Ok, for some reason this CC just won't cast mangle when I'm in front of the target (target dummy). Not sure what's going on and I've attached a log this time. It will cast mangle if I use feral charge but any other time if I'm in front of the target it will just cast rake and no mangle. I must be doing something wrong if it worked for you and not me so please check. Thanks.
This is really wierd.. It gives out errors on codes which has no problems at all in any other CC ive made. To be fair with you, I have honestly no clue why its giving out those errors.
Any chance of some basic configurability within the CC itself then? Maybe a series of booleans at the top saying UseThisAbility = True/False or NumberOfAddsForAOE = 4 which users can modify according to their wants/needs. No need for a full GUI but will still need to reload for any changes made. Also means if you do change your mind and produce a GUI, the code is already there.
Venus112 is currently working on a GUI, i'll then see its complexity and whether im willing to work with it or not! @ Hordeglider. Mate, try deleting all King of the Jungle settings in the settings folder. Then delete all the lazyraider CC's you've downloaded from me. Use SVN to update all of them and test if that works out for you (which it should)
It seems like this CC wants to have Motw up at all times. So if a pally casts BoK or BoM the druid will instantly shapeshift out and cast motw. Any quick fixes for this problem?
Just a small update: I've currently done a rewrite of some of this CC, so there will be no lua codes for checking buffs/debuffs. This should help speed up the CC dpswise, as the lua commands seemed to slow it down a bit At the moment i'm in the progress of making a GUI for this CC and would like to know if there's any other things you would like added? This will allow some configuration for the user and as you can see, i'll be adding features like Survival Instincts and Barkskin if we get aggro. Skullbash if you want the CC to just interrupt everything and Feral Charge. The buffing will be redone to look for buffs on every player, and will it will be possible to disable this feature if you wish. You will soon be able to set the amount of mobs for swipe! Yaaay
Sure, i can add it to only buff Mark of the Wild outside combat Though the "problem" some people are having with the CC doing mark when there's blessing of kings, will be gone when i'm done with it But i will still make a feature for people to disable the buffing. Some people have experienced one player that repeatedly would remove a buff and the CC would just keep rebuffing
At the moment i saw a problem .. if there are X adds the toon wont use special abiltiy, i got 5 adds and just got white hits, no special hits/crits. Boss Yor sahj in LFR ... the Add spawn HB knows there are 5+ and Toon dont use any special abilitys, just standard attack. After the Adds are dead, it uses again everything like normal
Single target DPS when behind the target is strong with this Bot, Only issue is when you cannot get behind the target. It struggles on Deathwing in LFR and Ultraxion. Just doesn't use the energy. As long as I'm behind the target though, this thing will rock 25k DPS with my craptastic 316 polearm.
Without any kind of log, i can't say much. You using english client? You sure you are within the range of 4+ mobs to use swipe? Did you try changing targets to one of the adds? What plugins do you have enabled? Are you using any addons? Hopefully this will change when i'm done with the entire rewrite. Should be an increase in performance overall (at least for some) and in another update, we'll try and see if we can't upgrade the CCs to be ultra fast.
Update: Tomorrow begins the final stages of testing the new and improved version of King of the Jungle. Hopefully i made everything correctly, meaning it will be released to the public very very soon
Venus112 is on vacation, so I'm having troubles reaching him atm. The CC had a few bugs when i ran the tests. So if he doesn't answer by tomorrow evening i'll see if i have time to open his project file and fix the bug.