If i am not mistaking i believe this is the log View attachment 7.3.2012._10_41 3084 Log.zip I needed to make a .zip file as it was over 1 MB. To add smth to the previous post as it was written in rush. On Ultraxion the lag started at drakes, as soon as they come if u target them(doesn't meter if u attack simple left click target is enough and the lag start, fps drops from a stable 59 to 20 with huge lag. Same goes for the boss when u target it lag begins if u remove him from target fps is back to 59 with no lags or delays) Warmaster, same thing as above just the lag is much smaller, fps drop is smaller but still there. Spine , lag is there but barely noticeable Madness, huge lag from the start to the finish, with blobs,blistering tentacles and cataclysm spell being casted by the boss along with dps/healing aoe spells my fps droped below 15 with huge lags again when u remove target from anything its back to normal. Sry for the delay in log file was not at home at for some time. If u need anything post and ill be glad to help if i can Edit:seems this is the log from the whole day, the last 4 bosses start at line 11907 [14:47:04:169] Starting the bot! if using Notepad++
Great Arms CC thank you!!!! +rep! Will you be adding the DS content to the Limb Splitter CC Also it would be good to be able to swap between Battle Shout and Commanding shout. ie Battle shout and a DK's horn cancel each other out so it would be cool to be able to swap to commanding shout
Yes i will add DS logic to Limb Splitter, just gotta get this working first. I'm trying to redo some of the coding in Titan Arms, so eliminate lag when adds come - but it seems our addCount code is making a fuss on this CC compared to the others (at least that's the error i can read) - it takes some time going through other peoples coding
Should... I haven't experienced the lag yet, but I am trying hard to solve it.. Just hard without Shaddar, as we always discuss the issues we run in to
In one of the post before Venus u stated u are using LazyRaider due to the older computer, later today if i find the time ill go in LFR25 with lazyraider and again after with Raidbot to see again if t was only one time "bug"
That's nice of you m8. I've had to take a break from programming now, as I've gotten quite a headache looking at this
Doing a bit of testing using the 3.1A via the SVN. From what I am seeing (still mid way through the 10m test) it isnt using overpower really at all now. I dont know if the stance dancing broke and its just sitting in berserker or what but it used OP once at the start for 23.5k and has yet to use it again about 2.5m in. I dont even see it trying to be used and failing in the honorbuddy log window as it runs. I have the stance dancing feature turned on. Ideally it should be switching just in time to overpower twice. Once just before the rend tick and again right after rend procs OP then swapping back to berserker, letting it tick then before the second tick swapping to OP twice again. I must admit though, even without any OP at all i'm still pulling ~26k consistant on this dummy (402 ilvl) and OP is typically a very large portion of my damage. With the 3.0A I was doin about 30k with spikes as high as 45, but I think if this gets ironed out a bit it is extremely promising. Keep up the good work! Edit: I completely closed HB and restarted it in an attempt to fix any issue that may have screwed up the stance dancing. Now it seems to be spamming slam (to the point of rage starvation) and still doing only the initial overpower before going to berserker. As of right now it has 28.7% total damage being slam at 900k, with mortal strike only 21.3% at 700k. From my understanding with the 4 piece (which I do not know if this factors in) heroic strike should be used frequently with inner rage, overpower should be used a great deal, and only slam when you can ensure you arent going to rage starve yourself to the point that you have to wait for an auto attack to give you rage for a mortal strike. I will attach a log after this finishes to 10mil. 10.07M 1. Slam 3.07M (30.5%) 2. Mortal Strike 2.20M (21.9%) 3. Attack 1.11M (11.1%) 10. Overpower 27.2K (0.3%) Edit#2: Alright, just did a HoT and on the boss sure enough it used overpower for 13.9% (#2) of the total damage. total dps of about 55k. Dunno why it wont use it on the raid dummy Edit#3: I lied, Archbishop Benedictus I did 46988.3 dps yet the CC did not use overpower a single time the entire fight. Dunno, very weird.
I've noticed this myself and it is due to hb not detecting the taste for blood proc. On the next release, that I will submit later today, hopefully, the issue is fixed. (the issue will be fixed, just hoping to release today) So Untill 3.2 please disable the stance dance. About tier items, I'll look into it - but probably won't be in next release This is what I've made of changes for 3.2 so far; CC now recognizes taste for blood and only stance dances if we have mortal strike on cooldown. Sweeping strikes, when this is used - cc will continue single target rotation Hopefully I can find the cause of this lag on aoe, that I am looking for(I have not experienced it yet)
oh... So it might be a RaidBot issue, you're saying? I've asked Apoc a bit about what could cause the issue, so let's see if he can give some expert oppinion. I'm not saying that it couldn't be some part of our code, but i'm still trying to find the culprit
Oh my.. I've had like the WORST sleep ever this night, trying to think wth would cause this "fps tearing", that i haven't been able to replicate myself using LazyRaider (I'm using a 6-7 yr old pc, so RaidBot and i aren't good friends)
Then i'll probably be able to release a new version tonight, i'll look into adding 2P T13 set bonus tonight then perhaps. But it's so hard to test without the Tier gear myself Someone tell me, with the 2 X T13 set bonus, what are the optimal conditions for using Heroic Strike? From what i'm thinking, if we have Inner Rage + 2 x T13, we should use Heroic Strike everytime we have over 50 or 40 health?
Just tested it yesterday with raidbot and lazyraider and it seems that its the raidbot is causing the lag bcs on ultraxion and madness it didn't lag with lazyraideer at all. Clicking the aoe option on/off doesn't help HS with 2 piece T13 doesn't have nothing special "rotation" instead i would rather fallow Use Heroic Strike whenever you have a Battle Trance proc or you are unable to avoid being at maximum rage.(So if over 75 rage) Opening Rotation Battle/Commanding Shout + Charge + Berserker Rage Rend Colossus Smash + Heroic Strike Deadly Calm + Mortal Strike Continue Single-target Rotation* Deadly Calm wears off -> Inner Rage (if you have the 2-piece) + Recklessness (try to time these during a Colossus Smash) Begin Recklessness Rotation *Single-target Rotation Mortal Strike Colossus Smash Overpower Slam during cooldowns The use of Recklessness along with Inner Rage will cause you to literally explode on damage output. Due to the fact that you'd be near maximum rage during Recklessness and Inner Rage because of Deadly Calm, you'd be able to throw out cheap Heroic Strikes that are almost guaranteed to be criticals. A massive string of critical hits right near the beginning of the encounter will surely put you in at a great start. Recklessness Rotation The Recklessness rotation is almost identical to the standard single-rotation described above with a few changes.Overpower is now used in conjunction with Heroic Strike (even better when used with Inner Rage as well) when rage permits and Slam is still used when Mortal Strike, Colossus Smash, and Overpower are on cooldown. You may think that using Overpower during Recklessness is a waste of a potential critical strike on a Slam instead, but using Overpower and Heroic Strike are mathematically superior to a single Slam. This is a slightly more advanced opening rotation one could use to pump out absurd amounts of dps during the initial engagement of the encounter. The difference here is the use of Deadly Calm's ability to make none of your moves cost any rage and Inner Rage to reduce the rage cost of Heroic Strike should you have the 2-piece bonus. This is why after the Rend, you immediately proceed to dump as much rage as you possibly can through Colossus Smash and Heroic Strike. As soon as you come off the global cooldown, pop Deadly Calm which would allow you to cast Mortal Strike and continue on with the single-target rotation. When your Deadly Calm buff wears off, you'd likely be at near maxed out rage, which is why Inner Rage is used directly afterwards along with the t13 2-piece bonus to throw out cheap Heroic Strikes while maintaining a decent rage pool. Should you have executed this correctly, your damage output right off the bat would be outstanding. However, another addition can be made to the opening rotation to cause even more major damage: Recklessness. Probably there are ppl that know a bit more eon warriors so this might not be 100% accurate but that't how i done it before manually. Small video from one of the writers of the warrior arms 4.3 guides Xenok's 4.3 Arms Warrior rotation - YouTube
A very nice offer m8, but i think i can do it without (You could risk your acc getting locked, because we might live in very different ends of the world) The code for detecting the t13 items, i can do very easily - what i need to know is more when we should use Heroic Strike I'm thinking of making it with something like If we have 50 rage + 2 x t13 - pop Inner Rage and have CC use Heroic Strike everytime we have Inner Rage buff and smt like more than 40 or 50 rage? I need someone with at least 2 x t13, to tell me what conditions should be present before using heroic strike with inner rage active
Just some info wich might be useful: The ingame lag which ppl experience is indeed with raidbot (30fps) and not lazyraider. TARMS 2.5 and earlier do NOT encounter this lag in raidbot, all versions above do.