But it still uses a gcd for a low scaling spell, it is only used to spread dots in an aoe rotation. Unless you are specificly talking about an aoe rotation and forgot that bit.
is it possible to make the CC spam scorch while moving instead of reapplying living bomb also you should remove the mana gem usage since it isnt using it properly anyway it kept my mana gem on CD from the time i hit 90% is when it used it 1st
What's wrong with the CC reapplying Living Bomb if it falls off while moving? What exactly is the problem with the mana gem?
it's reapplying LB while moving even if the target has LB debuff should spam scorch during any movement to maximize dps, mana gem shouldnt be kept on CD and im pretty sure as fire there is no reason for it to start using mana gems at 90% mana pool, manually i can do 34kish+ on heroic 10m warmaster because i always scorch while i move your CC pulls 23ish because during movement it just keeps casting living bombs "edit" i tried to attach the log but it says the file is over the 1000k limit for this forum so if you want it need another way to give it to you besides posting here
Vibrator: I was wondering, what language do you run your client on? I haven't tested anything yet, but i was just wondering if it had something to do with using anything else than a EN/US client?
im assuming i run it on a us client i m from the united states i didnt do anything special just purchased honorbuddy and use it as it came "out of the box" i guess when i downloaded it im not sure how to change /check the client i'm just now learning everything i can do with it as i find a need ofr something it makes me forum hunt to see if it can do it thats how i found out i can use different CC's and what a CC actually is btw i love your work and i hope im more helpfull than trouble
I'm glad you like my work and don't worry, all feedback helps. Could you do a test on a dummy and see if it performs as it should there?
New upload via SVN Pyromancer 3.5 *Automatic use of Mana Gem lowered to 75 % *Now uses scorch properly when running around
Found a couple of bugs/improvements that could be made to revision 101. Feel free to use them if you like. Should actually be casting Fire Blast, not Pyroblast while moving Code: if (Me.IsMoving && StyxWoW.Me.GetAuraById(48108) != null) { Lua.DoString("RunMacroText('/cast Fire Blast');"); { Logging.Write(Color.Aqua, ">> Fire Blast <<"); } } Also, added a check to the casting of Scorch to prevent it from casting if Critical Mass or Shadow and Flame are active on the target already. Code: if (StyxWoW.Me.GetAuraById(48108) != null && !_IPI.IsRunning && !(IsAuraActive(Me.CurrentTarget, "Critical Mass") || IsAuraActive(Me.CurrentTarget, "Shadow and Flame"))) { if (CastSpell("Scorch")) { _IPI.Start(); { Logging.Write(Color.Aqua, ">> Scorching before Instant Pyroblast <<"); } } } if (StyxWoW.Me.GetAuraById(48108) != null && (_IPI.IsRunning || IsAuraActive(Me.CurrentTarget, "Critical Mass") || IsAuraActive(Me.CurrentTarget, "Shadow and Flame"))) { if (CastSpell("Pyroblast")) { Logging.Write(Color.Aqua, ">> Instant Pyroblast! <<"); } } Forgot the definition of the IsAuraActive method... Code: private bool IsAuraActive(WoWUnit Who, String What) { { return Who.GetAllAuras().Where(p => p.Name == What).FirstOrDefault() != null; } }
Hey KsuCoolCat. I think you misunderstand the scorch before pyroblast It's there due to it being a way of lowering ignite munching (taken from Elitist Jerks) About the Fire Blast, i find it so out of place to use + the CC will now SPAM (literally spam) Scorch when moving, so there's not really room for Fire Blasts It'll only use Pyroblasts if they're instant, so it would be stupid not to use them.
I found that removing the scorch before pyro resulted in a consistent 2-3k dps increase at 396 ilvl gear. That was the only reason I removed it.
I found that it increased my damage done and increased dps at 378. Problem lies in the actual playstyle and the oh so magnificent RNG that blizzard for some reason wants to rule over the fire mage specs
ignite munching addon Install this and you can actually see how much damage your are truly losing by NOT scorching before pyro. In DS heroic it was well over 6 million damage per boss being negated.
works great man i still think you should remove the automatic mana gem usage other than that game on good job. Reasoning for removing automated mana gem usage would be 1 example mana gem is on CD for mana voids on heroic yorsaj another is prepotting a volcanic potion causes it use mana gem as well.