.
      [
      21:26:49.140 DqstOracle handled.
      [
      21:26:49.160 DspnOracle handled.
      [
      21:26:49.160 DcnvOracle handled.
      [
      21:26:49.160 DctlOracle handled.
      [
      21:26:49.160 D_InputHandler handled.
      [
      21:26:49.161 DscSpaceCombatOracle handled.
      [
      21:26:49.355 DablTrainerOracle handled.
      [
      21:26:49.356 DprfOracle handled.
      [
      21:26:49.543 DguiApiGfx handled.
      [
      21:26:49.575 DAdding input layer ctlInputCamera 3B9D1624
      [21:26:49.575 DsysInputLayer handled.
      [
      21:26:49.575 DAdding input layer ctlInputMouse 3B9D1631
      [21:26:49.575 DsysInputLayer handled.
      [
      21:26:49.575 DAdding input layer ctlInputMovement 3B9D1635
      [21:26:49.576 DsysInputLayer handled.
      [
      21:26:49.576 DAdding input layer ctlInputVehicle 3B9D164A
      [21:26:49.576 DsysInputLayer handled.
      [
      21:26:49.576 DAdding input layer ctlInputTargetting 3B9D1656
      [21:26:49.576 DsysInputLayer handled.
      [
      21:26:49.577 DAdding input layer ctlInputGame 3B9D1678
      [21:26:49.577 DsysInputLayer handled.
      [
      21:26:49.579 DAdding input layer ctlInputUI 3B9D16D7
      [21:26:49.579 DsysInputLayer handled.
      [
      21:26:49.581 DAdding input layer ctlInputConvo 3B9D1708
      [21:26:49.581 DsysInputLayer handled.
      [
      21:26:49.581 DAdding input layer ctlInputCharacterSelection 3B9D171A
      [21:26:49.581 DsysInputLayer handled.
      [
      21:26:49.581 DAdding input layer ctlInputCreditsScreen 3B9D1720
      [21:26:49.581 DsysInputLayer handled.
      [
      21:26:49.581 DAdding input layer ctlInputUtility 3B9D1722
      [21:26:49.581 DsysInputLayer handled.
      [
      21:26:49.581 DAdding input layer ctlInputLoadingScreen 3B9D172D
      [21:26:49.582 DsysInputLayer handled.
      [
      21:26:49.582 DAdding input layer ctlInputMacroBinoculars 3B9D172F
      [21:26:49.582 DsysInputLayer handled.
      [
      21:26:49.800 DTook 854ms to process the node list
      [
      21:26:50.301 NUser is a Agent
      [21:26:50.301 VRoutine PathRoutines
      [21:26:51.234 DReloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      [21:26:53.498 DReloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      [
      21:26:53.498 DRoutines were reloaded. New routine list:
      [
      21:26:53.498 DDefaultCombat v1.0.988.381
      [21:26:53.498 DPure Rotation v0.0.0.0
      [21:26:53.501 DWingIt All In One (SVN713v0.1.776.217
      [21:26:53.506 N] [DefaultCombatLevel20
      [21:26:53.507 N] [DefaultCombat] Class: Agent
      [21:26:53.532 N] [DefaultCombatAdvanced Class: Sniper (Marksmanship)
      [
      21:26:53.570 N] [DefaultCombatBuilding method list
      [
      21:26:53.571 N] [DefaultCombatAdded 203 methods
      [21:26:53.579 N] [DefaultCombatMarksmanshipCombat is a match!
      [
      21:26:53.579 N] [DefaultCombatUsing MarksmanshipCombat for Combat (Priority0)
      [
      21:26:56.179 N] [DefaultCombatMarksmanshipPull is a match!
      [
      21:26:56.179 N] [DefaultCombatUsing MarksmanshipPull for Pull (Priority0)
      [
      21:26:56.180 NChose DefaultCombat as your combat routine.
      [
      21:26:56.180 N] [DefaultCombatLevel20
      [21:26:56.180 N] [DefaultCombat] Class: Agent
      [21:26:56.205 N] [DefaultCombatAdvanced Class: Sniper (Marksmanship)
      [
      21:26:56.260 N] [DefaultCombatMarksmanshipCombat is a match!
      [
      21:26:56.260 N] [DefaultCombatUsing MarksmanshipCombat for Combat (Priority0)
      [
      21:26:56.287 N] [DefaultCombatMarksmanshipPull is a match!
      [
      21:26:56.287 N] [DefaultCombatUsing MarksmanshipPull for Pull (Priority0)
      [
      21:26:56.290 DReloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      [21:26:56.996 DInitializing Auto-Equip
      [21:26:57.464 DInitializing Use Lockboxes
      [21:26:57.483 DThere are 2 plugins.
      [
      21:26:57.504 NSell quality set to Premium.
      [
      21:26:57.515 D] [MountAutomatically set mount to 
      [21:26:57.517 NBuddy WingThe Old Robot is ready!
      [
      21:27:11.425 NInitialize Behaviors
      [21:27:11.425 NRebuildBehaviors called.
      [
      21:27:11.513 NMedpac  Created!
      [
      21:27:11.541 N]  Skipping Assassin Darkness (tankby Distiny rotationCharacter is not in AssassinDarkness
      [21:27:11.568 N]  Skipping Assassin Deception by alltrueist rotationCharacter is not in AssassinDeception
      [21:27:11.595 N]  Skipping Commando Combat Medic by alltrueist rotationCharacter is not in CommandoCombatMedic
      [21:27:11.622 N]  Skipping Commando Gunnery by alltrueist rotationCharacter is not in CommandoGunnery
      [21:27:11.649 N]  Skipping Guardian Defense by alltrueist rotationCharacter is not in GuardianDefense
      [21:27:11.676 N]  Skipping Guardian Focus rotationCharacter is not in GuardianFocus
      [21:27:11.703 N]  Skipping Guardian Vigilance by alltrueist rotationCharacter is not in GuardianVigilance
      [21:27:11.730 N]  Skipping Juggernaut Immortal by alltrueist rotationCharacter is not in JuggernautImmortal
      [21:27:11.757 N]  Skipping Juggernaut Rage rotationCharacter is not in JuggernautRage
      [21:27:11.784 N]  Skipping Juggernaut Vengeance by alltrueist rotationCharacter is not in JuggernautVengeance
      [21:27:11.811 N]  Skipping Marauder Annihilation by aquintus rotationCharacter is not in MarauderAnnihilation
      [21:27:11.838 N]  Skipping Marauder Rage by distiny rotationCharacter is not in MarauderRage
      [21:27:11.865 N]  Skipping Operative Medic by alltrueist rotationCharacter is not in OperativeMedic
      [21:27:11.892 N]  Skipping Shield Tech by Ama rotationCharacter is not in PowertechShieldTech
      [21:27:11.919 N]  Skipping Sage Seer by Ama rotationCharacter is not in SageSeer
      [21:27:11.946 N]  Skipping Sage Telekinetics by aquintus rotationCharacter is not in SageTelekinetics
      [21:27:11.973 N]  Skipping Scoundrel Sawbones by alltrueist rotationCharacter is not in ScoundrelSawbones
      [21:27:12.000 N]  Skipping Sentinel Focus by distiny rotationCharacter is not in SentinelFocus
      [21:27:12.027 N]  Skipping Sentinel Watchman by aquintus rotationCharacter is not in SentinelWatchman
      [21:27:12.054 N]  Skipping Shadow Infiltration by alltrueist rotationCharacter is not in ShadowInfiltration
      [21:27:12.081 N]  Skipping Sorcerer Corruption rotationCharacter is not in SorcererCorruption
      [21:27:12.108 N]  Skipping Sorcerer Lightning by aquintus rotationCharacter is not in SorcererLightning
      [21:27:12.126 N]  Skipping Shield Specialist by Ama rotationCharacter is not in VanguardShieldSpecialist
      [21:27:12.127 N]  We have rotations so lets use the best one...
      [
      21:27:12.153 N]  Skipping Assassin Darkness (tankby Distiny rotationCharacter is not in AssassinDarkness
      [21:27:12.180 N]  Skipping Assassin Deception by alltrueist rotationCharacter is not in AssassinDeception
      [21:27:12.207 N]  Skipping Commando Combat Medic by alltrueist rotationCharacter is not in CommandoCombatMedic
      [21:27:12.234 N]  Skipping Commando Gunnery by alltrueist rotationCharacter is not in CommandoGunnery
      [21:27:12.261 N]  Skipping Guardian Defense by alltrueist rotationCharacter is not in GuardianDefense
      [21:27:12.288 N]  Skipping Guardian Focus rotationCharacter is not in GuardianFocus
      [21:27:12.315 N]  Skipping Guardian Vigilance by alltrueist rotationCharacter is not in GuardianVigilance
      [21:27:12.342 N]  Skipping Juggernaut Immortal by alltrueist rotationCharacter is not in JuggernautImmortal
      [21:27:12.369 N]  Skipping Juggernaut Rage rotationCharacter is not in JuggernautRage
      [21:27:12.396 N]  Skipping Juggernaut Vengeance by alltrueist rotationCharacter is not in JuggernautVengeance
      [21:27:12.423 N]  Skipping Marauder Annihilation by aquintus rotationCharacter is not in MarauderAnnihilation
      [21:27:12.450 N]  Skipping Marauder Rage by distiny rotationCharacter is not in MarauderRage
      [21:27:12.477 N]  Skipping Operative Medic by alltrueist rotationCharacter is not in OperativeMedic
      [21:27:12.495 N]  Skipping Shield Tech by Ama rotationCharacter is not in PowertechShieldTech
      [21:27:12.522 N]  Skipping Sage Seer by Ama rotationCharacter is not in SageSeer
      [21:27:12.540 N]  Skipping Sage Telekinetics by aquintus rotationCharacter is not in SageTelekinetics
      [21:27:12.558 N]  Skipping Scoundrel Sawbones by alltrueist rotationCharacter is not in ScoundrelSawbones
      [21:27:12.585 N]  Skipping Sentinel Focus by distiny rotationCharacter is not in SentinelFocus
      [21:27:12.612 N]  Skipping Sentinel Watchman by aquintus rotationCharacter is not in SentinelWatchman
      [21:27:12.639 N]  Skipping Shadow Infiltration by alltrueist rotationCharacter is not in ShadowInfiltration
      [21:27:12.666 N]  Skipping Sorcerer Corruption rotationCharacter is not in SorcererCorruption
      [21:27:12.693 N]  Skipping Sorcerer Lightning by aquintus rotationCharacter is not in SorcererLightning
      [21:27:12.720 N]  Skipping Shield Specialist by Ama rotationCharacter is not in VanguardShieldSpecialist
      [21:27:12.728 DObject reference not set to an instance of an object.
      [
      21:27:12.732 D]    at PureSWTor.Pure.RebuildBehaviors()
         
      at PureSWTor.Pure.Initialize()
         
      at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
         
      at Buddywing.MainWindow.RoutineSelectionChanged(Object senderSelectionChangedEventArgs e)
         
      at System.Windows.Controls.SelectionChangedEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject senderRoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
         
      at System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
         
      at System.Windows.Controls.Primitives.Selector.InvokeSelectionChanged(List`1 unselectedItems, List`1 selectedItems)
         
      at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
         
      at System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(Object itemBoolean assumeInItemsCollection)
         
      at System.Windows.Controls.ComboBox.NotifyComboBoxItemMouseUp(ComboBoxItem comboBoxItem)
         
      at System.Windows.Controls.ComboBoxItem.OnMouseLeftButtonUp(MouseButtonEventArgs e)
         
      at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object senderMouseButtonEventArgs e)
         
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.ReRaiseEventAs(DependencyObject senderRoutedEventArgs argsRoutedEvent newEvent)
         
      at System.Windows.UIElement.OnMouseUpThunk(Object senderMouseButtonEventArgs e)
         
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject senderRoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs argsBoolean trusted)
         
      at System.Windows.Input.InputManager.ProcessStagingArea()
         
      at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
         
      at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
         
      at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwndInputMode modeInt32 timestampRawMouseActions actionsInt32 xInt32 yInt32 wheel)
         
      at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwndWindowMessage msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwndInt32 msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwndInt32 msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
         
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callbackObject argsInt32 numArgs)
         
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object sourceDelegate methodObject argsInt32 numArgsDelegate catchHandler)
      [
      21:27:14.354 DObject reference not set to an instance of an object.
      [
      21:27:14.354 D]    at PureSWTor.Pure.RebuildBehaviors()
         
      at PureSWTor.Pure.Initialize()
         
      at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
         
      at Buddywing.MainWindow.RoutineSelectionChanged(Object senderSelectionChangedEventArgs e)
         
      at System.Windows.Controls.SelectionChangedEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject senderRoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
         
      at System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
         
      at System.Windows.Controls.Primitives.Selector.InvokeSelectionChanged(List`1 unselectedItems, List`1 selectedItems)
         
      at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
         
      at System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(Object itemBoolean assumeInItemsCollection)
         
      at System.Windows.Controls.ComboBox.NotifyComboBoxItemMouseUp(ComboBoxItem comboBoxItem)
         
      at System.Windows.Controls.ComboBoxItem.OnMouseLeftButtonUp(MouseButtonEventArgs e)
         
      at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object senderMouseButtonEventArgs e)
         
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.ReRaiseEventAs(DependencyObject senderRoutedEventArgs argsRoutedEvent newEvent)
         
      at System.Windows.UIElement.OnMouseUpThunk(Object senderMouseButtonEventArgs e)
         
      at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandlerObject genericTarget)
         
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handlerObject target)
         
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object targetRoutedEventArgs routedEventArgs)
         
      at System.Windows.EventRoute.InvokeHandlersImpl(Object sourceRoutedEventArgs argsBoolean reRaised)
         
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject senderRoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
         
      at System.Windows.UIElement.RaiseEvent(RoutedEventArgs argsBoolean trusted)
         
      at System.Windows.Input.InputManager.ProcessStagingArea()
         
      at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
         
      at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
         
      at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwndInputMode modeInt32 timestampRawMouseActions actionsInt32 xInt32 yInt32 wheel)
         
      at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwndWindowMessage msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwndInt32 msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwndInt32 msgIntPtr wParamIntPtr lParamBooleanhandled)
         
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
         
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callbackObject argsInt32 numArgs)
         
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object sourceDelegate methodObject argsInt32 numArgsDelegate catchHandler)
         
      at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priorityTimeSpan timeoutDelegate methodObject argsInt32 numArgs)
         
      at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwndInt32 msgIntPtr wParamIntPtr lParam)
         
      at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSGmsg)
         
      at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
         
      at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
         
      at System.Windows.Application.RunDispatcher(Object ignore)
         
      at System.Windows.Application.RunInternal(Window window)
         
      at System.Windows.Application.Run(Window window)
         
      at Buddywing.App.Main()
       
    2. Ama

      Ama New Member

      Joined:
      Jun 6, 2011
      Messages:
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      Likes Received:
      33
      Trophy Points:
      0
      We haven't made a routine for that class yet.

      This is true. I'm currently working on a solution for this. It annoys me also. :p
       
    3. distiny

      distiny Member

      Joined:
      Oct 3, 2010
      Messages:
      141
      Likes Received:
      2
      Trophy Points:
      18
      any way to get relics to work ? (equiped)
       
    4. Ama

      Ama New Member

      Joined:
      Jun 6, 2011
      Messages:
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      33
      Trophy Points:
      0
      Yeah I can add this tonight or tomorrow. Borgia season 2 just showed up on netflix, so I'm gonna binge watch that after my final today. :)
       
    5. aquintus

      aquintus Member

      Joined:
      Oct 3, 2010
      Messages:
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      Likes Received:
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      Trophy Points:
      18
      good luck for your finals!
      and..

      anybody have some ideas about adding a "pull" sequenze?

      i tried a bit at my marauder annihilation and sorc lightning spec but didn't work so good...
      most classes have a Pull rotation and go into normal dps rotation after that...
      i can't really think about a trigger in those priority selectors that would fit...
       
    6. alltrueist

      alltrueist Active Member

      Joined:
      Dec 10, 2012
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      For melee classes, you could likely put something in that checks how far your target is from you. For ranged classes, no idea.
       
    7. Ama

      Ama New Member

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      Yeah, you just need to put it at the beginning of your priority selector and check for the auras. Given that we aren't working with a framelock, it may be next to impossible to get the sequence perfectly correct.

      We dont have the luxuries like HB does with raidbot, tyrael and framelocks.
       
    8. Phay

      Phay New Member

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      Alltrueist,

      Gunnery is working pretty good now (did I mention that?) Everything seems much better since I last tested. Does it have a check so that it doesn't heal itself if in a Flashpoint as Gunnery?

      Also was using Guardian Defense in the meantime, and its working great. Really great so far.

      Has anyone made one for Gunslinger yet?
       
    9. distiny

      distiny Member

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      Is there a way to turn the "auto release to medcenter" off when dead ? kinda annoying when you want to wait for a (battle)res.

      I couldn't find a reference to it anywhere
       
    10. aquintus

      aquintus Member

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      yeah i figured as much...

      we got this which is the main Priority Selector right?
      meaning if we add a HandlePull before HandleCooldowns and add a decorator like f.e. this:

      and this would have to be done for every single class... and those who don't give a debuff are pretty much fucked XD
       
    11. Ama

      Ama New Member

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      I was thinking more put those spells at the top of your rotation...
      Spell.Cast("Pull spell", ret => Condition),
      Spell.Cast("Pull spell", ret => Condition),
      Spell.Cast("Pull spell", ret => Condition),
      Spell.Cast("Rotation Spell"),
      Spell.Cast("Rotation Spell")
       
    12. alltrueist

      alltrueist Active Member

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      Hey guys,
      I think I fucked something up! I was messing with my Shadow routines (Balance and Kinetic Combat are done, btw). I fixed some issues I was having, re-uploaded to SVN, and when I restarted Buddywing, I got this error message:

      I tried reinstalling everything fresh, but it still gives me this error. Can anyone help?

      The Kinetic Combat routine is awesome, as an aside. The Balance one just needed some tweaking, but I couldn't test it because those errors. Shadow is basically done once I can test again.
       
    13. Ama

      Ama New Member

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      Update!

      -Moved all the LazyRaider shit out of pure.cs into a single class called LazyRaider.

      -Added Hotkey F10: Disable/Enable Movment
      -Added Hotkey F11: Disable/Enable Targeting
      -Added Hotkey F12: Disable/Enable All

      -Added Hotkey F9: Disables Repop...... If this doesn't work, it will on next BW update. After you disable Repop, it can only be enabled by restarting BW!!


      Next: Going to work on GUI/Settings
       
    14. aquintus

      aquintus Member

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      well that wouldn't really work i guess.. what would be the conditions? out of combat would only work for the top spell in the rota..

      i am still working on getting my chars to 55 to really start trying and improving...


      does this mean you added targeting and movement routines aswell? or just prepared for "if they ever come"?
      because if you already added movement and targeting we can use it as quest bot aswell which would help me fix/create CRs on the fly while my chars level up xD
       
      Last edited: May 3, 2013
    15. Phay

      Phay New Member

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      Woah woah woah... can I use this to quest lvl now??
      That would be beautiful.
      And I hope the repop works. Lord knows how I hate that damn thing.
       
    16. aquintus

      aquintus Member

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      it is moving, it is targeting... but doesn't loot so far ;-)
       
    17. Ama

      Ama New Member

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      the conditions are the auras that you are checking for
       
    18. Ama

      Ama New Member

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      just updated a typo fix...
       
    19. alltrueist

      alltrueist Active Member

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      Updated to SVN:
      Shadow/Balance
      Shadow/Kinetic Combat

      Both are raping face. I had no idea Balance did such good dps.
       
    20. Ama

      Ama New Member

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      Awesome!

      Can you change it from Kinetic Combat.cs to Combat.cs... that space drives me nuts
       

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